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  1. Using VBO's
  2. Textures with VBO
  3. Problem with an Example from OpenGL SuperBible
  4. N00b help - specifically viewing, transformations
  5. compiling source code from SuperBible
  6. Texture Atlas
  7. Changing, reload or unbinding textures
  8. GL_LINEAR
  9. [SOLVED] Skybox using cube map
  10. Color mapping texture pixel values
  11. Lighting (general)
  12. displaying an image from an array of values
  13. Use gluLookAt to navigate around the world
  14. Ray Tracing Help
  15. get vertices from gluSphere
  16. Solving PDE's in OpenGL
  17. save opengl buffer with freeimage
  18. Multiple OpenGL Windows, WIN 32 API (without MFC)
  19. How would I go about texturing this?
  20. My first code doesnt work -help needed
  21. how to get value from opengl calls
  22. Mouse Clicks
  23. Help - Create texture
  24. Problem with glut key press callback function
  25. How to check for context loss
  26. 3D Model Orientation
  27. problem with VBO
  28. I NEED HELP!!!
  29. opengl 3.0 and glut ??
  30. Drawing 3D heatmap surface based a set of vertices
  31. chars and unsigned chars: compiler warnings
  32. Sharing Textures Between OpenGL Contexts
  33. Beizer Curves : Questrion
  34. Vanishing Point of alLine
  35. Time Duration
  36. NPOTS
  37. are there any OGL 2.1 tutorials available?
  38. Push and Pop Matrixes
  39. Camera Class
  40. Matrix for reflecting points on the line y=x
  41. documentation for GL_GENERATE_MIPMAPS with borders
  42. how to transform using shaders without deprecated?
  43. Draw XYZ-axis in corner
  44. a simple question
  45. Hit Detection
  46. wglMakeCurrent
  47. Values for glMaterial
  48. Fastest possible way to draw 2D...
  49. Show and Move mouse pointer
  50. Loading an image
  51. Texture Mapping
  52. Dot product of world coordinates?
  53. Printing out the color value
  54. opengl graphs to be drawn
  55. Problem loading my graphic
  56. Use openGL without glutMainLoop
  57. 32-Bit/Texel HDR 3-component Color formats
  58. Rectangle repetition
  59. Picking trouble
  60. code in the OpenGL programming guide
  61. Capture OpenGL screen C#
  62. will OpenGL ES1.0 libraries run differently on HVG
  63. To Adapt OpenGL ES1.0 to a WVGA handsets
  64. Does any separate Conformance suite is available
  65. glm?
  66. glCopyPixel resulting in clamped values
  67. Translation of a texture
  68. different types of effects in opengl
  69. Glut Mouse Coordinates
  70. the aux.h file in OGL programming Guide'code
  71. polygon drawing for a noob
  72. Help : enlarge a triangle strip
  73. Problems understanding glFrustum()
  74. Need help drawing coplanar polygons
  75. GL_LINE wireframe... color
  76. openGL texture question.
  77. Draw and detect the polygon type
  78. Cubemap Texture loading
  79. glPushName vs glLoadName
  80. Problem loading 3D Model
  81. Simple Scene Picking
  82. Efficient buffer object usage
  83. OpenGL primitive as a c/c++ Class ?
  84. Help me run the first program (i'm beginner).
  85. I am new in GL. I can not understand MatrixMode
  86. help on animating a bug
  87. Problem with transparent diffuse
  88. Sleep in openGL
  89. Procedural mapping on a sphere...
  90. Valid context when canvas is hidden?
  91. Sound in OpenGL
  92. Polygon Coordinate Order
  93. Putting a picture onto my cube
  94. :glutIdleFunc flicker
  95. Display an image array
  96. Loading of Meshes from 3ds
  97. HOW to capture screen with JAVA
  98. setting up a project
  99. XYZ points in OpenGL
  100. quick question on #else WIN32
  101. Confuzed with ARB and Core extensions!
  102. Problems using textures
  103. quick question on texture mapping
  104. looking for help:how could i use OpenGL in 64bit?
  105. problems with glFrontFace() and glCullFace
  106. UV Mapping with large Pictures
  107. Textures on and instances of a sphere
  108. Screen capture with OpenGL
  109. Keep 2d relative to 3d
  110. texture mapping issues
  111. Initializing vertex array
  112. glut sky fly demo
  113. viewing my loaded object
  114. Choosing a frustum to guarantee point visibility
  115. particle sim and collision question (cylinders)
  116. Resizing Textures - Multitexturing
  117. environment/cube mapping
  118. Waterfall Display
  119. terrain mapping this time, not cube, lol
  120. maximizing screenshots
  121. sensor 3d simulation
  122. load 3d mesh or object
  123. Flickering Sphere when using Normals
  124. Many textures on 1texture or rendering screenshots
  125. glDrawPixels with a xbm image
  126. Problem with glReadPixels and glCopyPixels
  127. glCallList very slow
  128. urgent: drawing squares over an image
  129. How to convert raster and windows coordinate?
  130. Rotating individual objects
  131. glReadPixel and glPixelStore
  132. texturing
  133. Problem with transparent textures, when clipped
  134. Buffer? cpu-intensive rendering
  135. run time error
  136. Scene "eaten by black hole"
  137. Problem with glrotatef
  138. compile error, maybe to do with glaux
  139. glerror invalid operation
  140. glReadPixels type
  141. Display window opens then exits
  142. how to express a sphere w.r.t a quad *urgent pls*
  143. inverted image
  144. creating mmorpg
  145. glow effect with textures
  146. help incrementing a square
  147. problem getting output on display window
  148. GLSL Version 1.30 not available
  149. Curious about the OpenGl influence.
  150. font problem, and im out of ideas....
  151. Creating a "Correction" wrapper for obsolete HW?
  152. Blending Oddity (Related to Depth Buffer)
  153. draw circle in 3d and overlaying Font
  154. problem in set a byte array in texturing
  155. Draw EXACTLY in half frequency as frame rate
  156. setting up DevIL
  157. help with coding
  158. Basic gcc Makefile Question
  159. openGL with c++/cli.NET
  160. Problem getting my model into skymap
  161. noob question...libs
  162. drawing icosahedron problem (following redBook)
  163. Problem in viewport
  164. rotating camera in skybox
  165. wgl resizing window issue
  166. Cube Mapping
  167. Just need some advise as to why camera isnt workin
  168. spheres not centered?
  169. Problem with OpenGL rotate
  170. Transparency problems
  171. glGetFloatv not returning what I expect
  172. problem compiling a program
  173. Save screen as an image file
  174. Cannot work out why no texture mapping
  175. Opengl SDL resize window
  176. How to setup the parameters for facades
  177. Rotate specific area
  178. Texture Map coordinates
  179. GLIntercept
  180. Textures, bitmap and screen
  181. Assigning selection names to many objects
  182. Transition of Flight Simulator Code to 64-bit
  183. Help debuggin program
  184. Problem, Opengl renders the texture inverted..
  185. "Dynamic" trajectory graph in OpenGL
  186. can't get rid of incompatible pointer type warning
  187. why are used triangles and not quads?
  188. Creating an object
  189. ATI Shader Compilation
  190. glProgramStringARB causing GL_INVALID_OPERATION
  191. How to render a transparent textured object
  192. glMaterial parameters when texturing
  193. texturing a car model
  194. Something wrong with Vertex Buffer Object!
  195. Zoom problem
  196. Maximum size for diplay lists
  197. getting the raster pos
  198. glColorPointer
  199. Yet Another Blending Question.
  200. And now a scale/coordinate question.
  201. VBOs without the V.
  202. whats the right file format?
  203. combining glPushMatrix + glScale + glTranslate ?
  204. Identifying the Visible points
  205. How to achieve old TV effect
  206. Display text and menus in OpenGL
  207. GLext.h won't compile
  208. Light always coming from viewpoint.
  209. Obtaining vertices from a NURB surface.
  210. Collision detection
  211. GLU version is 1.3 or greater in Visual Studio
  212. GLUT Application can't run in other computer.
  213. What is in the OpenGL API blackbox?
  214. What is a _GLUfuncptr ?
  215. Using VBOs with large datasets
  216. Transformation from current or original
  217. Rendering a 3D Cellular Automata
  218. Saving Images bigger than vieport
  219. Problem with Intel Graphics Media Accelerator !!!!
  220. rectangle on the boundary
  221. Loading and Using Fragment Shader
  222. Bug: rendered objects turning black.
  223. gl_TexCoord[0]
  224. Creating .obj file from an array of vertices.
  225. To Draw a 3D Circle and Applying Texturing .
  226. Conversion of STL file to IGES through OpenGL....
  227. GLUquadric warning
  228. 3D Snake
  229. Floating point textures
  230. To place a Circle in Square Box Panel by Texturing
  231. Video Mode | How does the PC know the options
  232. glClear on FBO problems
  233. Texture Blending in a Terrain
  234. compiling issue - Ubuntu -> Eclipse
  235. Please provide me sample code to convert STLToIGES
  236. cube map help...
  237. Please help me to convert an STL file to IGES file
  238. objects in opengl appear single sided
  239. Volume Rendering Data Sets
  240. Texturing and Texturing (newbie)
  241. Drawing line with patterns
  242. Adding color attachment to default frame buffer
  243. 3D Grid
  244. giving Window cords to cubes and manipulation
  245. OpenGL 3.1 object models / backward compatability?
  246. Delphi: Colors of an object loaded with 3ds-loader
  247. OpenGL with Visual Studio
  248. Starting out with OpenGL
  249. How to load a map
  250. Mesh Slicing using Stencil Buffer