- how to start
- How dynamic must dynamic data be?
- Help me understand viewing transformations
- 3ds float assignment according a file
- Display list question
- 2D Photoshop-like paint program using OpenGL?
- Problem about skybox shader
- Spline interpolation
- I need an Edge Dilation Filter GLSL!!
- gluLookAt is not responding
- create depth texture , nearplane, question
- SIGGRAPH 2009 - OpenGL BOF Presentations?
- Bitmapped Character
- Need advices with 2D lighting
- Newbie in Over-Head
- Why is 2D view slightly off
- OpenGL 1.2 or higher
- copying texture to an array
- store a lot of textures for later use
- OpenGL 3.0 textured quad
- ViewVolume and Clipping in OpenGL 3.x
- fading problem
- rotate about the mouse clicked point
- problem with passing textures to GLSL Shaders
- Spec & environment
- Win32 or Console Environment?
- going from immediete mode to vertex array
- gluPerspective problem
- Lights
- working with OGL 3.x
- Bind Texture to a sphere?
- Checking for GL_MAX_TEXTURE_IMAGE_UNITS
- Texturing / Geomipmapping Issue
- Apply circular alpha state to quad
- How do I rotate the camera around an object?
- Movable and Immovable objects problem !
- HOW TO CREATE 3D MODEL FROM 2D HORIZENTAL POLYGONS
- Introduction to OpenGL 3.2
- moving checkerboard surface
- Projecting the right view of the world
- Object Movement
- Rotations sequences
- Practical to use Occlusion Query as sync object?
- Problem with pan!
- Need help on OpenAL
- Sounds( OpenAL ) in OpenGL
- OpenAL Initialization Problem
- Reverse quad - how?
- Is there code to draw a teapot without GLUT?
- what kind of "wait" will glMapBuffer() do?
- 2D Mouse Clicking
- Loading an image??
- GLException: Unable to select one of the provided
- Blending makes my entire texture disappear!
- Rendering of a texture tooooo slow
- Point Mesh visualisation
- vsync and three contexts, same window
- WinAPI menu
- Rendering a texture with material properties
- Fixing a 3D object in relation to the camera
- NON Coding Question
- depth problem caused by changing gluperspective
- fast dynamic mesh
- Vertex shader texture fetching problem
- GL_ATI_texture_compression_atitc
- Playing sound in OpenGL
- Binding multiple shader objects to program object.
- Linker Errors
- glTexImage2D and glGetTexImage Issue
- Moving a Scene
- drawing geometric objects
- drawing geometric objects---2
- Capture Screen OpenGL & Vista
- high Cpu usage with windows api
- distorted screen
- generate a path in a 3d world
- How to improve my volume rendering ?
- link error
- Reading a 3ds max file
- Problems with Opengl 3.1 context
- Error while compiling
- viewport dimensions in vertex shader
- Need some advice
- Is there any serious support for OpenGL in GTK+?
- stdafx.h ??
- trying to make my own 3D modeling tool
- Is there a list of OpenGL 3.x commands?
- help
- Saving OpenGL screen as bitmap?
- Mouse move in OpenGL
- glFont / glBlendFunc help needed
- wglMakeCurrent - strange error
- Texturing Problem ( Basic )
- Frame Buffer and render to texture problem.
- How to make a 3D model "interactive"
- 3d texture x,y,z size
- glBindVertexArray freezes app
- Detecting gpu capabilities.
- Multiple GPU's seen as one device?
- How to simulate path with large number of points
- Diffuse Lighting Position Problem (long)
- High aspect ratio odd dimension 3D tex failure
- How draw a constant size object in all zoom?
- fast permanent texture to texture fast draw
- Please help! Need quick alternative to stencilling
- I need help with some FPS camera control code
- load tga image
- MFC:OpenGL in two MDI windowses
- Swapping green channels on graphics card output
- copy part of a texture to another bigger one
- How to use glTranslate to do "pan"?
- Silhouette style texturing
- php OpenGL code ??
- Porting OpenGL to a hobbyist platform
- glOrtho + -negative z depth + selection
- Fast image scaling
- rear view lines
- Rotating the camera
- [Solved] Picking oddities
- Rectangle
- Difference between GLSL 1.2 and 1.3(1.4)
- books without giving money????
- Catching up to cuda?
- make point-sprites quad compatible
- Controlling sprite speed
- TGA Texture Problem
- ModelView Vs Projection
- Basic Lighting for CAD
- Getting Evaluated Coordinates
- remove hidden surface
- UTM Coordinate System projection
- Problems using Pbuffer for water rendering.
- How to make 3ds max looking-like grid?
- Skeletal Animation
- XML Toolchain on Max OS X: failed to load extern..
- Cg chart
- How to draw north/east arrows..??
- view-dependent billboard clouds
- How to keep my passion alive for OpenGL
- Copying pixels from FBO to another texture.
- Backside of textures disappearing
- How to best approach an OpenGL-based moving map
- Rotation in 2 axes
- Combine Nurbs and straight lines
- "Sealed" OpenGL Command Blocks ?
- Drawing over an existing background
- how to change the control between two glut windows
- Rendering Objects
- polygons drawn from one side only
- fragment program words meaning???
- compile error glxext.h
- OpenGL dev tools
- fp's assembly related confusion
- Problem understanding glutMotionFunc
- Scissor query
- opengles iphone question, drawing a 2D HUD
- problems with rotations
- First time compiling in Xcode 3.2 in Snow Leopard
- texture problem?
- Understanding of glTexCoord*
- Making an object move in a landscape in 2D
- tiled offscreen textures?
- Writing to target alpha without changing colour
- Blurry glowing halo effects on objects
- OpenGL 3.0 and texture
- blending function problem with halo-effects
- loading and using ttf fonts
- Smooth shading failure - help
- tell me some more about collision detection
- Capture the screen with high performance
- VBO code problems
- what is FramebufferTexture1D for ?
- Convert mouse point to box2d point in opengl
- rotate 2D object
- OpenGL - game, NOT rendering objects, not in view.
- Drawing Progressive line in OpenGL
- How to enlarge..??
- How to draw a polygon in OpenGL ES ?
- Problem with a bounce ball
- AntiAlias + Light + Benchmark
- texture mapping quad issue
- directional light confusion
- ARB_texture_float dependant on type?
- how to set score increse in opengl
- Drawing Circle doesnt work (check Code)
- issue with GL_STIPPLE
- Immediate mode faster than using VBOs?
- high res mouse coordinates
- NPOTs - support / limitations etc.
- How to control lighting effects on objects?
- Visual Studio 2008 help
- Stupid OPENGL
- Translate + Rotate problem.
- UniformBuffers in OpnGL 3.0+
- spatial locations
- Drawing polgons
- rotating a texture
- texture coordinates issue !
- How to use special effects to show texture?
- OpenGL technical wiki
- Xcode begginer issues
- glReadPixels() with EXT_packed_depth_stencil
- glReadPixels behavior with multi windows/contexts
- LabView - OpenGL - collision detection
- Multitexturing (3) problem with shader recompile.
- Please help with blending
- Fill between lines?
- using spritesheets
- Can not change the loaded texture in OpenGL ES
- Does Light follow the glMultMatrixd rules ?
- Sending UV/Normal index info to glDrawElements
- Drawing Selection Marquee With Perspective Camera
- Alternative for glReadPixels()?
- Writing and reading directly to/from buffers
- Light Position in eye's cordinate?
- reflection without scalf scissor
- depth test problem in OpenGL 3.x
- vertex program question
- questions about camera
- I dont understand what glutPostRedisplay() does
- lights don't work in my project
- why i get a screensnap with OpenGL is black?
- draw a line on a cube
- [VBO][GLSL] Problem with texturing
- Donut Shaped Object
- help with text display
- draw a line on a plane
- [VBO] Multi-texturing for skybox not working
- Object Tagging in color buffer
- Problem drawing a 3d dimand shaped object
- default FBO resource usage
- load and display multiple 3d model
- Quad vs Tri ??
- Difference between view and Model Transformation
- 16-bit Signed Integer (GL_SHORT) Texture Upload
- texture mapping: Ch 7 BOGLGP by D Astle & K Hawki
- z-buffer resolution in openGL, how many bits?
- Drawing primitives:
- How to zoom gradually around the mouse pointer..??
- Drawing Line Bresenhem midpoint algorithm
- Regarding glut.h is not shown in /usr/include/GL
- i want opengl library source files
- Tiny difference in Z coordinate
- How to move camera in Perspective with the mouse ?
- need some performance hints!
- Where can I get a list of all released versions?
- extra quads are being displayed with GL_QUADS...
- Gl3.2 and Matrix - am I doing this right?
- Question about movement in 2D games
- GLUT with Multisampling