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  1. gluunproject
  2. Accumulating rotations
  3. Vector plots and contour lines..????
  4. problem with reading zBuffer on ATI
  5. why is that quadObj is static inside glut source?
  6. GLIM Version 0.3 released.
  7. 3D Maze
  8. Local Axis Orientation Position & Rotation
  9. partial cylinder question
  10. glDrawElements with Vertices, Normals, UVTexCoords
  11. Ways to render without pBuffer and FBO
  12. reads a set of vertices from a file
  13. display the current time
  14. Lighting of point data
  15. Applying Texture To Cone Shape
  16. GLUT - OpenGL 3.1 Context - How?
  17. Performance on state change
  18. 2d opengl line not the same size after mirroring
  19. gluOrtho2D and OpenGL 3.1 newbie problem
  20. change the line color frequently
  21. Randomizing Colors
  22. project/unproject with glOrtho vs perspective.
  23. Weird bug in Windows
  24. Bounding Box Help
  25. OpenGL 3.1 texture coords - newbie problem[SOLVED]
  26. how to decompress jpeg image by libjpeg-library
  27. Isometric Projection
  28. Textures not working
  29. windowSize
  30. hardware question
  31. Map a texture on the inner side of the sphere
  32. double precision (glDouble) useful at all or not?
  33. depth buffer linear or something else
  34. glBindFragDataLocation segmentation fault
  35. Drawing multiple circles in a loop
  36. glScissors corrupts other part of the window
  37. Problem with normals of inclined quads
  38. Create clipmaps
  39. Cylinder out of axis
  40. Stupid Noobie Question
  41. textures in orthoview
  42. having trouble with simple program
  43. Textures not working
  44. Me and lights dont get along
  45. wglCreateContextAttribsARB INVALID_OPERATION
  46. nvm
  47. Printing text
  48. when the scene doesn't fit the frustum
  49. Render to FBO
  50. Help understanding the code
  51. Moving text around the circle
  52. Selection / Picking in OpenGL 3.2
  53. negative texture coords in wavefront obj format
  54. Stencil buffer question. Need urgent help, please
  55. Drawing dynamic boxes not working correctly
  56. Simple collision detection problem
  57. Newbie rotate Question
  58. picking needed?
  59. Which OpenGL version to use
  60. Animated kaleidoscopes: Do I have the right idea?
  61. polygon anti-aliasing
  62. Vertex Buffer
  63. Timers - time.h or GLUT timerfunc? GLUT or SDL..?
  64. Multi-viewpoint rendering for readback of same obj
  65. Problem with glDrawElements() via VBOs
  66. Question about glTexSubImage2D
  67. VBO's and color
  68. Completely disable filtering
  69. How to write own GluUnProject()
  70. Number of bits for the Stencil buffer
  71. can't select objects at all!...
  72. Vertex information
  73. Copy texture pixels to another texture.
  74. OpenGL 1.0 to OpenGL 3.2 Core migration
  75. Performance on rendering
  76. picking and mouse motion
  77. glVertexAttrib() problem
  78. bend object
  79. my "glMapBuffer" does not return pointer?
  80. 16 bits per pixel grey scale.
  81. from where i can download opengl3.2
  82. drawing a stroke
  83. Point in frustum in Ortho projection mode
  84. OpenGL core and 2d graphics (sprites)
  85. VBO Tutorial ready for review!
  86. camera rotation
  87. Multiple glClipPlane to create object
  88. creating a color palette
  89. multiple views Flicker
  90. Are add-ons possible affecting all programs?
  91. glColor4d ignores alpha
  92. draw order
  93. glViewport
  94. Cylinder arrangements
  95. How to scale rotating images
  96. Texturing a cylinder
  97. Linking polygons and off-screen rendering
  98. glEvalCoord2f
  99. 3D models, math behind
  100. 3DS Loader
  101. Intersecting a 3D segment with perspective frustum
  102. texturing a sphere
  103. Problems with restricting input to external window
  104. GL_LIGHTING
  105. Model Format for GL3
  106. Display list used in more than one control...
  107. passing parameters in VC++
  108. Moving a circle across
  109. Pixel-Texel alignment with perspective projection
  110. Moving Light
  111. 2D paint program (large canvas)
  112. cap clipped complex geometry
  113. Help with loading image
  114. Lighting problems
  115. Load and display an Image on a specific place
  116. How to get the frame image...
  117. Vertex-Color & Lighting?
  118. Anyone here have an Radeon 5k series card?
  119. How to load image with color index array
  120. glGetFloatv(GL_CURRENT_COLOR, color) doesn't work
  121. Can't figure out why this is crashing
  122. OpenGL Capability to Create Bitmap Buffer in 2D
  123. What do I need to use OpenGL?
  124. Where is the OpenGL code?
  125. Local Axis of an object with a rotationMatrix
  126. how big can you set glViewport()?
  127. Texture filter mode - when apply ?
  128. How to generate stereo manually
  129. 2D Drawing using GL_POINTS
  130. Odd light "popping"
  131. Rendering quality of graphics primitives
  132. glColor()...
  133. Something simple in OpenGL
  134. Picking (again): Strange Hits
  135. Render object into given digital image
  136. Trying to draw solids, faces not appearing correct
  137. Having trouble with MS Visual Studio 2010
  138. OpenGL 3.2 setup
  139. Trouble changing the cam position, using gluLookAt
  140. PPM file: I have no color and a skewed image
  141. link to working c++ code with shader texturing?
  142. Problem with lightening
  143. Frame buffer object renders wrong to texture
  144. maya plugin using openGL depth not working
  145. View diection / surface normal
  146. Lighting problems (smooth shading)
  147. Question about glGenTextures / GLActiveTexture...
  148. Faded reflection...
  149. Qt and OpenGl
  150. GL_SHADING_LANGUAGE_VERSION error!
  151. crash on glBindFragDataLocation
  152. how to keep textures in video card's memory?
  153. does nvidia's CG work with non-nvidia cards?
  154. stereo output on two DVI outputs
  155. textures disappear when executable moved
  156. convert data points to graph coordinates
  157. what's wrong with this FBO generation
  158. Heightmapped Terrain
  159. Lighting effect on unit sphere
  160. How to draw circle ?
  161. GLUT function for detecting when key is held down
  162. how to draw Multiple Circles..??
  163. OpenGL SuperBible won't compile
  164. Picking is not working properly!
  165. Picking problem
  166. glGenVertexArrays Access violation Error
  167. Flying - Rotating/Translating?
  168. gluLookAt unwanted rotation\spining
  169. GLSL vertex attributes - need some help please.
  170. Exporting OpenGL Text as an OBJ File
  171. [Newbie] Visual Keyboard
  172. why texture linear filtering doesnt work in 3.1?
  173. GL_FLAT/GL_SMOOTH, switching front and back issue
  174. Smooth lines with width = 0.5
  175. Selecting solids and faces of solids in the screen
  176. Translation relative to rotation
  177. Geometric PartView
  178. Shader problem:normal and negative scaling
  179. SwapBuffers no longer non-busy-waits for v-sync?
  180. Trouble Rendering Texture to FBO
  181. zFar clipping issue
  182. Depth problem on rotate (or always?)
  183. Text Rendering Problem
  184. moving/changing object (when it shouldn't)
  185. Enabling multisampling in a GLUT application
  186. some fomula problem
  187. Virtual Memory and VBO
  188. Cannot open file 'LIBC.lib'
  189. GL_TEXTURE_RECTANGLE_ARB + glTexSubImage2D = ?
  190. Hi guys + newbie issue with dragging 2d points
  191. fatal error C1083: Cannot open include file: 'glut
  192. cubemap shadows for pointlights
  193. Using OpenGL in a browser plug-in
  194. offscreen rendering of single frame
  195. Mixing 2D and 3D problem
  196. GL_INVALID_OPERATION on glGetTexImage
  197. 'main' cannot be overloaded
  198. convert *.ase file to *.pas
  199. vertex visibility
  200. Continuous Rotation
  201. Matrix Inverse & Broken Vertex Shader
  202. Question about VAO and GL 3.2 core
  203. Rotation and Translation in openGL
  204. need some help with mouse event/callbacks
  205. OpenGL lighting problem
  206. Rendering jitter
  207. GLUI always give errors!!!
  208. Different frame results
  209. Put Camera at Moving's Object's Position
  210. 2D text + deth testing
  211. Display triangular mesh
  212. Open GL library change?
  213. texture coordinates reading from .*obj file
  214. Moving a light when changing the viewpoint
  215. Proper headers for C++/OOP OpenGL
  216. CopyBufferSubData
  217. Where is the Scene in terms of the z-coordinate?
  218. Orange Book Rant
  219. Scaling & offsetting textures
  220. How is gl_FragCoord calculated. ?
  221. Restricting Camera movements within View Volume?
  222. Drawing a circle
  223. gluOrtho2D and glViewport
  224. How to Rotate 3D Object
  225. Unidentified problem... Help please
  226. yet another trajectory problem
  227. Optimal way of drawing shapes, some questions
  228. How to mak cursor position visibl in opengl screen
  229. problem in using glcolorpointer in vertexarray
  230. Anisotropic extension, why not in core?
  231. Querying size of stencil buffer in Core 3.x
  232. draw square with 2 vertices given possible?
  233. how to draw wireframe polygon
  234. Problem cleaning stencil buffer
  235. Can't get blending to work correctly
  236. Trying to create a glu Cylinder
  237. texture coordinates
  238. How to Draw a 3D house
  239. [SOLVED] using GL_DECAL
  240. Sort of SkyDome(but not really) with OpenGL
  241. OpenGL view matrix problem
  242. BASIC app, but white lines show up blue?
  243. Best way to make an GUI or HUD overlay?
  244. Simple Lighting Problem
  245. Segmentation Fault Opengl used within a Class
  246. transforming viewport
  247. Textures and framebuffers
  248. Easy depth sorting, almost, maybe?
  249. Simple square issue
  250. Render the alpha channel as non-black