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  1. what is linked to HDC and what to HGLRC?
  2. gluUnProject
  3. Efficiant Parralax Scrolling
  4. blending troubles
  5. Fixed point data support?
  6. Vertex Color with Light
  7. glutsolidsphere transparency
  8. constant number of objects on screen - frustum
  9. camera as object and gluLookAt
  10. help to set up correct model view matrix
  11. OpenGL 3.0 confusion
  12. Gap between pixels increases at higher Z value..
  13. OpenGL 3.0 - question
  14. Global variables
  15. Letters not showing up in redbook example in C#
  16. Vector and polygon intersection
  17. Reading from and Writing to renderbuffers
  18. glDrawPixels() Help!
  19. FTGL fails to render on NVIDIA cards
  20. Required Extensions:
  21. texture maps
  22. ATI Cards crash at glDrawElements
  23. Opengl Superbible Source Code is missing
  24. Displaying triangles
  25. getting the inverse modelview projection matrix
  26. pixel format for pBuffer (render to texture)
  27. Convert string "GL_SRC_ALPHA" to GLvar at runtime
  28. Lighting rotating with objects
  29. glDrawPixels() with Alpha Channel
  30. Draw many vertexs with the motion speed fast
  31. Changing pixel shades.
  32. texture mappng....
  33. Rendering an image
  34. Where do i can get openGL executables?
  35. Drawing path using opengl
  36. About texture mapping with .obj file~~~thanks
  37. 2D polygon to 3D polygon triangles generation
  38. Beginning OpenGL with Win32API - doublebuffering
  39. determining surface normal
  40. Frame Buffer Objects
  41. threading gtk and openGL
  42. detaching menu items
  43. drawing order of translucent objects
  44. urgent help : no texture , no graphics then wht?
  45. Opengl 2.1
  46. Gaining Proficiency
  47. rendering triangles, tetrahedrons, and/or lines
  48. Ray/Object Determination
  49. weird smooth shading, vertex normals?
  50. Learning Modern OpenGL
  51. the far clipping plane
  52. periodically calling a function
  53. DDS + mipmapping doesn't work
  54. multiple stencils ?
  55. vertex buffer objects
  56. multiple texturing
  57. Problem in my first openGL game [Snake]
  58. Need help texturing/materials with display lists
  59. key is down for linux?
  60. whats wrong with this code?
  61. texture mapping skydome
  62. plz help!!
  63. Big problem show arrays with vertex arrays
  64. openGL and showing stuff
  65. Access Violation in glMultiDrawElements ?
  66. Edges are not smooth - GL_LINE_STRIP
  67. Converting from GL_FLOAT to GL_INT not working..
  68. Switch between texture filtering modes
  69. glCopyTexSubImage2D slowness on Intel
  70. Stippled Lines into "Dancing Ants"
  71. openGL texturing
  72. rotation in 3dimensional space
  73. problem in displaying ocean scene
  74. glDrawPixels with 10 or 12 bit raw image data
  75. GLULOOKAT
  76. weird program crash
  77. To draw Optic fiber?
  78. Using glMatrixMode(GL_COLOR)
  79. bouncing ball
  80. Problems with gluLookAt
  81. Finding location of a Polygon
  82. using arrays to define vertex
  83. Help with this code snippet? (glMultMatrix)
  84. matrix made by glrotate
  85. Regarding mipmapping with 3d texture
  86. fadding effect to screen
  87. Improving performance
  88. Rubberbanding problem under Multisampling mode!
  89. OpenGL Basic
  90. Large Bitmap running slow
  91. I need a good Opengl Guide for solve VERTEX_ARRAY
  92. gluTesselator Heap Corruption
  93. help -> adding texture on gluSphere
  94. Texture height map
  95. Create Multiple Polygons (Bar chart)
  96. Find the minimun depth value
  97. Calculating texture Coordinates
  98. Array for glReadPixels
  99. Program Crash
  100. rotating circle?
  101. Centering a Polygon
  102. same performance with direct draw & Vertex array
  103. Frames of reference, how to go from one to another
  104. Is it just me?
  105. Modelview matrix -- which multiplies which?
  106. Rebuild display list
  107. trying to render one triangle.
  108. Shading a sphere in opengl Help please!
  109. Window, and polygon texture
  110. Camera movement?
  111. Lighting and Normal Calculations
  112. Getting a character to follow another
  113. Alpha Blending Oddities
  114. plese give me reply (fading to the display screen)
  115. Simple Problem with Rendering
  116. GL/glut.h: No such file or directory
  117. Make an object face center of rotation
  118. getting the window size
  119. lighting and viewports
  120. Texture tiling
  121. Rotating the text on the face of cube
  122. Text Editor using OPENGL
  123. Noobie question on display lists
  124. need help in code optimization...
  125. 3D projection of real world coordinates
  126. Smooth motion not possible > 'micro-shakes'
  127. How to render a simple skyline
  128. Rotating round Z axis but not at origin
  129. Calling gluLookAt() multiple times within a scene?
  130. 3-D Pie Chart
  131. Seeking 2D quad texture bitmap example? ( RGB888 )
  132. How to go abouts?
  133. Can't find where to start
  134. opengl won't map textures
  135. Texture mapping using a DDS image
  136. Can glUnProject ignore some objects?
  137. Shadow Volumes
  138. Antialiasing
  139. XY axis run time values display based on the mouse
  140. How to animate premetives individually.
  141. SetTextureStageState
  142. Problems with normals
  143. Redar Implementation on Map
  144. Double Window close problem
  145. Getting ready for opengl 3.1 and beyond
  146. OpenGl book
  147. Exactly mapped textures
  148. Creating cylinder
  149. Texture on 3d object
  150. suppressing alpha value - need to draw 2 times?
  151. Trouble with converting to openGL coordinate syst.
  152. loading textures? (on linux)?
  153. VBO not working
  154. glext.h not matching spec?
  155. HELP:rotating airplane left and right
  156. Trouble creating chessboard with textures.
  157. Advice for sharing "contexts" - VBO/PBO/FBO ?
  158. rendering into a bitmap
  159. Motion of waterbodies/ship in opengl
  160. Triangle Normal Calculation
  161. Group of vertices - Collision detection
  162. gluLookAt() function to rotate around drawn object
  163. Problem with Creation of Windows!!!
  164. Doubt About OpenGL Proyections.
  165. gluNurbsSurface control point weights
  166. Generating surfaces from a set of coordinates
  167. VBO problem
  168. Stencil buffer
  169. Problem with glMAtrixmode
  170. FBO and stencil
  171. render is wrong after 23 renders
  172. Creating shadow
  173. How to draw a polygon with GL_FILL and GL_LINE
  174. difficulty with mouse function
  175. How to connect a variable to an edit field?
  176. OpenGL ES 1.1 sprites/textures non-power of 2?
  177. Reseting the matrix (wrong way to do it)
  178. SVG rendering
  179. Binding texture to one vertex
  180. Question about gluPickMatrix
  181. createing framebufferobject (fbo)
  182. problem with translation using glFrustrum
  183. Question with glReadPixels ?
  184. text on new line ?
  185. Display function question
  186. Depth Buffer issue?
  187. interleaved VBOs
  188. Multiple stop gradients on a rectangle
  189. Why my program is drawing "twice" ?
  190. OpenGLES
  191. VBO don't render
  192. My Triangle Is'nt Showing Up??
  193. Interleaved VBO noob question
  194. how many triangles could one DisplayList hold ?
  195. how to create terrain surface from height map??
  196. Shadow Volumes FPS cost
  197. Convert X-Y co-ordinate value 2 latitude&longitude
  198. HELP: MOVING CAMERA IN THE Y AXIS
  199. Simple Question
  200. glReadPixels from texture
  201. Silhouette Edges
  202. Beginning program producing excessive errors
  203. Texture mapping not working?
  204. Basiest Question
  205. How to rotate object around screen coordinates?
  206. A mess in glClipPlane() documentation???
  207. Using gl.glTexSubImage2D
  208. Using Ortho rendering inside a 3D GUI
  209. reading and using PNG images
  210. “recode” Pixel Buffer Object into Windows bitmap?
  211. sorting and hierarchy
  212. Problems with FBO
  213. Constant Alpha
  214. opengl current version download
  215. Multiple Textures on One Polygon
  216. can't get the project compiled
  217. Using textures with box2D
  218. Improving Performance?
  219. Model falls 'outside' the light
  220. 2D texture mapping in openGL and vc++(source code)
  221. How to get this setup?
  222. Antialiasing/Blending problem ?
  223. glGetxxx() problems with using gluUnProject()
  224. Help I got error when it compile
  225. problem with drawing gif images
  226. multiple shaders , rendertargts, bad result
  227. Render stencil to texture
  228. Problems with Shading/Light
  229. Full lifecycle help please
  230. OpenGL and GLUT wireframe help
  231. Blender XML Export
  232. Triangle drawings
  233. Problems with refresh rate at rotation with mouse
  234. Rotation Issues
  235. Lines are not parallel when they should be
  236. About text and texture -- URGENT !!!
  237. OpenGL coordinate mapping troubles
  238. glVertex3fv problem
  239. Lighting Problem
  240. Timing drawing of points.
  241. Problems with compiling: missing dylibs and others
  242. Advise on where to start.
  243. gluLookAt doesn't work
  244. layered rendering
  245. shooter-like (wasd keys) movement
  246. shader: same texture as source and destination
  247. Two teapots!
  248. Problems with indexed VBO
  249. Pick & drop the object(premitive) with mouse click
  250. Object and Screen Space Rotation Demo