- what is linked to HDC and what to HGLRC?
- gluUnProject
- Efficiant Parralax Scrolling
- blending troubles
- Fixed point data support?
- Vertex Color with Light
- glutsolidsphere transparency
- constant number of objects on screen - frustum
- camera as object and gluLookAt
- help to set up correct model view matrix
- OpenGL 3.0 confusion
- Gap between pixels increases at higher Z value..
- OpenGL 3.0 - question
- Global variables
- Letters not showing up in redbook example in C#
- Vector and polygon intersection
- Reading from and Writing to renderbuffers
- glDrawPixels() Help!
- FTGL fails to render on NVIDIA cards
- Required Extensions:
- texture maps
- ATI Cards crash at glDrawElements
- Opengl Superbible Source Code is missing
- Displaying triangles
- getting the inverse modelview projection matrix
- pixel format for pBuffer (render to texture)
- Convert string "GL_SRC_ALPHA" to GLvar at runtime
- Lighting rotating with objects
- glDrawPixels() with Alpha Channel
- Draw many vertexs with the motion speed fast
- Changing pixel shades.
- texture mappng....
- Rendering an image
- Where do i can get openGL executables?
- Drawing path using opengl
- About texture mapping with .obj file~~~thanks
- 2D polygon to 3D polygon triangles generation
- Beginning OpenGL with Win32API - doublebuffering
- determining surface normal
- Frame Buffer Objects
- threading gtk and openGL
- detaching menu items
- drawing order of translucent objects
- urgent help : no texture , no graphics then wht?
- Opengl 2.1
- Gaining Proficiency
- rendering triangles, tetrahedrons, and/or lines
- Ray/Object Determination
- weird smooth shading, vertex normals?
- Learning Modern OpenGL
- the far clipping plane
- periodically calling a function
- DDS + mipmapping doesn't work
- multiple stencils ?
- vertex buffer objects
- multiple texturing
- Problem in my first openGL game [Snake]
- Need help texturing/materials with display lists
- key is down for linux?
- whats wrong with this code?
- texture mapping skydome
- plz help!!
- Big problem show arrays with vertex arrays
- openGL and showing stuff
- Access Violation in glMultiDrawElements ?
- Edges are not smooth - GL_LINE_STRIP
- Converting from GL_FLOAT to GL_INT not working..
- Switch between texture filtering modes
- glCopyTexSubImage2D slowness on Intel
- Stippled Lines into "Dancing Ants"
- openGL texturing
- rotation in 3dimensional space
- problem in displaying ocean scene
- glDrawPixels with 10 or 12 bit raw image data
- GLULOOKAT
- weird program crash
- To draw Optic fiber?
- Using glMatrixMode(GL_COLOR)
- bouncing ball
- Problems with gluLookAt
- Finding location of a Polygon
- using arrays to define vertex
- Help with this code snippet? (glMultMatrix)
- matrix made by glrotate
- Regarding mipmapping with 3d texture
- fadding effect to screen
- Improving performance
- Rubberbanding problem under Multisampling mode!
- OpenGL Basic
- Large Bitmap running slow
- I need a good Opengl Guide for solve VERTEX_ARRAY
- gluTesselator Heap Corruption
- help -> adding texture on gluSphere
- Texture height map
- Create Multiple Polygons (Bar chart)
- Find the minimun depth value
- Calculating texture Coordinates
- Array for glReadPixels
- Program Crash
- rotating circle?
- Centering a Polygon
- same performance with direct draw & Vertex array
- Frames of reference, how to go from one to another
- Is it just me?
- Modelview matrix -- which multiplies which?
- Rebuild display list
- trying to render one triangle.
- Shading a sphere in opengl Help please!
- Window, and polygon texture
- Camera movement?
- Lighting and Normal Calculations
- Getting a character to follow another
- Alpha Blending Oddities
- plese give me reply (fading to the display screen)
- Simple Problem with Rendering
- GL/glut.h: No such file or directory
- Make an object face center of rotation
- getting the window size
- lighting and viewports
- Texture tiling
- Rotating the text on the face of cube
- Text Editor using OPENGL
- Noobie question on display lists
- need help in code optimization...
- 3D projection of real world coordinates
- Smooth motion not possible > 'micro-shakes'
- How to render a simple skyline
- Rotating round Z axis but not at origin
- Calling gluLookAt() multiple times within a scene?
- 3-D Pie Chart
- Seeking 2D quad texture bitmap example? ( RGB888 )
- How to go abouts?
- Can't find where to start
- opengl won't map textures
- Texture mapping using a DDS image
- Can glUnProject ignore some objects?
- Shadow Volumes
- Antialiasing
- XY axis run time values display based on the mouse
- How to animate premetives individually.
- SetTextureStageState
- Problems with normals
- Redar Implementation on Map
- Double Window close problem
- Getting ready for opengl 3.1 and beyond
- OpenGl book
- Exactly mapped textures
- Creating cylinder
- Texture on 3d object
- suppressing alpha value - need to draw 2 times?
- Trouble with converting to openGL coordinate syst.
- loading textures? (on linux)?
- VBO not working
- glext.h not matching spec?
- HELP:rotating airplane left and right
- Trouble creating chessboard with textures.
- Advice for sharing "contexts" - VBO/PBO/FBO ?
- rendering into a bitmap
- Motion of waterbodies/ship in opengl
- Triangle Normal Calculation
- Group of vertices - Collision detection
- gluLookAt() function to rotate around drawn object
- Problem with Creation of Windows!!!
- Doubt About OpenGL Proyections.
- gluNurbsSurface control point weights
- Generating surfaces from a set of coordinates
- VBO problem
- Stencil buffer
- Problem with glMAtrixmode
- FBO and stencil
- render is wrong after 23 renders
- Creating shadow
- How to draw a polygon with GL_FILL and GL_LINE
- difficulty with mouse function
- How to connect a variable to an edit field?
- OpenGL ES 1.1 sprites/textures non-power of 2?
- Reseting the matrix (wrong way to do it)
- SVG rendering
- Binding texture to one vertex
- Question about gluPickMatrix
- createing framebufferobject (fbo)
- problem with translation using glFrustrum
- Question with glReadPixels ?
- text on new line ?
- Display function question
- Depth Buffer issue?
- interleaved VBOs
- Multiple stop gradients on a rectangle
- Why my program is drawing "twice" ?
- OpenGLES
- VBO don't render
- My Triangle Is'nt Showing Up??
- Interleaved VBO noob question
- how many triangles could one DisplayList hold ?
- how to create terrain surface from height map??
- Shadow Volumes FPS cost
- Convert X-Y co-ordinate value 2 latitude&longitude
- HELP: MOVING CAMERA IN THE Y AXIS
- Simple Question
- glReadPixels from texture
- Silhouette Edges
- Beginning program producing excessive errors
- Texture mapping not working?
- Basiest Question
- How to rotate object around screen coordinates?
- A mess in glClipPlane() documentation???
- Using gl.glTexSubImage2D
- Using Ortho rendering inside a 3D GUI
- reading and using PNG images
- “recode” Pixel Buffer Object into Windows bitmap?
- sorting and hierarchy
- Problems with FBO
- Constant Alpha
- opengl current version download
- Multiple Textures on One Polygon
- can't get the project compiled
- Using textures with box2D
- Improving Performance?
- Model falls 'outside' the light
- 2D texture mapping in openGL and vc++(source code)
- How to get this setup?
- Antialiasing/Blending problem ?
- glGetxxx() problems with using gluUnProject()
- Help I got error when it compile
- problem with drawing gif images
- multiple shaders , rendertargts, bad result
- Render stencil to texture
- Problems with Shading/Light
- Full lifecycle help please
- OpenGL and GLUT wireframe help
- Blender XML Export
- Triangle drawings
- Problems with refresh rate at rotation with mouse
- Rotation Issues
- Lines are not parallel when they should be
- About text and texture -- URGENT !!!
- OpenGL coordinate mapping troubles
- glVertex3fv problem
- Lighting Problem
- Timing drawing of points.
- Problems with compiling: missing dylibs and others
- Advise on where to start.
- gluLookAt doesn't work
- layered rendering
- shooter-like (wasd keys) movement
- shader: same texture as source and destination
- Two teapots!
- Problems with indexed VBO
- Pick & drop the object(premitive) with mouse click
- Object and Screen Space Rotation Demo