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  1. Screensaver
  2. Unresolved external symbol _main?
  3. 16-bit textures...
  4. Shading Irregularities
  5. can sis6326 4mb ram display card play Quake3
  6. drawing a cone
  7. Exception 0xC0000005: Access Violation in the GLUT tutorial... Why ?
  8. Axis of rotation
  9. include mui
  10. How to make a FOG like in q3dm4 ?
  11. Complete source for moving the camera
  12. drawing circle
  13. How to Make A Beam as the railgun in Quake3Arena
  14. my OpenGL window remains busy and white... why ?
  15. Height test question (for terrain)
  16. Using OpenGL with Dev-C++
  17. Camera/Object Rotations in Local Axes
  18. Using OpenGL without Glut
  19. Tesselation
  20. Lights not moving or Fog not moving - This way or that way a problem
  21. How to autogenerate Normals?
  22. I cant use multitexturing (Windows2k)! Help!
  23. How to prog a simple Quader in Visual C++ 6.0?
  24. text in openGL
  25. Preparation of VC++ MDI application to handle OpenGL functions
  26. quadrics messing up lighting
  27. Using glutSolidTorus or glutWireTorus?
  28. Mouse Visibility
  29. c++ question (OT)
  30. about glLookAt
  31. Help Needed.
  32. How to make Depth Buffers 32 bits?
  33. Where is the source for examples in OpenGL Super Bible?
  34. Oh no! More problems using multitexturing! (AGAIN!)
  35. Multiple lights in a scene (more than 8). Lights ala Unreal.
  36. Display list to display models...Should I use them?
  37. OpenGL and Java
  38. Simple polygon problem. . .
  39. Textures
  40. Blending and fog?
  41. where can I download glut32.lib, glut32.dll and glut.h
  42. slowness
  43. With which program can I create and save 32 bits TGA file?
  44. Glut and hardware acceleration
  45. Not repainting window properly
  46. creating an MPEG from an open GL animation
  47. IMPLEMENT OpenGL IN JAVA
  48. OpenGL parallel projection mode shear matrix
  49. I can't apply any texture
  50. GUI Text
  51. camera transformations
  52. Loading bmps
  53. Collision Dectection
  54. Smooth camera movement question...
  55. Multiple Rendering Contexts in Windows...
  56. Displaying text on 2D overlay
  57. Where can I read about lightmaps? how to use them?
  58. Zooming in Ortho
  59. Graphing
  60. Finding a good 3D modler?
  61. independent object in environment
  62. Is there any OpenGL's mesh?
  63. unexact decrementing GLfloat
  64. Blitting and direct video manipulation
  65. opengl's win9x problem, that works under win2k! this is weird!
  66. Alpha channel affectation
  67. Filling polygons with colors
  68. Viewport or multiple viewport in a window!
  69. OpenGL display disappears
  70. GUI - Seperate/Split window
  71. where is glActiveTextureARB()
  72. Hidden line display
  73. Positioning the mouse
  74. redrawing the window using glDrawPixels?
  75. Ahhhh What OpenGL book is worth buying?
  76. How to create a OpenGL full-screen?
  77. A .3ds files loader ?
  78. Cone intersect
  79. Bitmap font problem in fullscreen and when resizing screen
  80. Viewing edges in 3D object
  81. How do you stop texture mapping?
  82. Texture coordinates
  83. Drawing basic Geometrics
  84. How to control size of unit?
  85. Perspective Matrix
  86. Driver Problem
  87. Where to now?
  88. But...
  89. AHHHH!
  90. Directional Lighting ?
  91. depth
  92. OpenInventor
  93. photoshop & opengl fighting each other for resources?
  94. Particle Systems and a 'Cone of Deviation'
  95. How do I initialize a full screen window using OpenGL under Win32 ?
  96. WTF?
  97. cyan colored window
  98. rotations are messed up
  99. setting grayscale bitmaps to 3D
  100. Do I need 3D MAX Modeling?
  101. storing a solid in a file .
  102. 3ds max files loader
  103. VC++6.0SP4: Release = perfect, Debug = black screen
  104. dynamic binary tree
  105. Still a beginner but have a question about 3D Studio Max
  106. Reflection and Refraction
  107. VisualBasic and GL matrices
  108. Deciphering OpenGL's ModelView Matrix
  109. glBitmap();
  110. NeHe's site is down?
  111. wired facets
  112. C++ Question: Passing dynamic arrays (world's objects)
  113. 3d moon orbiting the planet
  114. Texturing a Sphere or Teapot.
  115. glFrustum
  116. close glut window
  117. Manipulating Objects
  118. Bitmap in OpenGL
  119. Reshape window...
  120. hrmm, my ortho's clipping again...
  121. Links to Other OGL sites.
  122. textures with bezier patches
  123. How can I draw a circle on an existing object's surface?
  124. drawing using mouse
  125. c coding problem
  126. how do i create different views with glortho and glperspective
  127. Ability to Trim a Cone
  128. Rendering of Complex Shapes
  129. Near and Far clipping ratios
  130. Best way to track moving objects
  131. polygons defined in text file
  132. undeclared identifier errors
  133. Source code of "Sky Fly" ?
  134. mipmap
  135. Positioning with high accuracy
  136. When I almost thought I understood I stumbled on . . . . . . . . (HELP!)
  137. Having an object follow a path
  138. Particle Engine Calamity!!!
  139. auxDIBImageLoad
  140. General OpenGL questions
  141. for anyone who likes a challange...
  142. default gluPerspective?
  143. colors
  144. GeForce Texturing Win9x vs WinNT4
  145. sample code for graphing
  146. clear color not the current color?
  147. making swapbuffers only copy
  148. whats the best way to store animation data?
  149. Transparent Texture Map question
  150. importing 3ds files ???
  151. OpenGl will not use hardware accelaration? Please help
  152. 3D modeling project
  153. Camera Position Switch
  154. Quad Normals
  155. Accessing an element in the Modelview Matrix
  156. Character Drawing In OpenGL
  157. OpenGL in threaded program
  158. drawing circles in opengl
  159. dragging OBJECTS under the mouse
  160. OpenGL program execution problems in C++ Builder
  161. Taskbar always visible, in games like w3 too, but they turn it off, ...
  162. Calculating Normals
  163. OpenGL lockups!
  164. Friends, Romans, Countrymen .............
  165. enable vsync for bufferswapping
  166. Koch Snowflake
  167. glut error
  168. OpenGL & Windows Resolution
  169. Threads crash on swapbuffer(hdc)
  170. Skeletal or model based character movement
  171. Crazy glColor problem
  172. Lighting performance
  173. GPU for matrix maths?
  174. Light a beizer grid
  175. using 3DFX Voodoo2
  176. Importing animations from 3ds file...
  177. Full screen windows
  178. graphing data
  179. OpenGL 1.2 SDK for Win32
  180. Alan Watt's book
  181. Display Lists in multiple contexts
  182. How do I create text?
  183. GLUT VS PURE OPENGL
  184. MaxScript
  185. OpenGL Related Web Links...
  186. Curves
  187. Masking
  188. How to use gluUnproject
  189. OpenGL Background BMP
  190. Change sceen in a demo
  191. viewing perspective
  192. scaling
  193. OpenGL library for Java (Windows)?
  194. OpenGL Graphics Acceleration
  195. Source code for the dlls
  196. Multiple Viewport Hell
  197. Libraries, 3D Engines, Game Engines ...
  198. display list efficiency
  199. Free Memory on exit...
  200. glBegin disables GL_TEXTURE_2D when it shouldn't?
  201. Problem with displaymode switching
  202. texturing questions
  203. continous display lists to render a terrain! how?
  204. Texture Mapping / Environmental Mapping.
  205. volume vertex selection out of display list
  206. Rotational Matrices
  207. BSP trees
  208. glBitmapFont
  209. Compiled Vertex Arrays (CVAs)
  210. http://yaircoding.terrashare.com ---anyone wanna write opengl tutorials?
  211. Lens Flare..
  212. How do I do this ???
  213. Screen Shift Problem with 3dfx board
  214. GLUT and Builder5
  215. Is this bad OpenGL?
  216. getting GLUT32.LIB to work in BORLAND 5
  217. Frustum Culling Tutorial Available
  218. Text in OpenGL, UNIX enviroment
  219. Good old 3dfx.
  220. collision detection
  221. frozen particle systems
  222. Texture coordinates
  223. New tutorial site
  224. Disappearing faces, objects
  225. drawing verticle lines
  226. drawing a circle
  227. Object picking...
  228. What is Trilinear-Filtering, and how do it work ???
  229. Rotating a moving object
  230. compiled vertex arrays & glDrawElements
  231. partial cylinders
  232. md2 interpolation optimizations....
  233. Libraries FSG (Fahrenheit Scene Graph)
  234. Texture and Environmental Mapping ?
  235. Problems with CodeWarrior and GLUT
  236. FLTK and VC++
  237. Particle Engine
  238. Where to find MD2 specs ??
  239. Environment mapping
  240. my vertex arrays code! what is wrong here?
  241. Common controls in an OpenGL window
  242. Mesh animation: update normals each frame?
  243. OpenGL Lighting!
  244. I'm stumped!
  245. OpenGL question
  246. heightmap
  247. offscreen rendering to DIB
  248. Do you have any projects at the moment?
  249. what is right settings for opengl?
  250. why display difference in 3d-card and in software opengl ?