- Setting up view in Ortho Mode - window vs pixels.
- New to OpenGL
- gluBuild2DMipmaps?
- Pulling color data from texture coordinates
- "Phantoms" in my scene using spheres/ellipsoids
- Custom event loops...?
- Access violation in function gluScaleImage.
- tangent space
- rotation during movement
- Screen Capture
- Where can I find docs on FBOs?
- glOrtho, how does it work?
- Frustum clipping problems
- Help needed for simple problem
- Curved surface
- How does openGL actually use the projection matrix
- How to render a GLU NURB into a Display List
- 3d rotation
- glColor with multi-texture / texture combiners
- Lighting problem
- [SOLVED] Extension woes (weird GLSL behaviour)
- Skinning
- lighting
- Understanding and Implementing proper projections
- local viewing and specular lighting
- Translation within a translation
- Selection and Feedbakc in OpenGL 3
- glewIsSupported() wrong?
- help with another simple ligthing problem
- Then Romans font not clear!
- Problem with glBlendFunc!!
- Hi All & Problems
- My First 3D Application
- Normal in eye space
- Seemingly simple lighting question
- drawing an ellipse
- Texture loading problem
- texturing a flat 2D doughnut
- Manipulating RGB for mesh vertices
- Quick hint: where can I find free texture samples?
- Two Dimensional Vertex Arrays
- Creating 3D mesh from points
- bounding box collision detection problems
- Bitmap Texture glPixelStorei Problem
- Drawing a "tesselated" disk
- Abt Polygon Per Second
- OpenGL rendering under X
- Depth Clipping : What am I doing wrong?
- Objects disappear when rotating
- How to create a cross-section of a model?
- Load TGA files
- how can i load 8bit bitmap image with gldrawpixel?
- Cubic, Cylindrical and Spherical texture mapping
- More texture problems: here we go....again!
- gluBuild2DMipmaps()
- Multitexturing in Quadrics
- OpenGL code performance
- Getting started.
- Optimize a program
- Multithreading problem!
- > 1 rotation in one matrix
- Using main depth buffer
- problem with triangle strip rotation
- Data Execution Prevention
- Mirror Effect
- Achieving Accumulation effects with FBO
- Custom Colour
- Normals and textures with GL_TRIANGLE_STRIP
- My first openGL 3.0 program.
- radar-like application
- viewport coordinates
- How to create a filled version of a model?
- Newbie - need to draw a sheet with thickness
- Compilation Error - OpenGL Superbible 4th Edition
- OpenGL extensions
- Trouble with gluLookAt
- Must create window in same function as glutInit?
- Turning a car...
- OpenGL Does Not Have Window Frame
- SwapBuffers blocks for multiple windows
- Vertex Coord
- Trouble with drawing torus
- Subwindows not working?
- Problem with First Program
- How to make 10bit grayscale display?
- Static Light Source - What Am I Doing Wrong?
- when to call glutSetWindow()??
- Object to screen coordinates
- Draw a border around a 3d subwindow
- Emulating Writing on Surface
- OGL running a little bit slow ....
- Question about GL_UNPACK_ALIGNMENT
- Trouble with light
- Doing water simulation (eg. river) in OpenGL
- Switching 2D to 3D in OpenGL ES project
- configure openGL in Eclipse 3.4
- 2D Sprites in 3D Space
- Promoted extensions
- Memory leak
- Automatic Texture-coordinate Generation
- glm Libraries help
- Extent of construction
- glTexImage & .pgm
- Quad edges flickering.
- Many contexts vs. many viewports in one context.
- GLM beginning
- Full screen antialiasing
- Rendering Priority (glPolygonOffset ?)
- 3D Textures and automatic texture coordinate gener
- Window smaller than viewport
- 3D Texture Mapping questions.
- OpenGL Logo
- Is it necessary to do the needless work?
- OpenGL and tic tac toe
- Specular highlight
- glReadPixels 0.0 ... 1.0
- handling texts using OpenGL ES...
- Preparing for 3.0?
- Vertex Array concept question.
- how to generate ray form pixel coords
- Sorting of particles
- Rotated monitor/projector?
- FBO problems - youtube Link added ....
- How to create an OpenGL Intro
- how to assign an framebuf larger than screen size?
- Stencil test problem
- Circle fill
- real time 2d plot
- Help me, parallelepiped
- RubberBand Zoom
- 2d grid problem
- how to build opengl program in vc++9 2008
- how to make glutSolidCube sixfaces different color
- How To Tile In A n-sided Polygon
- Rotating a Texture on a Quad
- split polygon problem when antialiasing
- Optimizing graph drawing
- How to use texturing as base for these algorithms?
- 2D scene to texture
- Fastest approach for false color
- Is openGL right for my project
- Learining proper OpenGL 2.0
- alpha on quads -> unwanted edge
- Point sprites
- Advice on a couple of things
- Screen -> World: Works only with orthographic
- Attaching shaders to multiple programs
- Download GLView
- Bindable uniforms and uniform uploading with ARB
- Java and VRML
- glTranslate - wrong behaviour?
- Strange problem
- Data handling
- Texture overwrite problem. Please Help.
- Rendering context issue
- 16 bit greyscale image.
- Tools Selection
- Breaks appearing while using GL_LINE_STRIP
- Texture transparency problems
- How To Learn Object Oriented OpenGL Engine Design?
- OpenGL openGlut marquee
- NearZ and Clipping
- Looking for GLInfo2.zip...
- Weird fullscreen behavior
- Shader "return value"
- glAccum distortions
- FBO scaling problem
- Drawing into a control in a dialog under XP...
- Reserving VBO memory twice
- Is OpenGL Programming Same as VRML Programming
- Multisampling not working
- GL_LINES looks weird
- glReadPixels and glDrawPixels question
- quickly drawing images - movie like
- Display VRML file in OpenGL
- how to custom implement gltranslate
- View Coverage / Occlusion Testing ?
- windowless transparent rendering
- How to draw a frustrum from a given position
- Single Pixel Lines in Textures Shimmer
- Multitexturing - Problems setting vertex color
- Don't display framebuffer from within program
- Need to custom implement gluLookAt()
- What is focal length in OpenGL?
- How to use glDrawElements to draw a building?
- Depth test issues when rendering lines?
- Pixel width
- from worldspace to viewspace error,
- Problems with glReadPixel
- 2d maximum productivity ?
- Figuring out bounding box for transformed object
- Nav3D: Class for basic 3D navigation (Ruby code)
- basic multitexturing problem
- Help required
- glVertex2i vs. glVertex2f
- Strings mouse and more
- Blending - AlphaMask - translucent Textures
- Format of glDrawPixels ignored for PBO
- problems with a custom function
- How a matrix transforms a point?
- ModelView Matrix & Calc Translation factor
- Rotations with sin(-theta) & -sin(theta)
- How to draw a building in 3D?
- retrieve absolute coordinate after transformation?
- Exam Practice Questions
- Difference between Viewplane & Near plane
- Overpainted color influenced by texture format ?!
- Strange behavoir with Light + rotation
- Drawing the letter N
- Simple Parallax Mapping not working properly
- Some dumb questions by a novice
- lighting questions / strategies
- Clicking and dragging to translate an object
- How to apply modelview matrix to array of vertexs
- Strangeness in drawing lines and polygons
- About Textured Smooth Terrain Surfaces...
- Changing color opacity
- opengl es HUD etc
- OpenGL for Windows Forms
- SpaceGame : Sphere for game area
- gluNurbsSurface limitation?
- Making actions on Lines
- glGetUniformLocation issues
- ARB asm shaders in GL3 ?
- cylinder help
- Easy question.Why is this glDrawArrays failing?
- Processing mouse wheel actions?
- Trackball - help
- Detect mouse movement beyond window size
- gluLookAt
- How are color arrays and textures combined?
- Port GLUT to GLX
- Clear screen in gradient mode instead of sky-dome?
- [solved]White out a scene? Disable lighting, etc?
- Advice on structure for opengl programs
- Using A Height Map
- Enabling blending clips texture ?
- GameEngines & 3D Models
- Single large VBO vs multiple VBO with switching
- Rendering 2D stuff with [0,0] at top left corner
- Tutorials for basic texture mapping from scratch?
- basic question
- Smooth Shading
- SSAO with GLSL
- small help needed
- Turning on lighting renders scene in greyscale!
- VBO/FBO design questions
- glVertex3fv question
- Texture help
- Square not being clipped correctly