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  1. Is it possible to use sync objects in openGL 2.1?
  2. I want to draw a line over a picture image
  3. How to set up light?
  4. Transparency problem
  5. Use of Framebuffers for HDR
  6. Transferring textures to GLUT Game Mode?
  7. Triangles or strips? Vertex array/VBO
  8. VBO/VertexArrays: The UV coords have to be unique?
  9. open gl help student
  10. Fragment shader - checkerboard?
  11. some questions about bump mapping
  12. some matters on glShadeModel(GL_SMOOTH);
  13. MacOSX/Cocoa Terrain on Xcode
  14. Color Array bound to Vertexs instead of Elements?
  15. Using PBO to write binary mask of rendered object
  16. library to load a video as a texture
  17. Can't get glDrawElements to draw what I want it to
  18. opengl rotation issue
  19. Bind Buffer best practice?
  20. problem with gluTessBeginPolygon
  21. How does OpenGL perform its rendering?
  22. How could I put a visual marker to show lights?
  23. TexCoord
  24. bitmap animations
  25. texture mapping
  26. Need help with drawing a line
  27. converting from ortho to perspective view
  28. To ARB or not to ARB
  29. How to learn OpenGL
  30. [Pls Help] Texture video from camera input, add...
  31. polygon storage class best practices?
  32. Texturing on triangles issue
  33. skeleton animation
  34. GLUT unicode keyboard input?
  35. [OpenGL ES 2.0] Point Lighting gone haywire
  36. Using alpha from another texture?
  37. Texture parameters, can be specified only once?
  38. Vertex Arrays and Lighting
  39. KeyBorad interaction!
  40. Specular Light Problem
  41. glFrustum Frustrations
  42. Can't access java drawable object outside of 4 fns
  43. floating point color buffer is not initialized
  44. GL_*****_SHADER vs GL_*****_SHADER_ARB?
  45. Slightly more C++ oriented but...
  46. batching draw calls
  47. hi
  48. problem in mapping values from cuda kernel to VBO
  49. Per-pixel shading, but still artifacts
  50. Texturing in one pass
  51. Additive Blending in particles
  52. How to read a bitmap file?
  53. OpenGL 3.3 sample code
  54. Fragment shader: use gl_FragCoord.z to show depth
  55. Creating a depth texture to use in GLSL
  56. transform feedback opengl 3.2 ways
  57. Drawing objects on screen over everything else.
  58. Writing a pbm file from buffer
  59. need help with camera transformations
  60. glClearColor and glClear under glFrustum
  61. tiling getting error C3861
  62. A couple of extensions questions
  63. Change bg color for main window from subwindow
  64. Need some help transforming coordinate systems
  65. Strange glColorf alpha value, texture interaction
  66. what ti invoke in the "main"
  67. File formats (*.obj, etc) suitable for mobile?
  68. question about glPrioritizeTextures
  69. Best OpenGl book/ebook for c++ on Mac OSX (xcode)
  70. how to rotate a cube an efficent rotate ???!!!!!!
  71. Representing a grid and rotating around it
  72. Tiling multiple textures
  73. bicycle wheel movement
  74. VBO particles only rendering at 0,0
  75. CubeMap
  76. Clearing a part of the window
  77. Problem loading hdr image
  78. How to draw a cylinder
  79. Texture objects memory duplication
  80. Move an Polygon
  81. Ebook for open Gl needed
  82. opengl flickering image in labtop
  83. OpenGL Display "issues"
  84. screen coordinates to world coordinates
  85. Lighting problem on different computers
  86. Problem during Mesa installation
  87. Code to draw triangle won't work
  88. macro #define GLUT_DISABLE_ATEXIT_HACK
  89. [solved]Depth Buffer configuration
  90. Offscreen texture rendering to bitmap
  91. [GLSL]Transfer texture to fragment shader
  92. Drawing 2 quads with 2 different textures
  93. AntiAliasing
  94. OpenGL for non realistic photo rendering
  95. gluLookAt and glFrustum help ..
  96. gluPerspective and gluLookAt help..
  97. glDrawPixels for an image sequence
  98. two side lighting
  99. Rotation
  100. glEnable(GL_CULL_FACE) and glEnable(GL_DEPTH_TEST)
  101. char arrays..??
  102. request: Complete Game In OpenGL
  103. help plz
  104. [GLSL] 2 beginner's questions
  105. Can not find glaux.h
  106. 3.2 core & PushAttrib
  107. Multisample window isn't?
  108. Problem during compiling Mesa demos
  109. Projection Matrix
  110. How to diplay proportianal correct texture image?
  111. Inside of a cube (quad)
  112. glOrtho in display function not working
  113. Learning current OpenGL spec
  114. Arc ball rotation with viewing direction
  115. Loading Bitmaps
  116. rotating and transforming specific part of 3dmodel
  117. Book about shaders?
  118. anti aliasing techniques
  119. change texture color
  120. Linux/Windows
  121. RTT using FBO shows scene as if light was enabled
  122. pleas help,thanks!
  123. fill with color?
  124. displaying field values on a surface
  125. Multi-Texturing and .... normal texturing?
  126. glNormal3fv
  127. Simple mask - fill with colour?
  128. Texturing Images without an Alpha
  129. [SOLVED]VAOs and conditions/loops (if, for)
  130. PNG transparency
  131. serial port
  132. Opening a .GIF Image
  133. How to do these effects?
  134. GL_XOR
  135. Change polygon texture dependent on elevation
  136. Best drawing option ?
  137. Corrupted image when the mesh gets larger.
  138. light
  139. glDrawArrays triggers Access Violation
  140. Position text with glrasterpos
  141. Viewing volume
  142. How to ensure a vertex inside the window?
  143. how to move object at random direction
  144. How to get mouse coordinates of only polygon area
  145. Mouse XY to 3D XZ?
  146. opengl es help.
  147. Multisampling parameter ques.
  148. gltranslate and black screen
  149. select/pick object
  150. How to get data only inside polygon using opengl
  151. Vertex data in a texture
  152. [GLSL] Texture2D in fragment shader
  153. Very confused with transparent parts of texture?
  154. Fixed Function Multitexturing (Warcraft 3 like)
  155. crossplatform & extentions
  156. Move view or camera in 6 degrees of freedom
  157. Confused about blending !
  158. [Resolved] glNormal3f for a quarter cylinder
  159. Moving object along z axis
  160. masking in 3D?
  161. resizing my function
  162. Environment Cube Mapping
  163. using glVertex3{fd}{v} !
  164. moving objects with mouse in 3D
  165. 2D Stretch Image
  166. opengl with serial port
  167. OpenGL background gradient
  168. Alpha for 2D sprites
  169. new to 3.2, VBO problems
  170. Gradient background in shader
  171. how to get rid of GL_ARB_compatibility
  172. Floating point texture retrieval
  173. Using GLEE with Borland C++ Builder 6?
  174. Rotating an object with mouse *math*
  175. Cannot generate window to view fractal animation
  176. Calllists and variables?
  177. multiple texture vertices
  178. OpenGL own window system
  179. glBlendFunc() confusion
  180. Ok, please please could somone explain this?
  181. why wont this draw anything
  182. Is it possible to get the pixel color?
  183. Handling Multiple Windows
  184. Hilighting within a stack
  185. how to draw at right position?
  186. Write to Memory
  187. just checking, rotated objects and normals?
  188. keep the rendering on the window
  189. shadows? Best way and advise on "pauls projects"?
  190. Lighting objects more realistic?
  191. need help in glm
  192. map a glutSolidSphere?
  193. about rotate on Y axis!
  194. Alpha Buffer / Alpha Bits
  195. about pictures with alpha component!
  196. Object "size" vs render speed
  197. Database connectivity
  198. writing text in Opengl
  199. glutMainLoop
  200. mtl file to opengl
  201. Flickering model
  202. Camera & Quaternions
  203. Display List question
  204. draw list
  205. About pixel-space and object-space!
  206. About glUnProject!
  207. glDrawArrays() bug or incorrect use?
  208. A square does not display as a square
  209. disply list
  210. 2D mountain need help
  211. invert pixels in the framebuffer
  212. Creating a simple menu in OpenGL GLUT
  213. Misaligned/askew textures?
  214. CLIPPING OBJECTS
  215. Developing MS paint like application using OpenGL
  216. (GL3.2) glGenerateMipmap is super slow on HD4670
  217. wglCreateBufferRegionARB returns NULL on NVIDIA
  218. movement control!
  219. glReadPixels for writing large Jpeg (4096 x 4096)?
  220. Color issues when drawing to FBO attached texture
  221. Adjacent Cubes and text!
  222. Viewport resize and fit
  223. SImple Cube example ...
  224. User defined quad strip object
  225. Object disappears when trying to scale
  226. dragging a 2d object
  227. question related to buffer object..
  228. Make sphere move in a circle
  229. making a square move your mouse pointer
  230. draw fullscreen quad...
  231. drawing 3d triangle mesh
  232. 2d Tile Rendering Order
  233. Best IDE for begginers ..
  234. My OpenGL Odyssey, LayeredWindows & Alpha Blending
  235. Help with drawing a triangle in 3.2 GLSL 1.4
  236. need help to draw 3D square mesh
  237. Problem of Recurring function
  238. Terrain rendering
  239. glRotate
  240. Terrain multitexturing and lighting
  241. shaders, simple to well a bit more than simple :)
  242. Why are my gluDisks white?
  243. Who knew the super bible was so hard to use
  244. Creating icons
  245. How use Bitmap object for texture mapping
  246. Texture Object loaded with TexSubImage
  247. Efficient VBO usage or VBO merging!
  248. Pack glutCreateWindow() into frame w/buttons etc??
  249. Resize window but keep rendered pixels contant
  250. Gen Texture alternative?