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  1. sleep necessary?
  2. Using Lighting with Textures..
  3. Problems with glPushMatrix and glPopMatrix()
  4. Problem Texturing with GL_TEXTURE_RECTANGLE
  5. Always on top (in front) sphere
  6. DepthRangedNV - DepthBoundsdNV
  7. opengl extension problem
  8. Trouble compiling first openGL code in VS2005
  9. Outline Font and FOG problem
  10. Default vertex/fragment shaders.
  11. OpenGL graphic design -- basic animation -- HELP!
  12. Problem with Camera ?
  13. Texturing problem in python
  14. drawing texture part / zooming
  15. VBO. Different number of Vertices and TexCoords
  16. Preserve a texture's size
  17. glDrawPixels
  18. Writing a hand-drawn cel-shader
  19. Implementing GL_COLOR_MATERIAL in vertex shader.
  20. Creating two windows
  21. Retrieving data from display lists
  22. Resize after drawing points with glVertex
  23. Textures and a Camera (and Newb Qs)
  24. GL_DEPTH_TEST -> What am I doing wrong?
  25. OpenGL State weirdness...
  26. problem with rts library
  27. OpenGL C++
  28. glui - column width
  29. Problem with particle system
  30. GL_ELEMENT_ARRAY_BUFFER_ARB ???????
  31. C++ type-cast
  32. Rotation about y-axis using glLoadMatrixf
  33. Messageboxes (background rendering)
  34. Can you use Outline font in 2d environment?
  35. I cant generate what i want or i just cant see it
  36. eror cant keep learning starter code chapt 02
  37. Zooming out
  38. Best trick to keep a sphere of the same size
  39. Infinite Zoom
  40. glAlphaFunc, reference and float<->integer
  41. Can't see cube using gluLookAt
  42. How to use extensions?
  43. Sweep Selection in OpenGL
  44. C++ projection direction, gluLookAt and etc.
  45. Post-order multiplication question
  46. GLSL Book Online..
  47. OpenGL in Windows and Linux
  48. Getting axis coordinates
  49. Convert camera with target to 4x4 matrix
  50. Using OpenGL to draw in 2D
  51. Newb : glVertex2fv(vertices[edges[i][1]]);
  52. Installation without Glut
  53. renderer in separate thread
  54. Image Loading backwards....Please help
  55. "Snapping" during rotation and translation
  56. Using OpenGL for calculation only
  57. Display Image File
  58. Mixing 2d and 3d
  59. depth & gltranslate & wah?!
  60. need open model format suggestions
  61. Displaying Image Files using Texture mapping
  62. Doesnt look like a crystal ball
  63. Can OpenGL do this?
  64. OpenGL install and upgrade
  65. Render to buffer that is never displayed?
  66. glIsQuery bug?
  67. Starting a DMA Pixel Buffer transfer and then?
  68. Matrices....
  69. update texture problem
  70. Code loads one image but not another
  71. glMap1, glEvalCoord funcrions
  72. glColorPointer with monochrome color data.
  73. Current color not getting used? [solved]
  74. my first program is a crash
  75. Make A Copy Of A Exist Texture
  76. Tiling part of a texture.
  77. Drawing objects that are not visible strippled.
  78. Map 3D to 2D
  79. help required for displaying texture
  80. Perspective issues
  81. Mesh Intersecton
  82. Problems with glDrawArrays.
  83. Murbs Control Points problem
  84. Rotating a Cube randomly - which side is on top?
  85. gluSphere crashes if GLUquadric is member pointer
  86. Drawing a line on top of a texture image
  87. Help understanding glColorPointer.
  88. SDK download
  89. glIndexPointer & glDrawArrays
  90. Textured quad flickers at edges.
  91. Selection Buffer
  92. Image vanishes on resize
  93. problem with vertex buffer objects
  94. Need help with selection
  95. Rotating teh Screen
  96. Creating texture with GL_UNSIGNED_INT
  97. Dragging rotated object
  98. Distort an image in a grid with a bump map
  99. Texture a grid
  100. .dds file and GUIs
  101. Going from OpenGL to OpenGL ES
  102. API for finding screen size
  103. Intel GMA graphics cards & OpenGL Extensions...
  104. eye and up vector from view matrix
  105. OpenGL ES 2.0
  106. glCopyTexImage2D
  107. OpenGL book purchase help
  108. Gathering performance metrics
  109. Rendering lightnings in 3D
  110. issue of clipping plane with coplanar quad
  111. Charachter scrolling off of the screen.
  112. Exclude a 2D polygon from a 2D polygon
  113. What is the scope of OpenGL
  114. render-problem with vertexarrays and glDrawArrays
  115. fbo - read previous / write to current
  116. eye and clip coordinates
  117. Usage of glDrawPixels()
  118. reading data back from a fragment shader
  119. glReadPixels very slow on 6600gt
  120. Help with superBible chapter 2
  121. Colormask Question..
  122. Works for frame 1, but then fails?
  123. depth coordinate
  124. Dual Monitors - Windowed mode
  125. Incorrect displaying of Polyline&#65281;
  126. An odd shaped Clipped window inside a gl window
  127. projection matrix and canonical view volume
  128. Problem keeping depth-buffer in FBO
  129. The display inconsistency caused by light setting
  130. First steps in "virtual reality"
  131. Determining which face is clicked
  132. two quick question about glClipPlane
  133. Phongs illumination model
  134. Phongs shading
  135. PBO
  136. OpenGL fonts
  137. Jumping lines during rotation
  138. Line Cap for Polygon border lines
  139. gluLookAt
  140. Multitexturing does not works
  141. Very new to openGL
  142. OpenGL ES for Symbian
  143. Nested Clipping
  144. OpenGL on Solaris 10
  145. Creating white texture.
  146. Need Help on how to resize texture image...
  147. Terrain rendering - to use OSG or my own?
  148. CPU Utilization - OpenGL Task use is excessive
  149. showing step by step
  150. Screen coords
  151. gluUnProject question
  152. Terrain - Texture Coordinates / Shadow Map
  153. Difference between GLvoid and void
  154. Multisampling - gl_arb_multisample
  155. Starting opengl
  156. How to use OpenGL in managed C++(CLI)
  157. Inverted reverse subtractive blending
  158. glTexCoord and glNormal
  159. I don't know how to get a pixel data buffer.
  160. Difference between Raster and texturing
  161. Passing 3D POint in VB6
  162. Computing rendering in hidden window
  163. Performance slowing down over time
  164. how to pick objects with ray cast ?
  165. Help! How to get started under Win32
  166. Generating tri-strip indices
  167. copy from a texture to an other texture
  168. Rotation about Eye Co-ordinate's X and Y axis
  169. Dragging a 2D object with mouse help pls!!
  170. Question about glutTimerFunc
  171. Diagonal Non-drawn line through textures
  172. glClearColor and glClear
  173. gl.Scale and glu.Sphere
  174. Helpm Required for 3rd Person Camera Collision!!!!
  175. An overlay image
  176. trouble compiling glut
  177. opengl beginner problems with glDrawElements
  178. Transparent textures
  179. TexCoords gone mad with the help of VBO's
  180. GL_CURRENT_BIT vs. GL_COLOR_BIT vs. glGet
  181. Moving an Object
  182. Bizzare glColor3f() problem
  183. Vertex Count after the Z Order
  184. glScale and glTranslate
  185. Difficulty in reading values from depth buffer
  186. getting textures to work
  187. Can seperate app draw in the same window?
  188. shaders and GL_POINT_SPRITE_ARB
  189. Error Glui in linux
  190. disappearing floors, probably a easy fix
  191. OpenGL Lighting Problem
  192. Help starting out with MSVC 6
  193. Offline viewpoint rendering
  194. Drawing milions of points?
  195. Color update problem
  196. Lost in textures
  197. DLL Using OpenGl
  198. ? View Matrix: 1st person to 3rd person ?
  199. Problem in GLU Tessellation
  200. Problem with polygon offset
  201. setting up direction to projection
  202. About glFogfv
  203. filled gluCylinder
  204. weird zoom-in with simulated earth
  205. gluCylinder and clip planes
  206. Guidance Please! 3D Visualization of real-time dat
  207. Ortho and frustum question.
  208. textures : re-binding vs keep to different units
  209. Geting wrong coordinates with gluUnProject
  210. Continuous rotation of scene
  211. My first shader
  212. occlusion query and display list
  213. Render Image
  214. Z-buffer picking, gluUnProject picking not working
  215. How to determining which face is visible?
  216. Importing wire frames
  217. How to combine a texture with color?
  218. Good lighting
  219. OpenGL Win32 Samples
  220. FBO & texture uploads difference on nvidia & ati?
  221. Transformation matrix problem!
  222. Cross-platform OpenGL
  223. HUD for displaying variables
  224. [Newbie] Lighting problem :(
  225. How do I read texel data from texture bound to FBO
  226. Visible Sides
  227. sampled texture lookup without the use of a shader
  228. How to make an object follow the cursor?
  229. Another newbie graphics question..
  230. initializing the openGL display in objC
  231. Newbie camera problem
  232. Movement lagging
  233. Maximal recommended texture size?
  234. what is wrong with this code?
  235. multilayered structure
  236. OBJ texture
  237. Problem: Inverted lighting position
  238. OpenGL Coordinates Problem
  239. lib3ds SuSE 11.0 and YAST
  240. Perspective Projection with an 'orthographic' view
  241. How to use GLEW functions?
  242. how to draw some jpg pictures on a cube's face?
  243. Emulating OpenGL Normals Calculation
  244. Reading normal vectors of a 3D model
  245. wglSwapIntervalEXT doesn't work in my MFC project
  246. glVertex Parameter's limit
  247. 3D Plot Help
  248. OpenGL Code: Order of execution
  249. YUV420 to RGB
  250. texturing importing/mapping