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  1. how to start
  2. How dynamic must dynamic data be?
  3. Help me understand viewing transformations
  4. 3ds float assignment according a file
  5. Display list question
  6. 2D Photoshop-like paint program using OpenGL?
  7. Problem about skybox shader
  8. Spline interpolation
  9. I need an Edge Dilation Filter GLSL!!
  10. gluLookAt is not responding
  11. create depth texture , nearplane, question
  12. SIGGRAPH 2009 - OpenGL BOF Presentations?
  13. Bitmapped Character
  14. Need advices with 2D lighting
  15. Newbie in Over-Head
  16. Why is 2D view slightly off
  17. OpenGL 1.2 or higher
  18. copying texture to an array
  19. store a lot of textures for later use
  20. OpenGL 3.0 textured quad
  21. ViewVolume and Clipping in OpenGL 3.x
  22. fading problem
  23. rotate about the mouse clicked point
  24. problem with passing textures to GLSL Shaders
  25. Spec & environment
  26. Win32 or Console Environment?
  27. going from immediete mode to vertex array
  28. gluPerspective problem
  29. Lights
  30. working with OGL 3.x
  31. Bind Texture to a sphere?
  32. Checking for GL_MAX_TEXTURE_IMAGE_UNITS
  33. Texturing / Geomipmapping Issue
  34. Apply circular alpha state to quad
  35. How do I rotate the camera around an object?
  36. Movable and Immovable objects problem !
  37. HOW TO CREATE 3D MODEL FROM 2D HORIZENTAL POLYGONS
  38. Introduction to OpenGL 3.2
  39. moving checkerboard surface
  40. Projecting the right view of the world
  41. Object Movement
  42. Rotations sequences
  43. Practical to use Occlusion Query as sync object?
  44. Problem with pan!
  45. Need help on OpenAL
  46. Sounds( OpenAL ) in OpenGL
  47. OpenAL Initialization Problem
  48. Reverse quad - how?
  49. Is there code to draw a teapot without GLUT?
  50. what kind of "wait" will glMapBuffer() do?
  51. 2D Mouse Clicking
  52. Loading an image??
  53. GLException: Unable to select one of the provided
  54. Blending makes my entire texture disappear!
  55. Rendering of a texture tooooo slow
  56. Point Mesh visualisation
  57. vsync and three contexts, same window
  58. WinAPI menu
  59. Rendering a texture with material properties
  60. Fixing a 3D object in relation to the camera
  61. NON Coding Question
  62. depth problem caused by changing gluperspective
  63. fast dynamic mesh
  64. Vertex shader texture fetching problem
  65. GL_ATI_texture_compression_atitc
  66. Playing sound in OpenGL
  67. Binding multiple shader objects to program object.
  68. Linker Errors
  69. glTexImage2D and glGetTexImage Issue
  70. Moving a Scene
  71. drawing geometric objects
  72. drawing geometric objects---2
  73. Capture Screen OpenGL & Vista
  74. high Cpu usage with windows api
  75. distorted screen
  76. generate a path in a 3d world
  77. How to improve my volume rendering ?
  78. link error
  79. Reading a 3ds max file
  80. Problems with Opengl 3.1 context
  81. Error while compiling
  82. viewport dimensions in vertex shader
  83. Need some advice
  84. Is there any serious support for OpenGL in GTK+?
  85. stdafx.h ??
  86. trying to make my own 3D modeling tool
  87. Is there a list of OpenGL 3.x commands?
  88. help
  89. Saving OpenGL screen as bitmap?
  90. Mouse move in OpenGL
  91. glFont / glBlendFunc help needed
  92. wglMakeCurrent - strange error
  93. Texturing Problem ( Basic )
  94. Frame Buffer and render to texture problem.
  95. How to make a 3D model "interactive"
  96. 3d texture x,y,z size
  97. glBindVertexArray freezes app
  98. Detecting gpu capabilities.
  99. Multiple GPU's seen as one device?
  100. How to simulate path with large number of points
  101. Diffuse Lighting Position Problem (long)
  102. High aspect ratio odd dimension 3D tex failure
  103. How draw a constant size object in all zoom?
  104. fast permanent texture to texture fast draw
  105. Please help! Need quick alternative to stencilling
  106. I need help with some FPS camera control code
  107. load tga image
  108. MFC:OpenGL in two MDI windowses
  109. Swapping green channels on graphics card output
  110. copy part of a texture to another bigger one
  111. How to use glTranslate to do "pan"?
  112. Silhouette style texturing
  113. php OpenGL code ??
  114. Porting OpenGL to a hobbyist platform
  115. glOrtho + -negative z depth + selection
  116. Fast image scaling
  117. rear view lines
  118. Rotating the camera
  119. [Solved] Picking oddities
  120. Rectangle
  121. Difference between GLSL 1.2 and 1.3(1.4)
  122. books without giving money????
  123. Catching up to cuda?
  124. make point-sprites quad compatible
  125. Controlling sprite speed
  126. TGA Texture Problem
  127. ModelView Vs Projection
  128. Basic Lighting for CAD
  129. Getting Evaluated Coordinates
  130. remove hidden surface
  131. UTM Coordinate System projection
  132. Problems using Pbuffer for water rendering.
  133. How to make 3ds max looking-like grid?
  134. Skeletal Animation
  135. XML Toolchain on Max OS X: failed to load extern..
  136. Cg chart
  137. How to draw north/east arrows..??
  138. view-dependent billboard clouds
  139. How to keep my passion alive for OpenGL
  140. Copying pixels from FBO to another texture.
  141. Backside of textures disappearing
  142. How to best approach an OpenGL-based moving map
  143. Rotation in 2 axes
  144. Combine Nurbs and straight lines
  145. "Sealed" OpenGL Command Blocks ?
  146. Drawing over an existing background
  147. how to change the control between two glut windows
  148. Rendering Objects
  149. polygons drawn from one side only
  150. fragment program words meaning???
  151. compile error glxext.h
  152. OpenGL dev tools
  153. fp's assembly related confusion
  154. Problem understanding glutMotionFunc
  155. Scissor query
  156. opengles iphone question, drawing a 2D HUD
  157. problems with rotations
  158. First time compiling in Xcode 3.2 in Snow Leopard
  159. texture problem?
  160. Understanding of glTexCoord*
  161. Making an object move in a landscape in 2D
  162. tiled offscreen textures?
  163. Writing to target alpha without changing colour
  164. Blurry glowing halo effects on objects
  165. OpenGL 3.0 and texture
  166. blending function problem with halo-effects
  167. loading and using ttf fonts
  168. Smooth shading failure - help
  169. tell me some more about collision detection
  170. Capture the screen with high performance
  171. VBO code problems
  172. what is FramebufferTexture1D for ?
  173. Convert mouse point to box2d point in opengl
  174. rotate 2D object
  175. OpenGL - game, NOT rendering objects, not in view.
  176. Drawing Progressive line in OpenGL
  177. How to enlarge..??
  178. How to draw a polygon in OpenGL ES ?
  179. Problem with a bounce ball
  180. AntiAlias + Light + Benchmark
  181. texture mapping quad issue
  182. directional light confusion
  183. ARB_texture_float dependant on type?
  184. how to set score increse in opengl
  185. Drawing Circle doesnt work (check Code)
  186. issue with GL_STIPPLE
  187. Immediate mode faster than using VBOs?
  188. high res mouse coordinates
  189. NPOTs - support / limitations etc.
  190. How to control lighting effects on objects?
  191. Visual Studio 2008 help
  192. Stupid OPENGL
  193. Translate + Rotate problem.
  194. UniformBuffers in OpnGL 3.0+
  195. spatial locations
  196. Drawing polgons
  197. rotating a texture
  198. texture coordinates issue !
  199. How to use special effects to show texture?
  200. OpenGL technical wiki
  201. Xcode begginer issues
  202. glReadPixels() with EXT_packed_depth_stencil
  203. glReadPixels behavior with multi windows/contexts
  204. LabView - OpenGL - collision detection
  205. Multitexturing (3) problem with shader recompile.
  206. Please help with blending
  207. Fill between lines?
  208. using spritesheets
  209. Can not change the loaded texture in OpenGL ES
  210. Does Light follow the glMultMatrixd rules ?
  211. Sending UV/Normal index info to glDrawElements
  212. Drawing Selection Marquee With Perspective Camera
  213. Alternative for glReadPixels()?
  214. Writing and reading directly to/from buffers
  215. Light Position in eye's cordinate?
  216. reflection without scalf scissor
  217. depth test problem in OpenGL 3.x
  218. vertex program question
  219. questions about camera
  220. I dont understand what glutPostRedisplay() does
  221. lights don't work in my project
  222. why i get a screensnap with OpenGL is black?
  223. draw a line on a cube
  224. [VBO][GLSL] Problem with texturing
  225. Donut Shaped Object
  226. help with text display
  227. draw a line on a plane
  228. [VBO] Multi-texturing for skybox not working
  229. Object Tagging in color buffer
  230. Problem drawing a 3d dimand shaped object
  231. default FBO resource usage
  232. load and display multiple 3d model
  233. Quad vs Tri ??
  234. Difference between view and Model Transformation
  235. 16-bit Signed Integer (GL_SHORT) Texture Upload
  236. texture mapping: Ch 7 BOGLGP by D Astle & K Hawki
  237. z-buffer resolution in openGL, how many bits?
  238. Drawing primitives:
  239. How to zoom gradually around the mouse pointer..??
  240. Drawing Line Bresenhem midpoint algorithm
  241. Regarding glut.h is not shown in /usr/include/GL
  242. i want opengl library source files
  243. Tiny difference in Z coordinate
  244. How to move camera in Perspective with the mouse ?
  245. need some performance hints!
  246. Where can I get a list of all released versions?
  247. extra quads are being displayed with GL_QUADS...
  248. Gl3.2 and Matrix - am I doing this right?
  249. Question about movement in 2D games
  250. GLUT with Multisampling