View Full Version : OpenGL: Basic Coding
- gluunproject
- Accumulating rotations
- Vector plots and contour lines..????
- problem with reading zBuffer on ATI
- why is that quadObj is static inside glut source?
- GLIM Version 0.3 released.
- 3D Maze
- Local Axis Orientation Position & Rotation
- partial cylinder question
- glDrawElements with Vertices, Normals, UVTexCoords
- Ways to render without pBuffer and FBO
- reads a set of vertices from a file
- display the current time
- Lighting of point data
- Applying Texture To Cone Shape
- GLUT - OpenGL 3.1 Context - How?
- Performance on state change
- 2d opengl line not the same size after mirroring
- gluOrtho2D and OpenGL 3.1 newbie problem
- change the line color frequently
- Randomizing Colors
- project/unproject with glOrtho vs perspective.
- Weird bug in Windows
- Bounding Box Help
- OpenGL 3.1 texture coords - newbie problem[SOLVED]
- how to decompress jpeg image by libjpeg-library
- Isometric Projection
- Textures not working
- windowSize
- hardware question
- Map a texture on the inner side of the sphere
- double precision (glDouble) useful at all or not?
- depth buffer linear or something else
- glBindFragDataLocation segmentation fault
- Drawing multiple circles in a loop
- glScissors corrupts other part of the window
- Problem with normals of inclined quads
- Create clipmaps
- Cylinder out of axis
- Stupid Noobie Question
- textures in orthoview
- having trouble with simple program
- Textures not working
- Me and lights dont get along
- wglCreateContextAttribsARB INVALID_OPERATION
- nvm
- Printing text
- when the scene doesn't fit the frustum
- Render to FBO
- Help understanding the code
- Moving text around the circle
- Selection / Picking in OpenGL 3.2
- negative texture coords in wavefront obj format
- Stencil buffer question. Need urgent help, please
- Drawing dynamic boxes not working correctly
- Simple collision detection problem
- Newbie rotate Question
- picking needed?
- Which OpenGL version to use
- Animated kaleidoscopes: Do I have the right idea?
- polygon anti-aliasing
- Vertex Buffer
- Timers - time.h or GLUT timerfunc? GLUT or SDL..?
- Multi-viewpoint rendering for readback of same obj
- Problem with glDrawElements() via VBOs
- Question about glTexSubImage2D
- VBO's and color
- Completely disable filtering
- How to write own GluUnProject()
- Number of bits for the Stencil buffer
- can't select objects at all!...
- Vertex information
- Copy texture pixels to another texture.
- OpenGL 1.0 to OpenGL 3.2 Core migration
- Performance on rendering
- picking and mouse motion
- glVertexAttrib() problem
- bend object
- my "glMapBuffer" does not return pointer?
- 16 bits per pixel grey scale.
- from where i can download opengl3.2
- drawing a stroke
- Point in frustum in Ortho projection mode
- OpenGL core and 2d graphics (sprites)
- VBO Tutorial ready for review!
- camera rotation
- Multiple glClipPlane to create object
- creating a color palette
- multiple views Flicker
- Are add-ons possible affecting all programs?
- glColor4d ignores alpha
- draw order
- glViewport
- Cylinder arrangements
- How to scale rotating images
- Texturing a cylinder
- Linking polygons and off-screen rendering
- glEvalCoord2f
- 3D models, math behind
- 3DS Loader
- Intersecting a 3D segment with perspective frustum
- texturing a sphere
- Problems with restricting input to external window
- GL_LIGHTING
- Model Format for GL3
- Display list used in more than one control...
- passing parameters in VC++
- Moving a circle across
- Pixel-Texel alignment with perspective projection
- Moving Light
- 2D paint program (large canvas)
- cap clipped complex geometry
- Help with loading image
- Lighting problems
- Load and display an Image on a specific place
- How to get the frame image...
- Vertex-Color & Lighting?
- Anyone here have an Radeon 5k series card?
- How to load image with color index array
- glGetFloatv(GL_CURRENT_COLOR, color) doesn't work
- Can't figure out why this is crashing
- OpenGL Capability to Create Bitmap Buffer in 2D
- What do I need to use OpenGL?
- Where is the OpenGL code?
- Local Axis of an object with a rotationMatrix
- how big can you set glViewport()?
- Texture filter mode - when apply ?
- How to generate stereo manually
- 2D Drawing using GL_POINTS
- Odd light "popping"
- Rendering quality of graphics primitives
- glColor()...
- Something simple in OpenGL
- Picking (again): Strange Hits
- Render object into given digital image
- Trying to draw solids, faces not appearing correct
- Having trouble with MS Visual Studio 2010
- OpenGL 3.2 setup
- Trouble changing the cam position, using gluLookAt
- PPM file: I have no color and a skewed image
- link to working c++ code with shader texturing?
- Problem with lightening
- Frame buffer object renders wrong to texture
- maya plugin using openGL depth not working
- View diection / surface normal
- Lighting problems (smooth shading)
- Question about glGenTextures / GLActiveTexture...
- Faded reflection...
- Qt and OpenGl
- GL_SHADING_LANGUAGE_VERSION error!
- crash on glBindFragDataLocation
- how to keep textures in video card's memory?
- does nvidia's CG work with non-nvidia cards?
- stereo output on two DVI outputs
- textures disappear when executable moved
- convert data points to graph coordinates
- what's wrong with this FBO generation
- Heightmapped Terrain
- Lighting effect on unit sphere
- How to draw circle ?
- GLUT function for detecting when key is held down
- how to draw Multiple Circles..??
- OpenGL SuperBible won't compile
- Picking is not working properly!
- Picking problem
- glGenVertexArrays Access violation Error
- Flying - Rotating/Translating?
- gluLookAt unwanted rotation\spining
- GLSL vertex attributes - need some help please.
- Exporting OpenGL Text as an OBJ File
- [Newbie] Visual Keyboard
- why texture linear filtering doesnt work in 3.1?
- GL_FLAT/GL_SMOOTH, switching front and back issue
- Smooth lines with width = 0.5
- Selecting solids and faces of solids in the screen
- Translation relative to rotation
- Geometric PartView
- Shader problem:normal and negative scaling
- SwapBuffers no longer non-busy-waits for v-sync?
- Trouble Rendering Texture to FBO
- zFar clipping issue
- Depth problem on rotate (or always?)
- Text Rendering Problem
- moving/changing object (when it shouldn't)
- Enabling multisampling in a GLUT application
- some fomula problem
- Virtual Memory and VBO
- Cannot open file 'LIBC.lib'
- GL_TEXTURE_RECTANGLE_ARB + glTexSubImage2D = ?
- Hi guys + newbie issue with dragging 2d points
- fatal error C1083: Cannot open include file: 'glut
- cubemap shadows for pointlights
- Using OpenGL in a browser plug-in
- offscreen rendering of single frame
- Mixing 2D and 3D problem
- GL_INVALID_OPERATION on glGetTexImage
- 'main' cannot be overloaded
- convert *.ase file to *.pas
- vertex visibility
- Continuous Rotation
- Matrix Inverse & Broken Vertex Shader
- Question about VAO and GL 3.2 core
- Rotation and Translation in openGL
- need some help with mouse event/callbacks
- OpenGL lighting problem
- Rendering jitter
- GLUI always give errors!!!
- Different frame results
- Put Camera at Moving's Object's Position
- 2D text + deth testing
- Display triangular mesh
- Open GL library change?
- texture coordinates reading from .*obj file
- Moving a light when changing the viewpoint
- Proper headers for C++/OOP OpenGL
- CopyBufferSubData
- Where is the Scene in terms of the z-coordinate?
- Orange Book Rant
- Scaling & offsetting textures
- How is gl_FragCoord calculated. ?
- Restricting Camera movements within View Volume?
- Drawing a circle
- gluOrtho2D and glViewport
- How to Rotate 3D Object
- Unidentified problem... Help please
- yet another trajectory problem
- Optimal way of drawing shapes, some questions
- How to mak cursor position visibl in opengl screen
- problem in using glcolorpointer in vertexarray
- Anisotropic extension, why not in core?
- Querying size of stencil buffer in Core 3.x
- draw square with 2 vertices given possible?
- how to draw wireframe polygon
- Problem cleaning stencil buffer
- Can't get blending to work correctly
- Trying to create a glu Cylinder
- texture coordinates
- How to Draw a 3D house
- [SOLVED] using GL_DECAL
- Sort of SkyDome(but not really) with OpenGL
- OpenGL view matrix problem
- BASIC app, but white lines show up blue?
- Best way to make an GUI or HUD overlay?
- Simple Lighting Problem
- Segmentation Fault Opengl used within a Class
- transforming viewport
- Textures and framebuffers
- Easy depth sorting, almost, maybe?
- Simple square issue
- Render the alpha channel as non-black
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