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  1. Ray Casting..
  2. GLSL and deprecated fixed functionality functions
  3. subdividing octree
  4. Latest OpenGL .dll and .lib files - where?
  5. Alpha blending? 32 bit .tiff? Photoshop? WTF
  6. Vertex / Fragment Shader Out Variables
  7. GL 3.2 and pre GL 3.2 code base
  8. glArrayElement is chucking access violation at me.
  9. Problem with pop-up menu
  10. quadtree problem
  11. Cleanest way to start OpenGL 3.2 programming ?
  12. Lighting without Normals
  13. Zoom to fit screen
  14. Polygon tesselation and openGL 3.2 deprecation.
  15. Rotate orthographic projection scene
  16. Stretching textures?
  17. invert drawing pixels?
  18. Out of memory, though still memory left
  19. Fun with screen captures
  20. GLSL Shader File Extensions
  21. Unknown Character "0xf"
  22. vertex array and texture : no texture displayed
  23. GLES Performance under windows
  24. Cannot get SOIL to work
  25. Shapes not showing depth
  26. glPushAttrib ?
  27. How to get OpenGL geometry as a image?
  28. Simple Texture Mapping
  29. 3d rotate in 2d ortho view h.u.d., hmmm?
  30. Bitmap Transparency?
  31. Rendering image files
  32. GLUT in Linux, do I need to add anything?
  33. Animation within one call to the Display function?
  34. perspective projection & texture problem
  35. Restarting opengl atributes
  36. Correct lighting of second texture
  37. Frame Buffer Objects slow and inconsistent
  38. So far from world origin
  39. How to get SwapBuffers to wait for vsync?
  40. a line from surface of the cylinder to spheres
  41. Animating OBJ objects
  42. OpenGL performance - demystified
  43. Antialiasing in Deferred shading
  44. Superbible 4th edition Sample Issues
  45. doubt regarding FBO!!!
  46. way to give certain colors alpha value in textures
  47. Trying to understand where EGL fits in the stack
  48. Selection and Picking for VBO objects
  49. Bones + General
  50. ortho2d + glTranslatef == ... no translation?
  51. Struggling with GPGPU
  52. per pixel lighting
  53. surface and point
  54. Strange multiplication in GLSL and glColor3f
  55. Video Card Memory Management
  56. Blending mode
  57. Display 3D-Object
  58. 2D grid problem
  59. OpenGL colourspace conversion issue
  60. Rotation and Translation Problems
  61. Tiled Map
  62. glGenList quick question
  63. using glutKeyboardFunc
  64. Creating a wheel in OpenGL
  65. Need help detecting collision
  66. 3D object draw/hidden surfaces .....
  67. Point Sprite Rotation
  68. More GPGPU Woes
  69. How to control cube rotation using Keyboard keys
  70. glOrtho use?
  71. old skool pixels blur
  72. OpenGL Colourspace Issue: The Shader Strikes Back
  73. How to draw HUD with glOrtho?
  74. Problem with Vertex Buffer Objects
  75. unit testing
  76. Missing function?
  77. vertex coordinates
  78. Cube Map without using OpenGL's Cube Mapping
  79. star3map open source iPhone/Mac app
  80. zNear clipping problem
  81. How do I use multiple textures properly?
  82. NURBS continuity - howto achieve using Math/opengl
  83. RS232c and OpenGL in same program
  84. intesection test in 3D space.
  85. Invisible wall that covers other 3D geometry
  86. different behavior during the resizing of window
  87. problems rendering at distances far from origin
  88. Ray intersect surface
  89. Converting a vector image into vertex array?
  90. For loops and other general issues.
  91. How to increase size of an Image
  92. Point distance attenuation problem?
  93. gluUnProj
  94. VBO advice - GPU terrain rendering
  95. Fast rendering of 2D scanlines
  96. Trying to figure our glOrtho
  97. Rendering 2D over 3D
  98. Fragment Out Variable Not Binding
  99. Weird Waves
  100. Become a Successful Indie Game Developer
  101. The negative side of the Z axis appears darker
  102. blur technique???
  103. Rendering PPM file - distorted image
  104. A problem with reflections.
  105. Textures
  106. Foreground/Background
  107. Fixed image when panning
  108. How to calculate palette matrix from Colladamatrix
  109. Having trouble getting started.
  110. object selection problem - please help
  111. Simulating a "falling chopstick" with glRotate()
  112. Cube Mapping Using OpenGL
  113. rendering problems
  114. hi guys... new openGL user here...
  115. leak issue on some cards only
  116. save current window drawing before clear?
  117. glDrawElements and multidimensional array
  118. Android OpenGL Texture Scaling Problem
  119. material problem when using displaylist
  120. GL file is not being found? Unresolved External Sy
  121. Loading 3ds model with texture
  122. GL_POLYGON_SMOOTH, is it that bad?
  123. Image Background
  124. 3DS Model & normals
  125. Linker issues
  126. Modulating with modified texture
  127. How to antialias 2D polygons
  128. texture black border when changing scale
  129. glMultiDrawElements dll
  130. Slow performance with loaded model (C++)
  131. trianglestrip creation
  132. question about normals and shading
  133. Double vs Float vs Int for drawing
  134. Picking problem
  135. Draw hole in texture
  136. function to drive a turn
  137. Transparency
  138. how to model 3D geometry shapes in openGL
  139. What is store in depth texture ?
  140. glGenBuffers segfault
  141. Coming back to OpenGL finally after a long hiatus
  142. NURBS surface not displayed properly inside lists
  143. stablity of window screen
  144. Opening folders inside an OpenGL application
  145. Display Counter
  146. Fit texture to window
  147. How to do Content browsing on the objects
  148. keyboard hit
  149. Help in making polygon sharing a common edge
  150. Can't get GLEW to work.
  151. Textures + PBOs - a few questions
  152. Need help with ModelView matrix
  153. Reading a ppm file
  154. gluUnProject problem with rotation
  155. I need a rotating and translating program
  156. Associate a object to the mouse cursor
  157. How do I color / texture a 3d object dynamically ?
  158. Take a look at where there is wrong, thank you
  159. GL_TRIANGLE_FAN versus GL_QUADS performance
  160. default glOrtho()
  161. rendering multiple objects in one pass
  162. needed - openGL flight simulator
  163. How to rotate drawings?
  164. VBOs and Display Lists?
  165. how to make a hole in quad?
  166. installing opengl
  167. Transform Feedback
  168. Replacing textures...
  169. Detect if 'inside' a glBegin (and what mode)?
  170. Need Help With Picking!
  171. Raw File Loader
  172. Manual matrices
  173. OpenGL intellisense/ syntax
  174. Printing points and edges on a grid.
  175. glEnable (GL_BLEND) problem with mipmap
  176. texture un-paste
  177. Video player with libVLC and glDrawPixels flipped
  178. "Eavesdrop" on vertex shader output
  179. Rendering browser output straight to opengl
  180. Clicking Objects in the gamewindow
  181. OpenGL: Matrix Stack Manipulation
  182. Noobie Question: Depth buffer setup
  183. 2D Animation problem
  184. maximum limit of using buffer object
  185. Light range
  186. checking extensions that your video card supports
  187. When is the glFrustum applied to a polygon
  188. Its been 10 years, what's a shader ?
  189. Simple texture wrapping question
  190. Diffrent backgrounds for viewport
  191. Some advise on bitmap/font
  192. glReadPixels();
  193. glTexImage with integer creates INVALID OPERATION
  194. GLSL - Why is gl_Vertex a vec4?
  195. Creating a sphere by hand
  196. Doubts about VBO
  197. Tiled Minimap
  198. VBO / VAO
  199. Multitexuring questions
  200. unable to create direct context rendering
  201. undefined reference to `gluOrtho2D'
  202. Delaunay Triangulation on OpenGL
  203. Depthmap: skip transparent pixels
  204. Debugging glDrawElements any tips?
  205. lib of matrices and vectors
  206. not for beginner..pls need maxh's help
  207. A ? about header declarations
  208. local camera coordinate system - help
  209. Not recognizing Keyboard or Mouse interrupts
  210. Pixel perfect texture mapping problem. Nvidia vs A
  211. Question about blending
  212. Environment Mapping, updating texture coordinates
  213. animating texture maps
  214. How to place 3D text on the window
  215. bad texture quality on a sphere's outside, inside
  216. Getting User Input
  217. glGenFramebuffersEX SIGSEGV
  218. OpenGL plug-in causing white regions in host app
  219. Storing normals for a non-smoothed sphere
  220. How to set up proper perspective?
  221. Is the following function call valid?
  222. problem moving objects using glTranslatef()
  223. Get screen coordinates of a transformed point
  224. OpenGL texture/mipmapping question
  225. glutdisplayfunc() parameters or window reference
  226. Using a PBO to create a binary mask representing
  227. bounding box , how?
  228. rotating spotlight
  229. study techniques?
  230. Vertex buffer object, first attempt. Blank screen!
  231. Display List memory occupation
  232. Some questions about matrices
  233. How does lighting work?
  234. generate vertex index list for concave polyhedra
  235. Save Current Frame in 32bit-Bitmap -> How?
  236. Make object follow cursor
  237. How to know if multisampling is working?
  238. glOrtho problem
  239. Draw multiple objects? Save parameters?
  240. Harware accleration
  241. Simple vertex shader - weird behavior
  242. Array of shapes
  243. opengl 3.x questions
  244. Normals and VBO
  245. translate to boarder
  246. glVertex3f not drawing
  247. Simple Rotation Problem
  248. Post linking vertex attribute binding not stored
  249. Billiards game centre cue on ball
  250. Basic texturing problem