- creating non overlaping triangles?
- Crashes with ARB_texture_buffer_object
- Displaying dae files in openGL
- Drawing on a 2D texture
- draw without paint
- Accessing texture in shader without binding?
- Perl Drawing of Cylinder
- OpenGL 3.2 Context in SDL
- How to setup OpenGL on Borland 5.02 on Vista
- scale textures without anti aliasing
- Problem rotating an object
- Implementing a "Pan Hand."
- [Memory Wasting] OpenGL + GLut
- Loading bitmap of format 1 bit per pixel
- Maybe a OpenGL Version Problem?
- How to optimize display performance..??
- Occlusion query with depth disabled pass
- Vertex Blending
- FBO fails after rendering to the screen
- interactive mouse & drawing points
- Getting Projection Matrix
- SimpleOpenGLControl
- deconstruct the Renderer and the Window
- Transform and Rotate an Object at the same time
- Need help with my solar system
- Help needed regarding glortho
- GL_QUADS not how they should be
- vertex program light works but i can't understand
- Get the id of the currently bound texture object?
- OpenGL Programming Guide 7th edition / samples
- Picking not working...
- VBO Java
- glVertexAttribPointer with interleaved VBO
- Question about openGL 1.1 and later versions.
- glGetAttribLocation returning -1
- simulate DirectX texture op: D3DTOP_MULTIPLYADD
- very simple texture problem
- reg:drawing in plane
- Can't draw points
- gluPerspective
- open GL texure load problem
- viewports not working
- object to screen center
- rotate with fixed lighting
- Way to render a large terrain without z-fighting
- Gui help
- How to build 3D mesh from a line?
- Mouse Drawing
- texture problem
- Problem with OpenGL sample code
- Question on VBO
- simple viewport explanation
- Is it C or C++ or what is this?
- Error changing projection matrix?
- another texture thing, transparency
- Hz and Resolution
- The legal rights
- one-point perspective
- Is it possible to make a script run constantly?
- Book for beginners
- moving object with mouse after rotate camera
- Problem in Sample program from REd book
- Setting up a camera using gluperspective
- Transformations Without Using OpenGL
- How to get eye (observer) position in space ?
- glMaterial with GL_COLOR_INDEXES
- Problem with form pixels and open gl
- How to get point attenuation to work in OpenGL ES?
- Problem getting VAOs to work
- rotating triangles
- Need Help ...HomeWork ...Programming In OpenGl
- Converting 24 bit to 16 bit color information ?
- making cut faces visible
- clock time as the current time ??
- Any good classes or libraries for quaternion's?
- window reshape without clipping?????
- What is the maximum range of glGenList() ?
- Guide For Complete Beginners
- Difference between INT_8_8_8_8 and BYTE in texture
- Free camera placement and coordinate transformatio
- Redrawing Lines
- Coloring a 3D model loaded from .obj file
- Retrieving/calculating object coordinates
- Porting over existing program
- GLShadeMode
- Lightning
- My 3D graphics strech if my aspect ratio isn't 1:1
- Group Objects
- texture mapping to object
- glDrawPixels()
- Lighting not working
- Performance of changing texture clamping setting
- Rotate camera around scene or the likes
- Rotating an object
- glRasterPos2d(), rounding errors when zooming?
- Efficiency
- Cloud Simulation in OpenGL using C++
- Get the Polygon Mouse Position
- glCallList not working
- OpenGL & Windows Forms
- Not all polygons are drawn
- Problems with glBlendFunc()...
- OpenGL 3.1 - Color per polygon
- Drawing figures based on "closed" Bezier Curves
- benchmark differences
- FBO depth buffer confusion
- Better-than-GLUT keyboard/mouse handling
- Drawing behind another object
- problem with bitmap texture
- Is glut the best option?
- Translation using Math
- Persistent Linker Error
- Displaying only part of the image
- Light at objects
- help with shader please [SOLVED]
- 'glGenBuffers': identifier not found error
- Help with zoom camera
- Drawing obj file
- Access Violation Exception on registering MouseFun
- opengl es forums anywhere?
- texture dimensions from texture handle
- zoom control using mouse scroll
- OpenGl :- Problem in Mapping Cartesian Cordinates
- How to change projection..??
- OpenGl :- Problem in Making 1 Program
- read txt file for heighfield (terrain)
- Painting a circle on terrain
- occlusion query not working
- Advise on displaying textures
- drawing in xz plane
- Need Linux Source for Glut and openGL library....
- Ortho ?
- GLEE_ARB_texture_non_power_of_two
- Vertex Buffer object
- glDrawElements() draws only part of my mesh... :-x
- Change of representation: eye in object space
- FileDialog ?
- enable multisample
- texture : complied but texture not applied !!!!
- problem in deleting the group of lists
- Image dissaperence
- Redraw on Mouse Move
- Disable Texture Coordinate Generation
- Polygons disappear with transparency
- Glut/GL Camera or view point please help
- Radar Display
- Illumination changes when rotating camera
- Illumination problem
- Dissolve between 2 images and loading ppm file
- Display .ppm as gray scale image
- problem in creating glList dynamically.
- OpenGL, Vista, ATI and C++
- invalid operation after the glbegin
- I can't understand what is wrong exactly...
- Matrix translation help me!
- problem about the glTexImage2D
- How to draw Google SketchUp model in my OpenGL app
- what is the OpenGL Projection plane ?
- Copy FBO to another texture? Or similar?
- confused about versions
- "Shimmering" images
- Lighting and me dont get along
- Using glReadPixels and glDrawPixels
- Color Picking Method for selecting primitives..
- glScissor() and gluOrtho2D()
- Need help with a basic 3d Mesh
- doubt in glList
- Using green screen with opengl
- Zooming Vertexes
- Managing Different Objects
- What is The Best Method For Use Large Image?
- Problem with glu / confusion with void, int main
- Viewport position and scaling affects objects?
- help me plzzzzzzz
- Texture mapping
- Having a object move around the origin
- How to draw implicit surface?
- Flickiring in Fullscreen
- Printing Text
- Very Basic...Steps to get depth buffer values
- any one help me plz SOS
- silhouette of a cylinder
- How Create Texture From 8Bit BMP?
- Moving objects BIG distances
- is OpenGL a open source software?
- Problem with drag and drop
- bitmap creation using opengl
- no texture displaying with png image
- gluUnProject returning 0s?
- SuperBible 4th edition help
- 3D Text
- Texture Quality?
- mysterious delay in output
- How to smartly place text in window?
- vertex array
- problem with masking
- Model a fish in the aquariums
- glBlend help
- GL_COLOR_INDEX and glDrawPixels
- Problem with glew
- Rotation of lines wrt x-axis
- OpenGL Universe size
- drawText on opengl image
- Basic Drawing objects technique
- Loading different sized images
- How to get DXT1, DXT3 by glGetCompressedTexImage?
- Rocket Rotation
- glColorpointer
- OpenGL Texture Quality?
- how to smooth out a line in iphone openGL
- Lighting glitch - yet another fishtank question.
- Part of which GL version these extensions are?
- How to initialize GL 1.0 pointers with GL3.h
- lighting problem on narrow shapes
- Questions about rotation
- Near and far planes with sizes from 1e-6 to 1e+6
- 3D terrain generation (Animation)
- openGL 3D room scene
- Setting color of bitmap text
- Video and sound (sync'ed) in openGL
- Drawing speed: GL_TRIANGLES vs. GL_POLYGON
- how to convert depth coordinates into window coord
- Some math errors
- [SOLVED] Lighting/Depth Testing/Quadrics
- Z buffer save/load?
- How do I get the width and height of a texture
- drawing stationary 2d primitives & using gluLookAt
- FBO and stencil
- creating glVertex2f for every new data value
- Picking Problems
- OGL 3.1 core and CG runtime
- How to draw 3D rotating Cylinder
- basics are confused
- How to place texture on the surface of the cylinde
- Click area & based on coordinates execute
- how to make airplane in OpenGl in c?
- .jpg file as a texture
- 3D maze like program
- GL_POINT_SPRITE gone in 3.2??
- how to pass different vertices to draw a polygon
- Placing text in 3D world.
- Light on both sides of a polygon
- OpenGl background and part model proble
- Stencil shadows + Per pixel lighting in shader
- glBindAttribLocation vs NVidia
- how to render cube faces with different images
- Near and far plane positioning
- Does it worth to put a line inside a display list?
- Shading problem? (pyglet-problem?, my problem?)
- Problem receiving input from glut