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  1. Setting up view in Ortho Mode - window vs pixels.
  2. New to OpenGL
  3. gluBuild2DMipmaps?
  4. Pulling color data from texture coordinates
  5. "Phantoms" in my scene using spheres/ellipsoids
  6. Custom event loops...?
  7. Access violation in function gluScaleImage.
  8. tangent space
  9. rotation during movement
  10. Screen Capture
  11. Where can I find docs on FBOs?
  12. glOrtho, how does it work?
  13. Frustum clipping problems
  14. Help needed for simple problem
  15. Curved surface
  16. How does openGL actually use the projection matrix
  17. How to render a GLU NURB into a Display List
  18. 3d rotation
  19. glColor with multi-texture / texture combiners
  20. Lighting problem
  21. [SOLVED] Extension woes (weird GLSL behaviour)
  22. Skinning
  23. lighting
  24. Understanding and Implementing proper projections
  25. local viewing and specular lighting
  26. Translation within a translation
  27. Selection and Feedbakc in OpenGL 3
  28. glewIsSupported() wrong?
  29. help with another simple ligthing problem
  30. Then Romans font not clear!
  31. Problem with glBlendFunc!!
  32. Hi All & Problems
  33. My First 3D Application
  34. Normal in eye space
  35. Seemingly simple lighting question
  36. drawing an ellipse
  37. Texture loading problem
  38. texturing a flat 2D doughnut
  39. Manipulating RGB for mesh vertices
  40. Quick hint: where can I find free texture samples?
  41. Two Dimensional Vertex Arrays
  42. Creating 3D mesh from points
  43. bounding box collision detection problems
  44. Bitmap Texture glPixelStorei Problem
  45. Drawing a "tesselated" disk
  46. Abt Polygon Per Second
  47. OpenGL rendering under X
  48. Depth Clipping : What am I doing wrong?
  49. Objects disappear when rotating
  50. How to create a cross-section of a model?
  51. Load TGA files
  52. how can i load 8bit bitmap image with gldrawpixel?
  53. Cubic, Cylindrical and Spherical texture mapping
  54. More texture problems: here we go....again!
  55. gluBuild2DMipmaps()
  56. Multitexturing in Quadrics
  57. OpenGL code performance
  58. Getting started.
  59. Optimize a program
  60. Multithreading problem!
  61. > 1 rotation in one matrix
  62. Using main depth buffer
  63. problem with triangle strip rotation
  64. Data Execution Prevention
  65. Mirror Effect
  66. Achieving Accumulation effects with FBO
  67. Custom Colour
  68. Normals and textures with GL_TRIANGLE_STRIP
  69. My first openGL 3.0 program.
  70. radar-like application
  71. viewport coordinates
  72. How to create a filled version of a model?
  73. Newbie - need to draw a sheet with thickness
  74. Compilation Error - OpenGL Superbible 4th Edition
  75. OpenGL extensions
  76. Trouble with gluLookAt
  77. Must create window in same function as glutInit?
  78. Turning a car...
  79. OpenGL Does Not Have Window Frame
  80. SwapBuffers blocks for multiple windows
  81. Vertex Coord
  82. Trouble with drawing torus
  83. Subwindows not working?
  84. Problem with First Program
  85. How to make 10bit grayscale display?
  86. Static Light Source - What Am I Doing Wrong?
  87. when to call glutSetWindow()??
  88. Object to screen coordinates
  89. Draw a border around a 3d subwindow
  90. Emulating Writing on Surface
  91. OGL running a little bit slow ....
  92. Question about GL_UNPACK_ALIGNMENT
  93. Trouble with light
  94. Doing water simulation (eg. river) in OpenGL
  95. Switching 2D to 3D in OpenGL ES project
  96. configure openGL in Eclipse 3.4
  97. 2D Sprites in 3D Space
  98. Promoted extensions
  99. Memory leak
  100. Automatic Texture-coordinate Generation
  101. glm Libraries help
  102. Extent of construction
  103. glTexImage & .pgm
  104. Quad edges flickering.
  105. Many contexts vs. many viewports in one context.
  106. GLM beginning
  107. Full screen antialiasing
  108. Rendering Priority (glPolygonOffset ?)
  109. 3D Textures and automatic texture coordinate gener
  110. Window smaller than viewport
  111. 3D Texture Mapping questions.
  112. OpenGL Logo
  113. Is it necessary to do the needless work?
  114. OpenGL and tic tac toe
  115. Specular highlight
  116. glReadPixels 0.0 ... 1.0
  117. handling texts using OpenGL ES...
  118. Preparing for 3.0?
  119. Vertex Array concept question.
  120. how to generate ray form pixel coords
  121. Sorting of particles
  122. Rotated monitor/projector?
  123. FBO problems - youtube Link added ....
  124. How to create an OpenGL Intro
  125. how to assign an framebuf larger than screen size?
  126. Stencil test problem
  127. Circle fill
  128. real time 2d plot
  129. Help me, parallelepiped
  130. RubberBand Zoom
  131. 2d grid problem
  132. how to build opengl program in vc++9 2008
  133. how to make glutSolidCube sixfaces different color
  134. How To Tile In A n-sided Polygon
  135. Rotating a Texture on a Quad
  136. split polygon problem when antialiasing
  137. Optimizing graph drawing
  138. How to use texturing as base for these algorithms?
  139. 2D scene to texture
  140. Fastest approach for false color
  141. Is openGL right for my project
  142. Learining proper OpenGL 2.0
  143. alpha on quads -> unwanted edge
  144. Point sprites
  145. Advice on a couple of things
  146. Screen -> World: Works only with orthographic
  147. Attaching shaders to multiple programs
  148. Download GLView
  149. Bindable uniforms and uniform uploading with ARB
  150. Java and VRML
  151. glTranslate - wrong behaviour?
  152. Strange problem
  153. Data handling
  154. Texture overwrite problem. Please Help.
  155. Rendering context issue
  156. 16 bit greyscale image.
  157. Tools Selection
  158. Breaks appearing while using GL_LINE_STRIP
  159. Texture transparency problems
  160. How To Learn Object Oriented OpenGL Engine Design?
  161. OpenGL openGlut marquee
  162. NearZ and Clipping
  163. Looking for GLInfo2.zip...
  164. Weird fullscreen behavior
  165. Shader "return value"
  166. glAccum distortions
  167. FBO scaling problem
  168. Drawing into a control in a dialog under XP...
  169. Reserving VBO memory twice
  170. Is OpenGL Programming Same as VRML Programming
  171. Multisampling not working
  172. GL_LINES looks weird
  173. glReadPixels and glDrawPixels question
  174. quickly drawing images - movie like
  175. Display VRML file in OpenGL
  176. how to custom implement gltranslate
  177. View Coverage / Occlusion Testing ?
  178. windowless transparent rendering
  179. How to draw a frustrum from a given position
  180. Single Pixel Lines in Textures Shimmer
  181. Multitexturing - Problems setting vertex color
  182. Don't display framebuffer from within program
  183. Need to custom implement gluLookAt()
  184. What is focal length in OpenGL?
  185. How to use glDrawElements to draw a building?
  186. Depth test issues when rendering lines?
  187. Pixel width
  188. from worldspace to viewspace error,
  189. Problems with glReadPixel
  190. 2d maximum productivity ?
  191. Figuring out bounding box for transformed object
  192. Nav3D: Class for basic 3D navigation (Ruby code)
  193. basic multitexturing problem
  194. Help required
  195. glVertex2i vs. glVertex2f
  196. Strings mouse and more
  197. Blending - AlphaMask - translucent Textures
  198. Format of glDrawPixels ignored for PBO
  199. problems with a custom function
  200. How a matrix transforms a point?
  201. ModelView Matrix & Calc Translation factor
  202. Rotations with sin(-theta) & -sin(theta)
  203. How to draw a building in 3D?
  204. retrieve absolute coordinate after transformation?
  205. Exam Practice Questions
  206. Difference between Viewplane & Near plane
  207. Overpainted color influenced by texture format ?!
  208. Strange behavoir with Light + rotation
  209. Drawing the letter N
  210. Simple Parallax Mapping not working properly
  211. Some dumb questions by a novice
  212. lighting questions / strategies
  213. Clicking and dragging to translate an object
  214. How to apply modelview matrix to array of vertexs
  215. Strangeness in drawing lines and polygons
  216. About Textured Smooth Terrain Surfaces...
  217. Changing color opacity
  218. opengl es HUD etc
  219. OpenGL for Windows Forms
  220. SpaceGame : Sphere for game area
  221. gluNurbsSurface limitation?
  222. Making actions on Lines
  223. glGetUniformLocation issues
  224. ARB asm shaders in GL3 ?
  225. cylinder help
  226. Easy question.Why is this glDrawArrays failing?
  227. Processing mouse wheel actions?
  228. Trackball - help
  229. Detect mouse movement beyond window size
  230. gluLookAt
  231. How are color arrays and textures combined?
  232. Port GLUT to GLX
  233. Clear screen in gradient mode instead of sky-dome?
  234. [solved]White out a scene? Disable lighting, etc?
  235. Advice on structure for opengl programs
  236. Using A Height Map
  237. Enabling blending clips texture ?
  238. GameEngines & 3D Models
  239. Single large VBO vs multiple VBO with switching
  240. Rendering 2D stuff with [0,0] at top left corner
  241. Tutorials for basic texture mapping from scratch?
  242. basic question
  243. Smooth Shading
  244. SSAO with GLSL
  245. small help needed
  246. Turning on lighting renders scene in greyscale!
  247. VBO/FBO design questions
  248. glVertex3fv question
  249. Texture help
  250. Square not being clipped correctly