View Full Version : OpenGL: Basic Coding
- Using VBO's
- Textures with VBO
- Problem with an Example from OpenGL SuperBible
- N00b help - specifically viewing, transformations
- compiling source code from SuperBible
- Texture Atlas
- Changing, reload or unbinding textures
- GL_LINEAR
- [SOLVED] Skybox using cube map
- Color mapping texture pixel values
- Lighting (general)
- displaying an image from an array of values
- Use gluLookAt to navigate around the world
- Ray Tracing Help
- get vertices from gluSphere
- Solving PDE's in OpenGL
- save opengl buffer with freeimage
- Multiple OpenGL Windows, WIN 32 API (without MFC)
- How would I go about texturing this?
- My first code doesnt work -help needed
- how to get value from opengl calls
- Mouse Clicks
- Help - Create texture
- Problem with glut key press callback function
- How to check for context loss
- 3D Model Orientation
- problem with VBO
- I NEED HELP!!!
- opengl 3.0 and glut ??
- Drawing 3D heatmap surface based a set of vertices
- chars and unsigned chars: compiler warnings
- Sharing Textures Between OpenGL Contexts
- Beizer Curves : Questrion
- Vanishing Point of alLine
- Time Duration
- NPOTS
- are there any OGL 2.1 tutorials available?
- Push and Pop Matrixes
- Camera Class
- Matrix for reflecting points on the line y=x
- documentation for GL_GENERATE_MIPMAPS with borders
- how to transform using shaders without deprecated?
- Draw XYZ-axis in corner
- a simple question
- Hit Detection
- wglMakeCurrent
- Values for glMaterial
- Fastest possible way to draw 2D...
- Show and Move mouse pointer
- Loading an image
- Texture Mapping
- Dot product of world coordinates?
- Printing out the color value
- opengl graphs to be drawn
- Problem loading my graphic
- Use openGL without glutMainLoop
- 32-Bit/Texel HDR 3-component Color formats
- Rectangle repetition
- Picking trouble
- code in the OpenGL programming guide
- Capture OpenGL screen C#
- will OpenGL ES1.0 libraries run differently on HVG
- To Adapt OpenGL ES1.0 to a WVGA handsets
- Does any separate Conformance suite is available
- glm?
- glCopyPixel resulting in clamped values
- Translation of a texture
- different types of effects in opengl
- Glut Mouse Coordinates
- the aux.h file in OGL programming Guide'code
- polygon drawing for a noob
- Help : enlarge a triangle strip
- Problems understanding glFrustum()
- Need help drawing coplanar polygons
- GL_LINE wireframe... color
- openGL texture question.
- Draw and detect the polygon type
- Cubemap Texture loading
- glPushName vs glLoadName
- Problem loading 3D Model
- Simple Scene Picking
- Efficient buffer object usage
- OpenGL primitive as a c/c++ Class ?
- Help me run the first program (i'm beginner).
- I am new in GL. I can not understand MatrixMode
- help on animating a bug
- Problem with transparent diffuse
- Sleep in openGL
- Procedural mapping on a sphere...
- Valid context when canvas is hidden?
- Sound in OpenGL
- Polygon Coordinate Order
- Putting a picture onto my cube
- :glutIdleFunc flicker
- Display an image array
- Loading of Meshes from 3ds
- HOW to capture screen with JAVA
- setting up a project
- XYZ points in OpenGL
- quick question on #else WIN32
- Confuzed with ARB and Core extensions!
- Problems using textures
- quick question on texture mapping
- looking for help:how could i use OpenGL in 64bit?
- problems with glFrontFace() and glCullFace
- UV Mapping with large Pictures
- Textures on and instances of a sphere
- Screen capture with OpenGL
- Keep 2d relative to 3d
- texture mapping issues
- Initializing vertex array
- glut sky fly demo
- viewing my loaded object
- Choosing a frustum to guarantee point visibility
- particle sim and collision question (cylinders)
- Resizing Textures - Multitexturing
- environment/cube mapping
- Waterfall Display
- terrain mapping this time, not cube, lol
- maximizing screenshots
- sensor 3d simulation
- load 3d mesh or object
- Flickering Sphere when using Normals
- Many textures on 1texture or rendering screenshots
- glDrawPixels with a xbm image
- Problem with glReadPixels and glCopyPixels
- glCallList very slow
- urgent: drawing squares over an image
- How to convert raster and windows coordinate?
- Rotating individual objects
- glReadPixel and glPixelStore
- texturing
- Problem with transparent textures, when clipped
- Buffer? cpu-intensive rendering
- run time error
- Scene "eaten by black hole"
- Problem with glrotatef
- compile error, maybe to do with glaux
- glerror invalid operation
- glReadPixels type
- Display window opens then exits
- how to express a sphere w.r.t a quad *urgent pls*
- inverted image
- creating mmorpg
- glow effect with textures
- help incrementing a square
- problem getting output on display window
- GLSL Version 1.30 not available
- Curious about the OpenGl influence.
- font problem, and im out of ideas....
- Creating a "Correction" wrapper for obsolete HW?
- Blending Oddity (Related to Depth Buffer)
- draw circle in 3d and overlaying Font
- problem in set a byte array in texturing
- Draw EXACTLY in half frequency as frame rate
- setting up DevIL
- help with coding
- Basic gcc Makefile Question
- openGL with c++/cli.NET
- Problem getting my model into skymap
- noob question...libs
- drawing icosahedron problem (following redBook)
- Problem in viewport
- rotating camera in skybox
- wgl resizing window issue
- Cube Mapping
- Just need some advise as to why camera isnt workin
- spheres not centered?
- Problem with OpenGL rotate
- Transparency problems
- glGetFloatv not returning what I expect
- problem compiling a program
- Save screen as an image file
- Cannot work out why no texture mapping
- Opengl SDL resize window
- How to setup the parameters for facades
- Rotate specific area
- Texture Map coordinates
- GLIntercept
- Textures, bitmap and screen
- Assigning selection names to many objects
- Transition of Flight Simulator Code to 64-bit
- Help debuggin program
- Problem, Opengl renders the texture inverted..
- "Dynamic" trajectory graph in OpenGL
- can't get rid of incompatible pointer type warning
- why are used triangles and not quads?
- Creating an object
- ATI Shader Compilation
- glProgramStringARB causing GL_INVALID_OPERATION
- How to render a transparent textured object
- glMaterial parameters when texturing
- texturing a car model
- Something wrong with Vertex Buffer Object!
- Zoom problem
- Maximum size for diplay lists
- getting the raster pos
- glColorPointer
- Yet Another Blending Question.
- And now a scale/coordinate question.
- VBOs without the V.
- whats the right file format?
- combining glPushMatrix + glScale + glTranslate ?
- Identifying the Visible points
- How to achieve old TV effect
- Display text and menus in OpenGL
- GLext.h won't compile
- Light always coming from viewpoint.
- Obtaining vertices from a NURB surface.
- Collision detection
- GLU version is 1.3 or greater in Visual Studio
- GLUT Application can't run in other computer.
- What is in the OpenGL API blackbox?
- What is a _GLUfuncptr ?
- Using VBOs with large datasets
- Transformation from current or original
- Rendering a 3D Cellular Automata
- Saving Images bigger than vieport
- Problem with Intel Graphics Media Accelerator !!!!
- rectangle on the boundary
- Loading and Using Fragment Shader
- Bug: rendered objects turning black.
- gl_TexCoord[0]
- Creating .obj file from an array of vertices.
- To Draw a 3D Circle and Applying Texturing .
- Conversion of STL file to IGES through OpenGL....
- GLUquadric warning
- 3D Snake
- Floating point textures
- To place a Circle in Square Box Panel by Texturing
- Video Mode | How does the PC know the options
- glClear on FBO problems
- Texture Blending in a Terrain
- compiling issue - Ubuntu -> Eclipse
- Please provide me sample code to convert STLToIGES
- cube map help...
- Please help me to convert an STL file to IGES file
- objects in opengl appear single sided
- Volume Rendering Data Sets
- Texturing and Texturing (newbie)
- Drawing line with patterns
- Adding color attachment to default frame buffer
- 3D Grid
- giving Window cords to cubes and manipulation
- OpenGL 3.1 object models / backward compatability?
- Delphi: Colors of an object loaded with 3ds-loader
- OpenGL with Visual Studio
- Starting out with OpenGL
- How to load a map
- Mesh Slicing using Stencil Buffer
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