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  1. i am looking for Optimisation !
  2. OpenGL programming as a profession
  3. Extensions IP status question ...
  4. EMBM on GeForce/Geforce2
  5. normals&texture
  6. I made a new demo(md2 viewer)
  7. Clipping plane
  8. alignment on a Geforce 3
  9. Binary Spatial-Partition Tree with STL?
  10. 3D sprites, textures sizes...
  11. glDepthMask(GL_FALSE) on Geforce2 GTS
  12. textures in displaylist
  13. problem with TNT2 and glu32.dll
  14. selection mode not working on my Linux Suse 7.0
  15. No VAR on GeForce2 MX PCI?? :(
  16. vector to anges ???
  17. Vertex Array Range....Why??
  18. HT&L
  19. Q: a math library?
  20. How to generate rainbow colors in OpenGl?
  21. New RadeON ocean demo ...
  22. Where defines GL_TEXTURE_CUBE_MAP_NV GL_TEXTURE_CUBE_MAP_POSITIVE_X_NV ?
  23. Sorry, off topic but... 12.40?!?!
  24. Terrain Shadow Maps ?
  25. GL_ARB_texture_env_crossbar & GL_ARB_texture_env_dot3
  26. Is re-use of display lists like this ok ?
  27. Polygon smooth mode
  28. multithreading in MFC OpenGL problem
  29. Inadequate documentation for PIXELFORMATDESCRIPTOR
  30. Rotations from matrix?
  31. glDrawElements: fast but not flexible?
  32. Opengl32.dll, Glu32.dll and Win95/NT4
  33. AGP memory allocation problem
  34. Normal per vertex or normal per face ??
  35. Conditional execution of display list
  36. drawing lines
  37. resetting the scene
  38. Fitting a lightmap correctly on a polygon
  39. Question about state changes
  40. per-pixel normalization with register_combiners!
  41. glDrawElements vs glDrawArrays
  42. Interleaved array question.
  43. landscape generation
  44. pbuffers+glCopyTexSubImage
  45. Intersection of lines in 3d space
  46. Consoles
  47. Matt, Cass... what's up with the rdev-rel site?
  48. glDepthRange()
  49. Model display and rotation
  50. Volumetric textures
  51. Some trouble with multitexture, alpha blend and lighting
  52. Interpolating Curve
  53. have OpenGL support lighting index table
  54. texture objects in multithreded program
  55. Projecting a point using gluProject...
  56. How to generate two viewports in one window and one for 3D the other for 2D?
  57. Some Problems with GldrawElements ...
  58. gluLookat , where to use it ?
  59. Link to OpenGL32.dll
  60. Creating a professional demo
  61. Image processing
  62. 101 Things to do in Vertex Shader :)
  63. question about texture shaders
  64. model animation; what is the best way?
  65. Spring simultation problem!!
  66. gouraud texturing
  67. glColorPointer & glDrawElements
  68. State sorting order
  69. Slow quad for gradient background
  70. Try my Winamp plugin
  71. 3D triangle interpolating
  72. Algorithm for UV Coords generation for grid
  73. how many?
  74. We're playing a guessing game...no?
  75. Sorting list of particles
  76. opengl drivers again...
  77. Rendering to texture
  78. .Net (Microsoft *DOT* Net) and OpenGL - Is it safe?
  79. Ideal OpenGl model loader
  80. memory allocators(not exactly ogl-related,sorry)
  81. GL_CLIP_VOLUME_CLIPPING_HINT_EXT bahavior on NVidia chips...
  82. Accessing the Colour Buffer
  83. Ok, WTF? (more of render to texture)
  84. Bézier patch (NURBS) culling
  85. hardware acceleration slower
  86. Texture borders problem with blending
  87. My model library is finally available...for free!
  88. TEXTURE OBJECTS
  89. Off Topic (sorry): Gymbal Lock
  90. 3D Explosions
  91. I want to save an image from an openGL View
  92. Did open gl support clustering ?
  93. 2D and graphics associated...
  94. Zooming Problem
  95. GL_MODULATE Vs GL_BLEND
  96. Hardware T & L - problem (VertexArrrayRange)
  97. Radial fog on Radeon?
  98. Combining realtime raytracing and hardware rendering
  99. Multitexturing - Problem solveable?
  100. Do you want to test my game?
  101. Why does GluLookAt is more slow than his own matrice
  102. Does Glut is too slow to make 3D engine with it?
  103. Do glvertex functions block until the painting is finished?
  104. Few questions...
  105. PixelStore
  106. TNT xor stencil buffer bug
  107. A questions regarding glDrawElements
  108. OpenGL with MFC Scrollview
  109. the TGA loading chronicles...grrr
  110. compiled vertex arrays
  111. Vertex array and glTexCoordPointer
  112. Sphere mapping
  113. strange problem(opengl+mfc)
  114. how can I display a splash screen bitmap while my game is loading?
  115. Heightfields and caves/overhangs
  116. Context switching speed question ?
  117. Texturing and System Load??
  118. Move the origin of the scene
  119. Lighting problem
  120. multitexturing and blending function
  121. Drawing a Sphere
  122. why are we all wasting our time...?
  123. ReadPixels
  124. Linux and Register Combiners
  125. Why does running on Vodoo Rush is to slow?
  126. Rotating a polygon into y=0 plane
  127. Software rendering with accumulation buffer
  128. Shaky ground
  129. linking fortran and c object
  130. Texture Object Contents
  131. What can various 3D cards do with OpenGL?
  132. cubic splines on triangles
  133. Programming Paradims for Games
  134. vertex program trouble
  135. what are the limits on texture size for opengl
  136. Once & Again: glDrawElements
  137. Billboarding around a specific vector ?
  138. Valid transformation matrix
  139. WOW, I think they are cheating...
  140. laser bolts
  141. WANTED: 3d Rotating Scatter Plot design lib for delphi or c++
  142. Thoughts about TRUFORM?
  143. What is the optimal way to store/submit your vertex data?
  144. Multitexturing with Vertex Arrays
  145. Realistic models in OpenGL
  146. Spider3D has a HOW-TO doc now!
  147. hello ! Question about Culling !
  148. ARB_texture_compression and gluBuild2DMipmaps
  149. latest version of my game
  150. Diagonal Streak in Texture Mapping a GL_QUAD
  151. Pendulm Physics Simulation
  152. The Best Method ?
  153. anybody know any radeon optimisations?
  154. Calculating UV coordinates for a Bezier Patch
  155. Fast fonts...
  156. My GeForce2MX gets stuck!!!
  157. glDrawElements and friends....
  158. Clipping (not clipping) in opengl
  159. Utilizing Graphics Card
  160. Effects Browser problem
  161. Rendering problem
  162. matrix stack
  163. Why i can't write the depth info into image file
  164. where can i find "Opengl programming for windows 95 and windows NT" electronic copy
  165. request for image morph reference
  166. GlDrawElements again ! and always :)
  167. Probs initilialising KyroII
  168. UDP Packet Communication Callback
  169. Which 3D Card to Buy?
  170. making triangle strips?
  171. Black Bar on right and bottom and double buffer
  172. simulating smoke...
  173. Shadows but not shadows ???
  174. How would you emulate OS X 's AQUA ?
  175. Non OpenGL - Where can I get skybox bmps for a space game
  176. Need some help on glfeedbackbuffer
  177. how to convert .ply binary data file to triangle strips and display
  178. Sphere mapping
  179. Mapping problem
  180. Vertex Rendering
  181. multiple GL windows
  182. ARB_vertex_blend
  183. OpenGL points alternatives
  184. CopyTexSub & FullScene AA (Quincux)
  185. Environment mapped ~180 FOV Projection Techniques
  186. (wgl/glX)AllocateMemoryNV
  187. shutting down multitex & combine_ext
  188. Ordering of lighting operations
  189. matrix decomposition !!!!
  190. Split Screen on any platform?
  191. How do I mesh a model properly?
  192. OpenGl crashes on ATI card
  193. How much video card memory takes a 256kb texture?
  194. Nurbs renderer speed question
  195. vertex_array_range_NV
  196. Threaded Texture Download Problem on NVidia
  197. ARB_Multitexture
  198. 12.41 drivers are available...
  199. lighting problem in my vertex program
  200. Download and test.. :)
  201. Drawing negative
  202. Texture compression problem on a GeForce2
  203. glDrawElements vs glDrawRangeElements
  204. combination outdoor - indoor
  205. OT: What would you do?
  206. ID map with shared vertices
  207. ARB_texture_compression rocks!
  208. Changing up vector used by OpenGL
  209. glEvalMesh2 and Vertex Shader - Should they work ?
  210. Nurbs and curved surfaces
  211. glTexImage2D question.
  212. texture mapping problem
  213. NV_vertex_program extension
  214. EMBM with 3d textures- ATIX
  215. Weird Texture Problem
  216. URGENT! Nv shader contest...
  217. WIN32 and Window-Resize
  218. How do I go about Texturing a Road
  219. Strange FPS problem
  220. vertex_array_range problems, again :)
  221. Spider 3D - demo source code released
  222. VAR and Linux
  223. sample code needed
  224. Radiosivity question
  225. Texture-On , Texture-Off
  226. Texture corruption - Detonator bug?
  227. lookup tables
  228. blending artifacts
  229. Writing for different graphics cards
  230. glTextCoordPointer with anything but GL_FLOAT
  231. GL_NV_vertex_program exposure w/ GF2
  232. Does the GeForce DDR accelerate fully general texture matrix setups ?
  233. volume fog and lights
  234. My order for optimal primitive sorting:
  235. How to Make a Simple Game Menu
  236. Video format and opengl windows
  237. FPS with OpenGL(NOT GLUT!!!!)
  238. Cube mapping disabling VAR...
  239. 3D Textures
  240. Texture mapping on face model
  241. Render in dialox box
  242. I can't get the depth
  243. eye vector
  244. Disabling Floating Point Exceptions
  245. PLEASE HELP ME GUYS WITH glDrawPixels
  246. Overlays
  247. How to implement Joystick Support
  248. GeForce3 display lists compilation slower ?
  249. Exact representation of images...
  250. Graphics Algorithms and technics