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  1. problems with 16bit float textures and rendertarge
  2. illumination
  3. OpenGL Projection
  4. Simple application - only produces a black screen?
  5. How to load a 3D image file in using OpenGL
  6. JOGL: all gl method calls return "GL_INVALID_ENUM"
  7. Q on glOrtho / zooming in orthographic projection
  8. View List in an other application
  9. volume rendering , ray casting
  10. Camera work
  11. Global Light problem
  12. Camera work v1.1
  13. create npot texture
  14. GLShaderLanguage
  15. camera work (serious)
  16. Turn off the lights
  17. Projecting a plane onto a cylinder
  18. Interaction of 2 Shapes
  19. Noob has problem
  20. gluPerspective
  21. Mixing/adding multiple textures to one object
  22. Where are the pixels of the current scene stored
  23. 2D texture problem - lines between textures?
  24. How to manipulate Matrixs in GL3?
  25. gluPerspective(few more)
  26. I need to make this
  27. Question about texture display
  28. backgroundcolor in raycasting(volume renderining)
  29. Manually create a model-view matrix?
  30. Vertex Functions...
  31. combining frustum and ortho views
  32. fast transfer of video frames into graphics card
  33. Error:Multiple triangles inside one glBegin-glEnd
  34. Mouse picking (GL_SELECT) not registering
  35. Selection buffer problem: All depths = 2147483648
  36. GL_LINES with lighting enabled
  37. opengl on multiple windows bad performance
  38. OpenGL in VC ++
  39. Opening UG(unigraphics file ) in Opengl
  40. OpenGL coordinate conversion
  41. offscreen rendering without a window
  42. How implement resize of 2D bitmap texture?
  43. pbo depth problem
  44. GLUquadricObjh
  45. Khronos conformance test
  46. OpenGL 2.1 download
  47. Howto animate Bitmap Font
  48. Multiply current Matrix with the stacked Matrix
  49. matrixes for objects in a 3D world?
  50. Best Performance for CAD
  51. Drawing hermite curves in OpenGL
  52. A question about VBO
  53. Best way to draw a background image
  54. drawing a line with opengl 3.0
  55. about OpenGL 3.0 ?
  56. Culling error? Deferred Shading (Geometry Stage)
  57. Fragment Shader and Textures
  58. glTexImage2D - where does it copy from
  59. What is the Display list'slimit?
  60. Crazy Polygons?
  61. Movement and Coordinate System
  62. 3d/2d camera setup
  63. SwapBuffers is waiting for something?
  64. Performance 2d/display lists
  65. Visualization of moving triangulations and spheres
  66. Partly transparent textures (and planes)
  67. setup openGL 3.0 with window
  68. YUV to RGB color scaling design advice
  69. glGetError() always returns GL_INVALID_OPERATION
  70. internal format in glTexImage*()
  71. Tessellation!
  72. use gluUnproject to move object, and it doesn't ..
  73. Cube mapping
  74. How to set up multiple textures
  75. Transparency
  76. Raster Image Loading
  77. wglext doubts...
  78. Problems copying screen with glCopyTexImage2D
  79. Adding bmp image to gluSphere as texture
  80. OpenGL GLUT window not loading
  81. Problem with glReadPixels
  82. invoke key press function continuously
  83. texture to terrain
  84. Background Image in perspective mode
  85. drawing in orho and persp projection in same wivn
  86. Each scene redrawn for each frame?
  87. EXT_texture_compression_latc - Compressing
  88. View volume
  89. sphere mapping doesn't work but cube
  90. [HELP] Drawing with ALPHA channel on FBO ?
  91. Source, destination in glBlendFunc
  92. drawing a smooth circle
  93. PBO's & multithreading
  94. Curve
  95. Extensions
  96. OpenGL and 3D scenes in Visual C++
  97. Has anyone had luck loading .obj files?
  98. Window and Research
  99. when don't you want a virtual function?
  100. programming classes .h only or .h and .cpp?
  101. unresolved symbol for glTexImage3D
  102. Moving selected objects in OpenGL
  103. Polygon reduced model lit differently
  104. Wrong function prototype in gluTessCallback
  105. light effect is somehow disabled.
  106. Deprecated : Fixed Pipeline Vertex Procesing ???
  107. Question regarding glIsEnabled() constants
  108. png Programme
  109. Mapping Screen Coordinates to a Parallel Plane
  110. GL_TEX_RELATED
  111. Fog prerequisites
  112. paint on 3D objects
  113. Data types
  114. Vertex Buffer Object and Indices
  115. Enable & Disable Lighting
  116. Problems with textures
  117. How to define Point Size in openGL ?
  118. Multiple texture problem with PFD_DRAW_TO_BITMAP?
  119. Stencil operations when stencil is disabled
  120. Jerky Mouse Input Rotation
  121. GLUT/GLUI program not compiling in Release mode
  122. glGetError Always Returns GL_INVALID_OPERATION
  123. Animate only one of two rectangles (quads)
  124. ATI and glGenerateMipmap not working?
  125. What should I start with?
  126. Texture Flicker (Orthographic 2D)
  127. ?? recovering Pixel from world coordinates
  128. glviewport query
  129. opengl matrix query
  130. How to include a picture and print it?
  131. Detecting Texture RAM
  132. Need to poke holes in my renderer
  133. Attempting perfect edges in Ortho
  134. Why canīt I print a GL_POINTS?
  135. Problem with OpenGL and ATI
  136. How to set up JOGL?
  137. PBO - glBufferSubData(): offset questions
  138. Loading Images Faster
  139. How to render background image in GL3?
  140. Great OpenGL 3.1 tutorial
  141. Background Changing Colour and Images Messed Up
  142. Surface
  143. Game-ready model shops
  144. OpenGL with C#
  145. Need help with glPixelStorei (and glTexImage2D)
  146. GUI System Advice
  147. Extension
  148. Projecting textures and remapping [-1,1] to [0,1]
  149. Nice looking fog effect
  150. glVertex3fv() and two dimensinal array parameter?
  151. Best way to render a frame?
  152. Other than normalized texture coordinates.
  153. Irritating gotcha with textures
  154. How to rotate a triangle?
  155. How to draw a 3D globe?
  156. OpenGL registry????
  157. openscenegraph OSG
  158. Undefined Reference Error Message
  159. Organizing data and technologies
  160. Distance between tetris shape-cubes varies...
  161. Trouble getting VBOs to work
  162. Seperate OpenGL Rendering Function
  163. True transparency
  164. Textures are white, then they're not?
  165. Changing texture targets
  166. glyphs & fonts for music notation display
  167. Getting viewport boudries
  168. Problem in vertex_buffer_object
  169. Opengl & Motif: GLwCreateMDrawingArea available?
  170. Efficient rendering of static geometry?
  171. double buffering and selection
  172. how to get teh gripper for images in OpenGL
  173. Build a mask
  174. GLSL shader management - splitting and merging
  175. Measuring GLSL shader program running time
  176. vertices with coordinates < 1.0 being rounded to 0
  177. any one luckky here to use glDrawElements
  178. FP related problem
  179. Rotate in local coordinates
  180. glBindAttribLocation with Cg
  181. I got cg Toolkit now how
  182. Trouble with simple shooting range.
  183. Fan rotation example
  184. Display Image
  185. OpenGL purely for image processing.... ?
  186. Display lists and functions - difference
  187. Clipping problems with GL setup
  188. Looking for tutorials on OpenGL simulations
  189. Gradientt Background
  190. missing two lines.. anyone see why?
  191. Indexed Vertex Array error (GL_INVALID_ENUM)
  192. Performing Color Picking when using Vertex arrays
  193. GL_SHININESS does not work. Can't find a mistake..
  194. glGetError and CPU/GPU concurrency
  195. Loading 3D textures (JOGL)
  196. OpenGL vs DirectX in intel i915 driver
  197. VBOs
  198. flat shading with VBO
  199. Textured Terrain Rendering
  200. Vista 64 problem: OpenGL window is transparent.
  201. Most common way to move around in a 3D world?
  202. close program and exit
  203. Legacy to non-Deprecated migration guide?
  204. Using OpenGL to implement Canny Edge Detection
  205. glDrawPixels working intermittently
  206. Shifting the entire scene?
  207. [HELP]Getting a black screen(C#-GL.glReadPixels)
  208. openGL in windows using netbeans
  209. can't understand one line of Cg
  210. Texture mapping - doesn't work
  211. prog Work but # is Complicated Cg
  212. Missing pixel at rectangle
  213. No Display(list) without glu-primitive. Why?
  214. opengl redundant calls
  215. Triangle cutouts in my cube
  216. camera position from modelview matrix
  217. Output openGL rendered sequence to movie
  218. OpenGL Setting FPS
  219. example code "Advanced Graphics Programming..."
  220. extraction using glReadPixels
  221. Linking: Contains glClientActiveTexture?
  222. question over sine wave
  223. Mesa 3D
  224. model from photos
  225. 3d network visualization
  226. OpenGL 3.2 on the way?
  227. Coordinates in 3D on Mouse clicked Object
  228. Using glDrawPixels
  229. arcball camera, eye position
  230. Rendering OpenGL in a video stream : how to?
  231. gl function,how to???
  232. Vertex array with differ-normals of one vertex
  233. Multitextureing+Mask
  234. Download OpenGL
  235. Equilateral triangle
  236. Blender, OpenGl, effects & models
  237. Texture map (non power of two)
  238. GetActiveUniformsiv params
  239. can someone check this code and tell me problem?
  240. Texture map (1000000*1000)
  241. glMapBuffer/glUnmapBuffer
  242. Copy Color data
  243. Uniform block binding points
  244. 3D
  245. Source code for Red Book / Sixth Edition
  246. VBOs and culling?
  247. FBO: access violation read location 0x00000000
  248. Lighting appears backwards?
  249. Png image rendering slower in my OGL App
  250. Drawing on a transparent window