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  1. multitexturing alpha masking
  2. rotating object
  3. How to save the previous LINE?
  4. [SuperBible Code] Different result from the sample
  5. no depth values in FBO
  6. Open Gl for VR
  7. help with opengl shading language...
  8. Rotation problem
  9. Basic JOGL Problems
  10. gluProject not giving the same pixel as glVertex3d
  11. EXT vs. non-EXT
  12. OpenGL 3.0
  13. Blurred textures - need it sharp
  14. Extensions.
  15. VBO Map-Unmap query
  16. GlUseProgram Efficiency
  17. transparent sphere with GLUSPHERE
  18. Starting with OpenGL
  19. Textures in GLUT
  20. Text in opengl
  21. Question of the definitions
  22. camera position
  23. Frame Buffer
  24. gluDisk shows broken line
  25. glVertex3f into some sort of matrix?
  26. Lines one pixel too short
  27. Making textures from bitmaps
  28. glTranslatef
  29. Exporting Maya model to OpenGl
  30. some problems with glReadPixels
  31. OpenGL GL_LIGHT
  32. Drawing update (not every frame) ??
  33. problem rotating objects
  34. Using OpenGL to display Fonts on a Mac
  35. howto select an object?
  36. Alpha & composition
  37. Is there any Opengl Certification
  38. Misaligned Targa
  39. problem on scaling the image
  40. A new question of glReadPixels()
  41. gluLookAt strange behavior
  42. I would like to make an "old-style RTS game"
  43. Texturing problem, already tried resources
  44. An alpha-based visibility test?
  45. Very strange bug...
  46. glReadPixels corrupting the image?
  47. Drawing Ellipse gauge control shape
  48. State of GL3 drivers for ATI? and Texture Arrays
  49. Problem in adding more VBOs to program
  50. Using Control Point To Generate Loops
  51. Load and render collada file
  52. help adding glutWireSphere to this code
  53. 3D Puzzle
  54. Increasing the redering performance??
  55. lighting and reflection!
  56. True or False?
  57. about drawing spheres
  58. OpenGL pipeline
  59. howto render 3d image from raytracing dataset
  60. The rendering of shadow?
  61. max elements in array
  62. Getting RC for GL 3.0 fails.
  63. Selection: multiple contexts and two name stacks?
  64. Textures (identical to BMP file)
  65. Selection of bitmap text
  66. Different questions...
  67. How to sum color buffer? (for stereographic view)
  68. drawing onto screen not exact screen coord?
  69. Why left and right buffers for stereo?
  70. Outline Fonts too small in OpenGL...
  71. FPS problem
  72. Rectangle Textures MINIMUM size?
  73. GL_NORMAL_ARRAY and GL_TEXTURE_COORD_ARRAY
  74. collada import and render
  75. Calculating the normal
  76. ? Curved surface - overlay a surface on a sphere ?
  77. Textures and colors
  78. C# and volume render with glTexImage3D
  79. Size of GLUT Stroke fonts ?
  80. Nvidia 181.20 drop GL3 support?
  81. where to read next?
  82. List of FBO supporting GC?
  83. text coding
  84. Problem Someone please help!
  85. VBO - Remote Display fails - MOVED TO ADVANCED
  86. Question about trees (transparent textures)
  87. Resource build-up... then crash
  88. adding constraint
  89. glOrthof and coordinates.
  90. Simple example, don't get it ...
  91. OpenGL courses
  92. Yes, Collision detection, but with a twist ;p
  93. Color picking is not working on Geforce Go 6150
  94. Reshaping a window along with it's subwindows
  95. face detection?
  96. Changing a viewpoint of an object without cam move
  97. Alpha blending with Cg shaders
  98. Local Axis Rotation Problem
  99. Reverse rotation
  100. Want to show image in 3D
  101. Drawing 3D SQUARE box and Applying Texturing
  102. problem about install ForceWare 181.00
  103. FrameBufferObject Texture into gl.glTexImage2D ?
  104. Texturing although GL_TEXTURE_2D off?
  105. really simple triangle... i think.... :)
  106. Assistance with programming ground and "Skyboxes"
  107. Help Please!
  108. Rotating a slice of a Rubik cube
  109. Get a txt from file and put it in a matrix
  110. Asynchronous Animation
  111. How can I zoom Text
  112. Getting my head around rotations.
  113. Overwritting Shapes
  114. Hits and Depth Question (JOGL/OpenGL)
  115. Render onto a texture and then show it.
  116. OpenGL(ES)...texture and vertex colors?
  117. How Many vertces ?
  118. Moving forward
  119. clearing
  120. flickering geometry
  121. Rotating camera in 4pi.
  122. OpenGL camera problem
  123. how to load wavefront objects
  124. OpenGL client-server over network
  125. whats wrong with gluLookAt?
  126. Drawing with glColor3ui, Blank Screen
  127. panning
  128. Picking, glRenderMode
  129. glLoadIdentity not working w/ perspective project
  130. gl blending
  131. Skybox is black
  132. Rendering the Window
  133. drawing outerlines for concave polygons
  134. How to build a terrain in OpenGL?
  135. Viewing transformations and Coordinates
  136. Exception in a very simple Quadrilateral program !
  137. not working
  138. coordinates problem
  139. How can I draw navigator button on GLcanvas
  140. lighting not working
  141. How to check at how many bits I am displying.
  142. drawing hexagon
  143. what's lacking for non-Escher-like appearance?
  144. Any good irc channel for opengl?
  145. Help with environmental mapping, plz help
  146. why my z axis is point to the inner of the screen?
  147. transparent shadow texture
  148. Need a Hint in Lib3ds
  149. Confused about glew installation, please help
  150. gl eyepoint orientation question
  151. glTexImage2D problem with a large image
  152. Shadow mapping artifacts behind the light
  153. Is there an alternative for opengl32.dll
  154. Viewport and other help needed please
  155. Texture "zooming"
  156. pushMatrix- PopMatrix
  157. OpenGL iPhone tutorial
  158. Dynamic Loading of texture
  159. A very VERY noobish question
  160. Does OpenGL work with Nvidia 3D Vision?
  161. Drawing lines of latitude on a sphere
  162. Shadow Mapping
  163. FBO depth buffer empty :( !
  164. Other questions about shadow-mapping
  165. Lighting Effects
  166. Newbie question:Translation and vertex coordinates
  167. Require some help!!!Pls
  168. glext.h
  169. Why are software OpenGl textures sometimes slow?
  170. .bitmap
  171. FBO extension?
  172. Slow texture lookups ... or is it?
  173. how to use user interface in rotation of a sphere
  174. Clearing a previously set color
  175. question
  176. Simple game rotation problem
  177. Starting a high performance application
  178. Qt and OpenGL, Really Basic Question!
  179. Problem with #ifdef in GLSL
  180. Drawing multiple images from a single image
  181. NPOT
  182. polygon
  183. IWATER FALL DISPLAY
  184. glGetAttribLocation and a -1 return value?
  185. textures
  186. picking problem (min max Z-buffer always zero)
  187. Generating a border around characters
  188. Basic design
  189. quadstripts and normal - howto
  190. Texture Mapping problem with Vertex Arrays !
  191. Will OpenGL survive even to Windows 7?
  192. Fast and easy soft shadow-mapping
  193. "Eye direction" Vector
  194. glBindTexture() and "unbinding" a texture
  195. mapping C++ types to OpenGL types
  196. Clean Wireframe Over Solid Mesh
  197. Hand waving
  198. About capture graph in glut or opengl
  199. Drawing Polygons and Texture Mapping
  200. OpenGL export to bmp
  201. Problem with texture
  202. OpenGL Redbook Example 2-13
  203. Drawing problem
  204. OpenGL 3.0 model-view transformation
  205. Stereo, pfd, buffers,...
  206. depth, mouse clicks and x,y space
  207. How about the quadro fx 3500 with opengl 3.0?
  208. Redbook Ex. 2-16/17
  209. light position and transformations
  210. Getting content of color buffer?
  211. camera options + ortho/prespective
  212. performance speed and fps
  213. Slow performance with non power of 2 texture
  214. Question about redrawing framebuffer
  215. bike modeling
  216. help!!!- Visual C++ and opengl
  217. opengl
  218. draw triangle world coordinates [0,1] question
  219. keyboard
  220. glPushMatrix and GL_PROJECTION
  221. clearly, i'm a noob
  222. ocean water rendering
  223. stencil test not working on different machine
  224. 3D image compounded from series of 2D images
  225. OpenGL and GLUT help please!!
  226. glsl texture
  227. updating window from another file
  228. Frame Buffer Object
  229. Texture Binding with gldrawarrays
  230. How to use left and right keys to move a teapot?
  231. Window decorations
  232. rotate a teapot clockwise on a mouse click
  233. Which libraries do I need?
  234. Newbie cube rendering
  235. Eye vs. Clipping Space
  236. "Speckled" Semitransparent Objects
  237. how to get screen size in openGL
  238. blendfunc grey + grey = black?
  239. Selecting/Picking and Non-Opaque Objects
  240. Crash on Window Creation
  241. 3D hand help
  242. Texture morfing?
  243. shader not working
  244. Translating the frame buffer?
  245. Basic question / 2D - 3D sequence
  246. simple graph plotting
  247. texture sizes
  248. OpenGL 1.2 or higher is required to play sos
  249. "equally blended" problem
  250. Odd Rendering