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  1. en_Ange
  2. 3d model format ??
  3. Texture mapping
  4. A flight Simulator
  5. OpenGL with Windows
  6. VC++ newbie Q
  7. glBindTexture problem
  8. glbindtexture
  9. OpenGL for Windows-95
  10. debug(Release) message
  11. OpenGL used in a subsection of an MFC CDialog
  12. Texture Mapping Polys and Quads
  13. 3D Studio Max
  14. Win32 Windowing & GL performance
  15. Looking for OpenGL submarine model code
  16. Software Rendering
  17. starting trouble??
  18. Tessellation
  19. SetPixelFormat
  20. MultiTexturing and other 'extensions'
  21. Fullscreen?
  22. Texture tiling?
  23. Object Selection
  24. Calculating vertex normals.
  25. Unloading textures
  26. vsync
  27. Matrix explanations?
  28. MDOv1.2 ???
  29. Best way to make movie file (.mov, or .avi, ...) from the output of OpenGl program?
  30. Rotations
  31. cannot open file "glut32.lib"? Where can I get this?
  32. Tried to build the sphere example that came with the sdk and got errors
  33. OpenGL or DirectX?
  34. Flight Sim HUD (cont.)
  35. Docs in the docs?
  36. Why terrains?
  37. MFC & OpenGL
  38. Fullscreen & Enum/ChangeDisplaySettings source?
  39. Fog?
  40. Transperant Textures / Billboarding? (cont)
  41. glut and vc++6
  42. Volumetric Fog!?
  43. Pixel Description
  44. Need Skeleton code using OpenGL in a new dialog
  45. Normals ?
  46. loading bmp textures
  47. Clipping planes
  48. Selection/Feedback
  49. Texture Coordinates not in floating point
  50. Starting OpenGl in Borland C++ 5.0/C++Builder
  51. what library to use ?
  52. glReadPixels problems again
  53. simple engine
  54. Tesselatio problem on Windows NT
  55. Texture3d ?
  56. 3dfonts in Visual Basic
  57. glut vs. Win32 vs. MFC
  58. how do i turn on my pc?
  59. GLUT fullscreen cs. gamemode
  60. get back buffer DC
  61. different colors on either side of triangle
  62. Visual Basic 5 and Opengl
  63. Drawing a cylinder in opengl
  64. Procedural Texture Problem
  65. Gluttany is a sin ...
  66. Cosinus and Sinus, my whorst enemies
  67. a moving truck
  68. object selection and then rotation....
  69. 2D text in 3D
  70. gluLookAt and the modelview matrix.
  71. Geometric Objects
  72. how can i make surfaces transparent ?
  73. Fluffy 3D clouds
  74. averaging face normals
  75. newbie error (gluCylinder)
  76. access to Zbuffer
  77. sky box example
  78. OpenGL problems with Visual Studio 6.0 and 3DFX
  79. transforming planes
  80. Alpha blending problem
  81. How can I run OpenGL with Builder C++ ??
  82. Textures and Rendering to a Bitmap
  83. How can I put a BMP image in background???
  84. New OpenGL related site!!!
  85. Could anybody point me to a paper which covers the theory of OpenGL lighting?
  86. Material problems
  87. Getting OPenGL installed
  88. GLUT and OpenGL for Windows 98
  89. GLUT and OpenGL for Windows 98
  90. Voxel based rendering
  91. please explain the c/s of opengl
  92. reference pages
  93. Newbie OpenGL Problem
  94. picking and redraw question
  95. Auxilary Shapes: auxSolidParaboloid(), auxSolidEllipsoid(), auxSolidHyperboloid
  96. Lego !!
  97. Getting started on Unix
  98. Co-ordinates - Newbie
  99. Texturing in C
  100. How to detect 2 objects' collision?
  101. I can't get GL_SMOOTH to work
  102. MUI/PUI/GLUI - which?
  103. Retrieving Coordinates after rotations
  104. Manipulating light using class
  105. Please help me with some IO problems
  106. indirect light setting
  107. Glut for win95 and crtdll.dll - problem
  108. Rotation, translation & lights
  109. Textures problem
  110. Headers? Yes, but where
  111. 2D Effects with OpenGL
  112. where is a good mesh library for purchase??
  113. Regain control after glutMainLoop() ?
  114. specular light
  115. Texturing Objects build from Triangles
  116. Check my opengl game demo
  117. Aux functions where?
  118. darker while enter selection mode...
  119. passing Vertex +Face list to opengl?
  120. OpenGL performance note
  121. Overlays and 2D graphics using GL
  122. Flight Simulator
  123. begginer
  124. Identify sharp edges
  125. Depth Buffer and hardware problems
  126. MFC connection with OpenGL?
  127. Normals ?
  128. specular on texture
  129. Billboarding???
  130. Tiled-texture background
  131. how to calculate fps-stuff
  132. Vanishing spheres...
  133. How to turn off keyrepeat
  134. Shading
  135. Modelers
  136. Background...
  137. Sounds?
  138. How do I write something to the screen
  139. I wonder how, I wonder why...
  140. Getting 2D to 3D
  141. BMP Texture problems
  142. Collision Detection
  143. Saving the screen as a bitmap
  144. Fonts???
  145. tex coordinates
  146. Errors while Compiling in BC 5
  147. I seriously need help
  148. Another Mouse Coordinate Question
  149. Adding Chrome to a primmitive
  150. Achieving Metalic effect
  151. error compiling in VC6
  152. Special Effects
  153. Conflict between Polygon and Quadric drawings?
  154. gluPickMatrix
  155. Motif Look & Feel On Windows
  156. help with glut functions...
  157. screeshots
  158. How to obtain normals?
  159. create a 3D object on a mouse click
  160. Where can i find the OpenGL Red Book online?
  161. Tiled Height Field question?
  162. some help
  163. PERFORMANCE
  164. A problem with cubes...
  165. Problems with texture
  166. Get rid of console window with glut.
  167. Compiling with Borland 3.1
  168. Color-Index Mode @ WinNT
  169. can opengl run in 256 colors?
  170. 2D text in a 3D world
  171. Interpolation (Gouraud)
  172. 3d Fire effect
  173. open dxf file
  174. I'm a little beginner.. I need some help, please !
  175. Textures in OpenGL...
  176. Converting 3DS or DFX to OpenGL....
  177. intersecting triangles
  178. multithreading in graphics??
  179. How to make Shadows
  180. 3D Text with Tesselation
  181. opengl colors
  182. normals.?.?
  183. External Errors when compliing in VC6
  184. Help with Double Buffering
  185. which language?
  186. using points build surface
  187. big sphere, lil camera
  188. The ever slippery MultitextureARB extension
  189. Help needed with keyboard Func with multiple windows
  190. Torus Trouble - more normal problems
  191. Hardware Acceleration Detection
  192. Glut game mode
  193. rotation
  194. textures in display lists?
  195. New article: "OpenGL initialization in Windows"
  196. 8-bits textures
  197. calculating normals of quads
  198. 3d modeller explanation...
  199. glScissor
  200. Rotation
  201. Very New
  202. Perspective
  203. undefined reference to gl everything
  204. free viewing
  205. Glut and Key Mapping
  206. Visual C++ Design Question
  207. picking
  208. Modeling
  209. model view transformation
  210. textures?
  211. convert
  212. How to print the OpenGL graphics out?
  213. newbie: general overview wanted
  214. A question about GLUT...
  215. Arc fillet
  216. Importing objects
  217. help me!!!how can i do about stereo buffer?
  218. OpenGL Game for Beginners
  219. Help me rotate an airplane
  220. GL Rendering Context
  221. Rotations about an arbitrary axis
  222. texture memory
  223. BItmaps
  224. textures and surfaces
  225. Calculating light coordinates
  226. Rubber-band method drawing lines ??
  227. Will my OGL .exe run on other computers?
  228. Writing OpenGL images into a PostScript File
  229. Look at
  230. Display lists and textues... Something I should know?
  231. Drawing pixel per pixel
  232. New OpenGL Demo Pack For Beginners!!!!!!!!!
  233. Layers / Mapping
  234. Drawing a 3-D grid
  235. Lighting problem ...
  236. glTranslate problem
  237. GUI on macintosh
  238. Reading OBJ files in an OpenGL program
  239. Help! Error with 3dfx acceleration!
  240. Easy way to do sound?
  241. GLUT Problem
  242. Simple collision question?
  243. Filling Uneven Polygon
  244. Problems with LWO Files!
  245. translate?
  246. Delay???
  247. gluLookAt PROBLEM!
  248. glIsList(),glGenLists()...arg!
  249. How do you rotate an individual object and not the whole scene?
  250. Help! Why it's good to use triangles to display 3D models?