PDA

View Full Version : OpenGL: Advanced Coding



Pages : 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72

  1. OpenGL clarifications...
  2. SGIS_generate_mipmap and cubemaps
  3. Help!!! Detonator 10.5
  4. BSP tree help
  5. Question/Suggestion
  6. float vs. GLfloat
  7. super-sampling
  8. Can't glClear()!?!
  9. max multitexture units on geforce2
  10. Multitexturing with Vertex Arrays & Shaders (Quake III renderer)
  11. nvidia pbuffer example
  12. gluBuild2DMipmaps
  13. Bitmaps!!! please help!!
  14. Ext::VertArrays:: Multiple TriStrips instead of TriLists?
  15. buffers
  16. Generic lightmaps?
  17. Pixmap and OpenGL
  18. linking nvidia pbuffer's
  19. nVidia drivers and Anti-aliasing
  20. Can you verify this chunk address (3ds)?
  21. No glRotatef/Translatef within glBegin/End?
  22. How does OpenGl implement specular highlighting?
  23. Reflection using Environment Mappong
  24. Glut mouse Draw in C or C++
  25. OpenGL SDK from nvidia
  26. Forcing a redisplay
  27. Radeon's priority buffers
  28. 3DS format
  29. Computing inverse of model view matrix
  30. gluNurbsCurve & gluBeginTrim?
  31. Nvidia Driver information
  32. Increasing rendering speed
  33. Texture mapping issue
  34. Blood effect
  35. DooM3 lighting methodes
  36. Optimising using vertex arrays
  37. Cannot force a color with glPixelTransfer?
  38. Subtractive blending
  39. Geforce 2 supports vertex_program in hardware!?
  40. Blending projected textures on radeon card
  41. how to select an object
  42. Using live Video Feed for a texture in OpenGL
  43. Load & Save
  44. Quake3 Colision problems
  45. Shaking the screen
  46. Float vs. Double
  47. anybody using only GL_TRIANGLES?
  48. Is OpenGL bad?
  49. restoring vertex at each update ???
  50. window background
  51. Use BMP, PCX, TGA, JPEG for textures
  52. tesellation problem w/ Mesa
  53. how to reuse vertices?
  54. drawing 2d overlays and HUD's
  55. Is any part of the polygon in my view?
  56. Plotters
  57. Want to try my demo?
  58. throughput benchmark demo
  59. Vertex Program on Geforce2
  60. NVidia OpenGL SDK && Cube Environment Mapping
  61. Windows' fonts in OpenGL
  62. problem with lights
  63. A very simple performance question...
  64. PB Nvidia libGL.so
  65. ++++++OpenGL books online++++++
  66. OpenGL vs Direct3D
  67. Vertex Array does'nt work in release mode
  68. Preventing the GPU from being idle..
  69. Wireframe speed
  70. implementing mpeg
  71. depth buffer,,, why and how?
  72. depth buffer,,,,,,, why and how?
  73. Help!! gluNurbSurface problem! Help!!! Help!!
  74. Drawing color affected by texture color
  75. 3D Textures & Windows 2000
  76. intersection of structures
  77. Soft Shadows
  78. Weather effects -- rain&snow
  79. Interface Design
  80. GL & Windows & Fullscreen
  81. Using multi-texture, vertex array, and compression
  82. Tex coord gen on a grid. please help..
  83. gluProject gives diff values
  84. Tangents and binormals
  85. Transparency Coloring & Concave Forms
  86. check on the point within opengl bounds
  87. Accessing the color buffer
  88. opengl on different PCs
  89. drawing a grid - lines or texture?
  90. Shadow Capping
  91. GL_VERTEX_STATE_PROGRAM_NV
  92. Using HDC after SwapBuffers(HDC hdc)
  93. GLenum values
  94. 3D Studio Max 4 and vertex shaders
  95. 3D Modeling Software Frustrations!!!
  96. Maximum GeForces
  97. about NV??
  98. nVidia's performance FAQ
  99. OpenGL formats in different modes
  100. Matrix Math (here we go again)
  101. Final Fantasy Clone
  102. GL_SGIS_multitexture
  103. Can i draw to metafile from OpenGL?
  104. edges of blended textures visible
  105. How can I load a 3dsmax scene?
  106. Tomb Raider Water
  107. Not directly OGL related.
  108. Problem importing 3ds files
  109. of SwapBuffers() and glFlush()
  110. Restoring desktop resolution during alt+tab
  111. Vertex array speed relative to compiled DL
  112. S3TC
  113. Using multiple code
  114. Camera position
  115. Vertex re-use with vertex arrays
  116. Keeping track of states
  117. State changes, vertex arrays, and performance
  118. Vectors & Matrices (not really a question)
  119. of 16 and 32 bit textures
  120. fp bugs may screw GL rendereing?
  121. Making a 3D engine?
  122. register combiner registers
  123. OpenGL Error With glDrawElements
  124. change mouse pointer look to our own graphic.
  125. Fence_NV, glGets, and performance
  126. Multipass vs. Multitexturing
  127. Can fractal-generated geometry be accelerated by vertex programs?
  128. S3 TC
  129. Use hardware Acceleration GForce2Mx.
  130. Texture Download...
  131. Buffer trouble
  132. Bugs with lights.
  133. AGP memory
  134. depth buffer
  135. 16 bit textures
  136. Buing NVidia Cards? Which One?
  137. glOrtho problem
  138. include an animation of a 3DS file into the OpenGL code
  139. Urgent help needed on fixing object coordinates
  140. Depth buffer artefacts on Geforce 2 hardware
  141. Textures mirrored repeat
  142. pixel ownership and the backbuffer
  143. increasing the size of objects on the fly
  144. Rotating camera / scene
  145. Z-buffer transfering and clipping. there are many questions. ...?
  146. Pointers to Functions of a Class
  147. opening and saving images using intel jpg library
  148. Object Rotations
  149. Reading the Z buffer.
  150. the TRUE z-value, how can I compute it out?
  151. Problem with lightmaps
  152. Movies in OpenGL
  153. extrude and revolve
  154. Per-pixel lighting problem?
  155. RGB value of a Lightbulb........
  156. polygons formed by lines
  157. where is a problem
  158. Texture format for speed
  159. Rotation around him, but around the axis world
  160. about wglAllocateMemoryNV
  161. I'm gonna hold off on releasing my model library
  162. agp and video memory
  163. Screwed up textures
  164. ARB_texture_compression extension
  165. circular tubes (snakes)
  166. Extensions and texture sizes
  167. Number of texture object LOD
  168. Self Contained Win32 OpenGL Benchmarking
  169. Camera control with mouse
  170. Help on using 16-bit textures
  171. Texture Mapping theory needed
  172. Camera
  173. Portable render-to-texture?
  174. Problem in loading texture bitmap in OpenGL screen saver (win32) programming
  175. Radeon dynamic per-pixel lighting demo
  176. OK,what exactly are Pixel and Vertex shaders?
  177. Antiliazing
  178. color clambing
  179. GeForce 3 PixelPipeline
  180. EEK! 100fps->40fps!
  181. Secondary Colour Array Crash
  182. Text in OpenGL
  183. How to show Text on OpenGL window?
  184. More than one adapter under OpenGL
  185. The direction vector in directional lights.
  186. 1bit textures
  187. About XBox specs
  188. A bizar problem with directional light PLEASE HELP
  189. I need help ?in making a game in 2d
  190. Text in OpenGL
  191. Selec Buffer
  192. Loading a 3DS file
  193. 3d world creation
  194. Updating Mulitple Windows
  195. projecting a ray from mouse position
  196. gluscaleimage
  197. Getting Quad to fill viewport
  198. Engines & theory
  199. Projected Textures and Fog
  200. lighting and normals
  201. Depht
  202. From 3DS to OpenGL c++ source code
  203. another BSP question
  204. Multiple display lists?
  205. locking textures?
  206. Memory Leck On Win 2K
  207. Cross platform Real-time
  208. Need tutorial on making a 2d game like mariobros
  209. Dynamic Cube Mapping
  210. How to Get a OpenGL image from window?
  211. 3ds Morph Targets for GL renderer
  212. Degenerate Tri-Strips vs Tri-Lists Again
  213. opengl -mesa and MPI
  214. BSP Tree
  215. OpenGL 1.2 under Windows
  216. Transformations
  217. What we need is a FAQ
  218. COLOR-INDEX ... What does it mean?
  219. Movment limitationson a quad
  220. Using T&L
  221. display lists vs. vertex arrays - quickest???
  222. C-code for 2D Delaunay triangulation
  223. drawing outline of clipped shape
  224. PCI memory overflow on AGP
  225. Source code for partial cylinder.
  226. Outlines of glucylinder?
  227. Regarding Palette
  228. BSP & PVS
  229. Texture Matrix
  230. [OT] Image Based Rendering
  231. GL_LUMINANCE
  232. Link Call
  233. Lightwave LWO object format + Endomorphs
  234. Linear Algebra or Matrix Theory?
  235. nVidia drivers and the fact that I might be an idiot
  236. Game engine
  237. Problem with Cube Maping
  238. "Please Wait" screens
  239. Palette loading
  240. Our game project's site is now open.
  241. HELP!! 3D Math - How can i calc intersection of two line/ray?
  242. Windows 2000 Black Screen
  243. Object Rotations in space
  244. Shadow in racing game
  245. Cubic bezier curve picking
  246. Transparent objects?
  247. Swapbuffers() fails
  248. How an Ortho W-Friendly Projection Matrix must look???
  249. OpenGL in Winasm...
  250. extract RBG color value from texture