View Full Version : OpenGL: Basic Coding
- multitexturing alpha masking
- rotating object
- How to save the previous LINE?
- [SuperBible Code] Different result from the sample
- no depth values in FBO
- Open Gl for VR
- help with opengl shading language...
- Rotation problem
- Basic JOGL Problems
- gluProject not giving the same pixel as glVertex3d
- EXT vs. non-EXT
- OpenGL 3.0
- Blurred textures - need it sharp
- Extensions.
- VBO Map-Unmap query
- GlUseProgram Efficiency
- transparent sphere with GLUSPHERE
- Starting with OpenGL
- Textures in GLUT
- Text in opengl
- Question of the definitions
- camera position
- Frame Buffer
- gluDisk shows broken line
- glVertex3f into some sort of matrix?
- Lines one pixel too short
- Making textures from bitmaps
- glTranslatef
- Exporting Maya model to OpenGl
- some problems with glReadPixels
- OpenGL GL_LIGHT
- Drawing update (not every frame) ??
- problem rotating objects
- Using OpenGL to display Fonts on a Mac
- howto select an object?
- Alpha & composition
- Is there any Opengl Certification
- Misaligned Targa
- problem on scaling the image
- A new question of glReadPixels()
- gluLookAt strange behavior
- I would like to make an "old-style RTS game"
- Texturing problem, already tried resources
- An alpha-based visibility test?
- Very strange bug...
- glReadPixels corrupting the image?
- Drawing Ellipse gauge control shape
- State of GL3 drivers for ATI? and Texture Arrays
- Problem in adding more VBOs to program
- Using Control Point To Generate Loops
- Load and render collada file
- help adding glutWireSphere to this code
- 3D Puzzle
- Increasing the redering performance??
- lighting and reflection!
- True or False?
- about drawing spheres
- OpenGL pipeline
- howto render 3d image from raytracing dataset
- The rendering of shadow?
- max elements in array
- Getting RC for GL 3.0 fails.
- Selection: multiple contexts and two name stacks?
- Textures (identical to BMP file)
- Selection of bitmap text
- Different questions...
- How to sum color buffer? (for stereographic view)
- drawing onto screen not exact screen coord?
- Why left and right buffers for stereo?
- Outline Fonts too small in OpenGL...
- FPS problem
- Rectangle Textures MINIMUM size?
- GL_NORMAL_ARRAY and GL_TEXTURE_COORD_ARRAY
- collada import and render
- Calculating the normal
- ? Curved surface - overlay a surface on a sphere ?
- Textures and colors
- C# and volume render with glTexImage3D
- Size of GLUT Stroke fonts ?
- Nvidia 181.20 drop GL3 support?
- where to read next?
- List of FBO supporting GC?
- text coding
- Problem Someone please help!
- VBO - Remote Display fails - MOVED TO ADVANCED
- Question about trees (transparent textures)
- Resource build-up... then crash
- adding constraint
- glOrthof and coordinates.
- Simple example, don't get it ...
- OpenGL courses
- Yes, Collision detection, but with a twist ;p
- Color picking is not working on Geforce Go 6150
- Reshaping a window along with it's subwindows
- face detection?
- Changing a viewpoint of an object without cam move
- Alpha blending with Cg shaders
- Local Axis Rotation Problem
- Reverse rotation
- Want to show image in 3D
- Drawing 3D SQUARE box and Applying Texturing
- problem about install ForceWare 181.00
- FrameBufferObject Texture into gl.glTexImage2D ?
- Texturing although GL_TEXTURE_2D off?
- really simple triangle... i think.... :)
- Assistance with programming ground and "Skyboxes"
- Help Please!
- Rotating a slice of a Rubik cube
- Get a txt from file and put it in a matrix
- Asynchronous Animation
- How can I zoom Text
- Getting my head around rotations.
- Overwritting Shapes
- Hits and Depth Question (JOGL/OpenGL)
- Render onto a texture and then show it.
- OpenGL(ES)...texture and vertex colors?
- How Many vertces ?
- Moving forward
- clearing
- flickering geometry
- Rotating camera in 4pi.
- OpenGL camera problem
- how to load wavefront objects
- OpenGL client-server over network
- whats wrong with gluLookAt?
- Drawing with glColor3ui, Blank Screen
- panning
- Picking, glRenderMode
- glLoadIdentity not working w/ perspective project
- gl blending
- Skybox is black
- Rendering the Window
- drawing outerlines for concave polygons
- How to build a terrain in OpenGL?
- Viewing transformations and Coordinates
- Exception in a very simple Quadrilateral program !
- not working
- coordinates problem
- How can I draw navigator button on GLcanvas
- lighting not working
- How to check at how many bits I am displying.
- drawing hexagon
- what's lacking for non-Escher-like appearance?
- Any good irc channel for opengl?
- Help with environmental mapping, plz help
- why my z axis is point to the inner of the screen?
- transparent shadow texture
- Need a Hint in Lib3ds
- Confused about glew installation, please help
- gl eyepoint orientation question
- glTexImage2D problem with a large image
- Shadow mapping artifacts behind the light
- Is there an alternative for opengl32.dll
- Viewport and other help needed please
- Texture "zooming"
- pushMatrix- PopMatrix
- OpenGL iPhone tutorial
- Dynamic Loading of texture
- A very VERY noobish question
- Does OpenGL work with Nvidia 3D Vision?
- Drawing lines of latitude on a sphere
- Shadow Mapping
- FBO depth buffer empty :( !
- Other questions about shadow-mapping
- Lighting Effects
- Newbie question:Translation and vertex coordinates
- Require some help!!!Pls
- glext.h
- Why are software OpenGl textures sometimes slow?
- .bitmap
- FBO extension?
- Slow texture lookups ... or is it?
- how to use user interface in rotation of a sphere
- Clearing a previously set color
- question
- Simple game rotation problem
- Starting a high performance application
- Qt and OpenGL, Really Basic Question!
- Problem with #ifdef in GLSL
- Drawing multiple images from a single image
- NPOT
- polygon
- IWATER FALL DISPLAY
- glGetAttribLocation and a -1 return value?
- textures
- picking problem (min max Z-buffer always zero)
- Generating a border around characters
- Basic design
- quadstripts and normal - howto
- Texture Mapping problem with Vertex Arrays !
- Will OpenGL survive even to Windows 7?
- Fast and easy soft shadow-mapping
- "Eye direction" Vector
- glBindTexture() and "unbinding" a texture
- mapping C++ types to OpenGL types
- Clean Wireframe Over Solid Mesh
- Hand waving
- About capture graph in glut or opengl
- Drawing Polygons and Texture Mapping
- OpenGL export to bmp
- Problem with texture
- OpenGL Redbook Example 2-13
- Drawing problem
- OpenGL 3.0 model-view transformation
- Stereo, pfd, buffers,...
- depth, mouse clicks and x,y space
- How about the quadro fx 3500 with opengl 3.0?
- Redbook Ex. 2-16/17
- light position and transformations
- Getting content of color buffer?
- camera options + ortho/prespective
- performance speed and fps
- Slow performance with non power of 2 texture
- Question about redrawing framebuffer
- bike modeling
- help!!!- Visual C++ and opengl
- opengl
- draw triangle world coordinates [0,1] question
- keyboard
- glPushMatrix and GL_PROJECTION
- clearly, i'm a noob
- ocean water rendering
- stencil test not working on different machine
- 3D image compounded from series of 2D images
- OpenGL and GLUT help please!!
- glsl texture
- updating window from another file
- Frame Buffer Object
- Texture Binding with gldrawarrays
- How to use left and right keys to move a teapot?
- Window decorations
- rotate a teapot clockwise on a mouse click
- Which libraries do I need?
- Newbie cube rendering
- Eye vs. Clipping Space
- "Speckled" Semitransparent Objects
- how to get screen size in openGL
- blendfunc grey + grey = black?
- Selecting/Picking and Non-Opaque Objects
- Crash on Window Creation
- 3D hand help
- Texture morfing?
- shader not working
- Translating the frame buffer?
- Basic question / 2D - 3D sequence
- simple graph plotting
- texture sizes
- OpenGL 1.2 or higher is required to play sos
- "equally blended" problem
- Odd Rendering
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