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  1. using mouse cursor to draw lines
  2. Another physic problem : a dice falling on the ground.
  3. Converter from OpenGL metafile to GDI metafile
  4. Why it is so slowly?
  5. looking for tutorial
  6. paint program code
  7. Advanced OGL Programmer Needed
  8. Not related with OGL
  9. Sorting Vertex Array
  10. multi-texturing question
  11. vertex blending
  12. OpenGL 1.2 & glBlendColor
  13. how do i shut down the multitexture engine?
  14. Printing in OpenGL on CMYK printer
  15. Memory crunch with OpenGL
  16. ATI OpenGL capabilities?
  17. can't get Register Combiners working
  18. Vertex Array Range Issues
  19. Hud drawing
  20. Crashing problem with *cough* g450 dualhead
  21. How to compute a x,y,z pos, with a transformation matrix?
  22. Q: how to draw a disk (gluDisk) always facing the user?
  23. Hitman Codename 47 Game Editor
  24. Cel shading...
  25. U V Coords and Vertex Arrays
  26. 32 bit color mode problem
  27. skeletal animation and vertex skinning
  28. 2 millions of polygones
  29. GF3 Z-occlusion performance? (Sorry, not OpenGL releated)
  30. Glut can't it widen it's role
  31. programming in a large group
  32. Mipmapping with Texture Compression
  33. OpenGL and directx relationship
  34. complex bezier patch
  35. Compositing a camera matrix...
  36. How colors (primary and secondary) affect the pass
  37. Using OpenGL extensions in Visual Basic
  38. OpenGL game: float or double?
  39. could i be getting more?
  40. very important:can i move the camera in opengl?
  41. very important: how to make navigation in a 3_d object
  42. Collision between lines and triangles
  43. Depth Testing Problem
  44. Best Display Mode for Landscape?
  45. vertex array range invalid
  46. Intersection with cutting plane
  47. Volumetric Shadows and the Stencil Buffer!!!!!!!!!
  48. Algorithm for gluProject
  49. Compositing a camera matrix-Round 2
  50. Spider3D - my new website
  51. Volumetric Shadows..part 2
  52. Stipple pattern
  53. Problems with dynamic lighting
  54. HELP! Depth buffer setup for multiple passes
  55. 3D Studio Max
  56. Z-buffer precision
  57. Quaternion woes...
  58. Hardware occlusion culling
  59. Specular highlights and texturing.
  60. Using transformation matrices
  61. Map Storage For Worms-Like Game
  62. I'm stummped with: TRI_LOCAL_3DS
  63. lightmaps
  64. switching between fogs
  65. Detecting driver version
  66. test my ActiveX component
  67. Software rendering after a few destroy/create cycles
  68. Updating multiple GL view windows
  69. CSG
  70. gluScaleImage()
  71. Point Sprites
  72. view-frustum culling
  73. frame and depth bufer post mix
  74. Z-buffer precision with WS_POPUP
  75. 2-stage multitexturing with 2-colors?
  76. Large Scale Distances
  77. 3 Button mouse control rotating, pan and zooming
  78. IN DIRE NEED OF HELP!!!!
  79. Particle Systems
  80. Need help with register combiners
  81. Simple keyframed animations in files?
  82. 3D textures
  83. VAR pointer alignment
  84. Creatures from Unreal2 stolen from Jedi Knight ??
  85. Help:Blender -> OpenGL
  86. Making a camera or viewpoint?
  87. vertex array stride with VAR
  88. I NEED HELP! gluScaleImage
  89. Voxel tutorial using OpenGL??
  90. Voxel tutorial using OpenGL??
  91. Dot3 bump mapping on a GF2
  92. NV_vertex_array_range not working ..
  93. Terrain Tutorial
  94. Track point in world coordinates using ModelView Matrix
  95. GeForce 2 & 3D Texture
  96. TLBs
  97. animated character
  98. Are there any free (!) physic engine ?
  99. how do I texture on the inside of a sphere?
  100. Procedural Textures using splines for colour mapping
  101. how to use depth buffer to blend two meshes
  102. How can I render only in a part of a window ?
  103. Shadows
  104. Not gl related: directory browsing
  105. how to: double sided poly material
  106. Bitmap & Primitives together make lot of problem
  107. problems drawing with the mouse
  108. Modelling tool to OPENGL Application
  109. Using Texture Objects
  110. ActiveX control and pick problem
  111. HELP !! Terrain Level Detection
  112. Not directly ogl related: Visibility using trees.
  113. Endian issuses and rgb data
  114. Improving performance of 3d Racing Game (Clipping/LOD)
  115. Register Combiners and Fog
  116. Interpolating Rotation Keyframes
  117. Correctly use hardware OpenGL rendering
  118. Anyone working on a roam terrain engine in here?
  119. Matrix to Quaternion
  120. Continious Mouse Rotation (like Quake)
  121. 3D Texturemap Verdict
  122. Blending, alpha testing, clipping performance question...
  123. PS2 as an OpenGL development Platform...
  124. Problems to apply textures in OpenGL with ASE file !
  125. Major GL Terrain Problem - Help!
  126. 16bpp GeForce fails 32bpp ok
  127. two cameras per view
  128. Fast *Dynamic* Cubic Environment Map
  129. Fog and texture probs? Anyone feel like testing this?
  130. joining two points
  131. Blending of paint colours - Algorithm Required
  132. Shadow Mapping in OpenGL
  133. Stencil Buffer Problem
  134. Texture border
  135. Texture border (2nd try...)
  136. specular lighting
  137. Making a detail texture automatic
  138. Two textures on one face
  139. Win a GeForce3!
  140. off-topic: how to calculate lightmaps
  141. I need someone with MAX
  142. wglGetProcAddress crossplatform
  143. Performance numbers for various hardware combos
  144. Soft Shadows
  145. Points disappear when glScaling....
  146. OpenGL & NVidia extensions
  147. Blending paint again
  148. All Zoom
  149. animated meshes..how do YOU do it?
  150. Detail textures....
  151. Trimmed surface performance
  152. per-pixel lighting and translucence
  153. Accuracy problems with gluLookAt()?
  154. glu's generate mip map not good enough...
  155. Camera
  156. Create a image file (BMP, JPG) from a OpenGL view
  157. texture object naming
  158. AGP performance
  159. What PC buy for OpenGL development and gamming???
  160. Is glRotate faster?
  161. glColorTable on nVidia hardware (TNT2)
  162. bucket-based priority queues
  163. Vertex array and stride problem - help plz
  164. Bad Frame Rate Problem
  165. OpenGL extensions for use in final year project
  166. per pixel lighting and bumpmapping
  167. Radeon / GeForce performance question
  168. Arbitrarily positioned view planes
  169. Texture Repeat ?
  170. glCopyPixels Efficiency?
  171. projecting a vertex into camera space
  172. GL_ATIX_envmap_bumpmap question
  173. glDrawPixels???
  174. drawing trees recursively (and rotation)
  175. Use of glPixelZoom
  176. How can i texture a polygon with more then 4 edges ??
  177. Z-Buffer in OpenGL
  178. encoding directional lights with environment mapping
  179. how i can scale a image from a opengl view
  180. Performance question
  181. Vertex Array in GL
  182. Simplifying gluUnProject
  183. Matrix4x4 question
  184. AGP memory
  185. Display List problem
  186. CALL TO ANY PHYSICS GENIUSES!!!!
  187. Register Combiner Confusion
  188. Matrix scale decomposition
  189. open gl demo
  190. Vertex arrays or display list?
  191. how i can create a image from a opengl view
  192. 3D chart
  193. 3D Model file format
  194. Matrix Math
  195. Camera Posistion
  196. OBJ Format Question - Should be easy
  197. Quaternion orthogonalization?
  198. GL_EXT_compiled_vertex_arrays & LockArrays
  199. looking for feedback
  200. Texture Blending Capabilities
  201. vector alignment
  202. halo / lens flare
  203. triangle batch size and performance
  204. Reflections & off screen rendering
  205. Enhancing OpenGL Performance
  206. Motion Blur Help!
  207. I want to save a image (BMP, JPG, ...) from the OpenGL view
  208. Helicopter Sim
  209. Black Bar on right and bottom
  210. Max 3D export proggie needed.
  211. GF3 z-occlusion speculations
  212. Does anyone have or know where to find...
  213. Blending irregular shapes...
  214. glAlphaFunc
  215. Thank
  216. nv effects browser 2.0
  217. rotation at the specified pivot point
  218. Geometry performance FAQ
  219. Calculating frame rate
  220. Z-Buffer
  221. Slowdown on the 22nd glDrawElements
  222. Problems with wglCreateContext and wglMakeCurrent
  223. A bit of topic: cubemaps?
  224. GL_ATIX_ENVMAP_BUMPMAP
  225. multiple windows with MFC?
  226. Bad implementation!
  227. Red Book
  228. Water reflections
  229. windows resizing problem
  230. Win2K SP2 still ships OpenGL 1.1
  231. Cloth modeling
  232. Texture and a wall !
  233. ATI 128 execute problem
  234. GL_DOT_PRODUCT_TEXTURE_1D_NV texshader
  235. Norm of a Quaternion?
  236. wglUseFontOutlines Error
  237. 3D Graphics Cards
  238. I burned myself on my Riva TNT card!
  239. Math - Algebra - counterclockwise
  240. jpeg Textures
  241. source code of NV_ROTATE_DEMO
  242. DO YOU KNOW ? Movie in OpenGL
  243. Aligning a frustum view with an ortho view
  244. depth buffer values
  245. Direct3D must die
  246. Link to the driver
  247. geforce3 and cost
  248. strange MAX exporting problem...
  249. console system
  250. TexGen not working in multitexture mode?