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  1. REGISTER_COMBINERS
  2. GL_ARB_multitexture decaling
  3. Applying a weighting to pixel values using projection texture mapping
  4. Sorta OT, but EnumDisplayDevices question...
  5. GetProcAddress
  6. Lighting in OpenGl....
  7. developing OpenGL mid level api
  8. vertex program and texture mem
  9. New ATI OpenGL extensions documented.
  10. Changing Alpha Values in memory?
  11. help - OpenGL SDK
  12. nurbs trouble
  13. Merging textures
  14. why quake?
  15. Make one spec. color appear as Transparent
  16. Flight sim type game
  17. [3TE]-Weapons section updated!
  18. 3ds loading
  19. Can you tellme more about glTexEnvf (...)?
  20. Forward Shadow Mapping
  21. glTexGen
  22. Fighting
  23. alpha values in smooth shading
  24. DirectX, help!!! How an Ortho W-Friendly Projection Matrix must look???
  25. Applying Single Texture over Quad Strip
  26. From 3DS to OpenGL.c++
  27. Lighting a dark hallway
  28. Benchmarks on CopySubTexImage vs RenderToTexture-
  29. I can't figure it out(dynamic lights/textured)
  30. Rippling the Stencil Buffer
  31. nothing happens......??
  32. Bumpmapping large scenes
  33. Colored Backround
  34. Is it possible to turn off matrix operations in OpenGL?
  35. Texture3D and compression
  36. Shadows Volumes & Convex areas
  37. Texture switching
  38. NV_vertex_program support
  39. Texture Matrix
  40. Animation
  41. Texture Mapping
  42. BSP tutorials
  43. Interpreting glGetError() results... drv differences?
  44. OpenGL in multi threaded application
  45. Combining lightmaps
  46. OGL extensions questions
  47. Page Flip
  48. ARGH!!!! Cube Envirnoment Mapping
  49. GLUT window movement callback?
  50. RGBA Images in OpenGL
  51. GLU
  52. NURBS
  53. Texture Update with multithreading
  54. Object_Linear and Eye_linear
  55. Problems with glDeleteTextures
  56. is there any way to say the screen from the OpenGl window to bitmap or other picture
  57. Fadeout on the whole frame
  58. Sacrilege, or a 2D engine
  59. Rendering Problem
  60. I need a very special Matrix/Cam transformation
  61. From 3DS to opengl (again)
  62. fast inverse kinematics
  63. glCopyTexSubImage2D and alpha values
  64. Applying textures on NURBS
  65. How to avoid unnecessary re-render?
  66. TGA loading...
  67. Wanted : Physic Engine
  68. 3d texturing
  69. UTmap file format
  70. GeForce3 - Why the bad results?
  71. Terrain + water
  72. What am I missing here?
  73. Rigid Body Dynamics is an amazing topic!
  74. Designing 3D Robots
  75. Volume slicing of a 3D object
  76. New job
  77. 3D-Texturing depends on hardware ???
  78. ATI Radeon &3D-texturing
  79. Volume for a closed mesh ??
  80. Maximum Intensity Projection(MIP)-3D Texture
  81. BSP tutorials needed
  82. 3d studio .ASE loader
  83. Vertex + Pixel Shaders on other cards than a Geforce\Radeon?
  84. Finding available memory
  85. what is the map format better for the carmageddon style game
  86. How expensive are several passes, when rendering?
  87. glBlendEquationEXT(GL_MAX_EXT)
  88. Specify texture order with CVA's
  89. Dot3 Bumpmapping
  90. Drawing a brush which represented by planes
  91. BSP Collision Detection
  92. Unreal .t3d texture coordinats
  93. wgl extensions
  94. Matrix trouble......
  95. Quake1 SOURCES
  96. Matrices in OpenGL.. (memory org.)
  97. Rotation issue in OpenGL Window
  98. TGA blending... GAHHHHH!!!!!
  99. Optimizing for FPS
  100. filling display lists
  101. Java Binding........
  102. separate blend functions
  103. How efficient do You use your texture units
  104. help with 2 things
  105. Finding text length
  106. Gourad Interpolation of Alpha channel ??!
  107. 1000% off-topic, but i need to know :)
  108. Object selection
  109. Shooting an enemy
  110. Near plane clipping
  111. Need help stopping and redrawing a object..
  112. Texture coordinates & Display Lists
  113. Memory Loss !!
  114. GL_DEPTH_TEST question
  115. OpenGL on Irix and Porting
  116. BRDF materials
  117. Matrix Math and 3D rotations
  118. GLU Tesselation callbacks
  119. Rotation within a rotation
  120. GL Extensions under Linux / Solaris
  121. Depth problems
  122. More explain needed for FAQ 9.070 issue
  123. OpenGL and POV Camera
  124. Mixing RGBA and Paletted Textures
  125. MS3D...
  126. Antialiased "fat" connected lines
  127. changing textures colors
  128. Banked Texture Management
  129. Looking for a good glFrustum tut.
  130. Aux buffers on current consumer hardware?
  131. gluNurbsSurface and Display Lists
  132. 3ds model library update and demo
  133. A quick question: Shaders
  134. PER PIXEL LIGHTING (WITH BUMPMAPPING)
  135. Calculating the camera -> pixel distance
  136. textures...
  137. fog / gluPerspective problems
  138. Reflections look bad!!!
  139. Attenuation / torch simulation
  140. Text blending
  141. fonts
  142. To get the XY Coord from the shadow of a 3D object
  143. CUBIC ENV MAPPING
  144. What is "Access Violation"?
  145. Bezier Patches
  146. possible bug with nv_evaluators
  147. glDrawElements suck for strips!! ;)
  148. Detecting Overflow in Accumulation Buffer
  149. ARB_IMAGING subset
  150. Dependent Texture Reads and Mipmaps
  151. Can't compile nvparse?
  152. Where can I learn about lighting models
  153. A challenge
  154. pbuffer performance question
  155. Seriously, is it worth it?
  156. Here's some sample code for 3ds file reading
  157. Stable OpenGL card for Development?
  158. Shooting an enemy
  159. Transformed and Lit Vertices
  160. gluNurbsSurface - Nvidia vs SGI ...
  161. Varying line widths
  162. download this whole disscucion board!
  163. Changing Depth Buffer while Rendering
  164. OpenGL and Poser4
  165. blackout from 32bit -> 16bit
  166. First real speed test
  167. Need Someone Else
  168. Retrieving Coordinates after rotations
  169. Retrieving Coordinates after rotations
  170. GL_NV_texture_rectangle extension...
  171. Lights Flickering.
  172. How to calculate thickness of an object?
  173. bmp loader for glut?
  174. Problems getting the size of a texture...
  175. Keyframe animations from *.ase
  176. GLUT & Preloading Images
  177. How does OpenGL store it's states?
  178. points and triangles
  179. GL_TEXTURE_RECTANGLE_NV problems
  180. Smooth running while fps goes up and down
  181. evaluators and texture mapping
  182. Lightmaps
  183. CHECK THIS OUT
  184. How can I find the light intensity on a surface?
  185. gluNurbsCurve
  186. Animated Sprites
  187. Blending problem
  188. float vs. double
  189. Volumetric Fog , ..... again
  190. Texture Wrapping
  191. Driver bug with GForce 2 GTS / w98 / IE5 ?
  192. Z-fighting
  193. OpenGL and Phigs
  194. GL_NV_fence extension missing?
  195. OpenGL Lighting: Dynamically Located Lights
  196. Read texture pixels
  197. MFC problem (not really OpenGl related... please help)
  198. *.x - files reading - please help!
  199. Bump mapping
  200. a question about fast backface culling
  201. Selection Buffer problem ... Please help
  202. Sphere mapping
  203. problems with nurbs
  204. How do you do this...(Screenshot link attached)
  205. 21.100 How can I perform light mapping?
  206. particles visible through my objects
  207. Generating env mapping tex coords
  208. Radiosity help
  209. PN_Triangles & NV_Evaluators
  210. List/strips disappear when rendering to BMP
  211. To buy, or not to buy.....that is the question
  212. Problems with GL/GLUT used with OO
  213. Gibmal Lock
  214. Bug win2000?
  215. Draw selection line on object
  216. CVA's and VAR in a huge terrain engine
  217. New Radeon EMBM demo
  218. How do I disable ALT + TAB in Win32?
  219. GL_ADD with glTexEnv() and texturing
  220. Geforce 3 woes.
  221. Rendering Bezier Surfaces
  222. Strange problem
  223. multitexturing blues
  224. benifits of glDrawRangeElementsEXT
  225. dancing man
  226. Polygon Offset for Special use
  227. Golden cube mapping?
  228. BSP docs
  229. Vertex arrays
  230. Compiled Vertex Arrays
  231. Bump mapping
  232. passing colors: using bytes vs. float
  233. Mixing Vertex Array Range & 'normal' vertex arrays
  234. GLUT OPENIL and kernel32.dll
  235. gluBuild2DMipmaps - when can "internal format" be used?
  236. Hardware Accelerated -VS- Software Rendering
  237. How to paint on textures?
  238. opengl graphing toolkit
  239. Radeon ATI_vertex_transform ?
  240. Points and ATI
  241. Detecting what you ‘shot’
  242. Converting handedness
  243. about "Game Programming Gems"
  244. ATIX_pn_triangles question for the ATI guys.
  245. Random fog ?
  246. Need TexGen tut's
  247. Strips vs. Meshs vs. Nurbs
  248. gluBuild1DMipmaps bug?
  249. client rect
  250. Speedig up OpenGL with Assembler...