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  1. more than 8 lights
  2. No exactly opengl q, but related to per-pixel-lighting
  3. Weird scerrated triangle effect on my meshes
  4. glSelectBuffer
  5. A way to get the color value from a picure file
  6. Ray Casting Example??
  7. How many OpenGL contexts are safe?
  8. NVPARSE & NVASM & Register Combiners
  9. fog not working on geforce2 ?
  10. glDrawPixels y-flip and speed
  11. BSP vs Portals
  12. Range limited lighting
  13. Tset ou my Flight Simulator
  14. Q: how to match colors?
  15. OpenGL Error:: Invalid Operation
  16. simple TERRAIN?
  17. Spider3D is Free again
  18. Looking for basic 3D graphics knowledge
  19. Texture distorsion
  20. Multi-viewport...
  21. green lines with geforce256 - error
  22. Stereo view question (2)
  23. Pbuffers,GLX, linux, nVidia
  24. ATI 8500- useability
  25. Destination alpha test
  26. no far clipping in fullscreen mode.
  27. Terrain Engine Math Problem
  28. OGL to VRML
  29. Strange 'wireframe'effect through transparent areas, but only on Geforce3?
  30. Fake dynamic lights
  31. HAPPY??!!!!!!!!! NEW YEAR ALL!!! ;)))
  32. moving left & right glulookat
  33. 6 degress of freedom for flight sims
  34. How to get the Opengl X & Y points in a mouse click ? not screen X & Y points
  35. Fast shadow silhouette generation.
  36. Text Picking
  37. auto tex coordinate generation and vertex arrays?
  38. stroked fonts
  39. problems with RTCW amd XP
  40. picking help please
  41. How can I calculate a view that displays my entire model?
  42. strange behavior
  43. Geforce2 zbuffer depth
  44. BSP - Nathan Dobbs
  45. Fastest way to determin which side of a triangle
  46. faking standard opengl t&l with GL_NV_vertex_program
  47. glClearColor with Gradient
  48. API for Video Card Inforamtion
  49. OML EXTensions..
  50. TexGen for (symmetric) objects
  51. Can OpenGL render directly to a Bitmap in Win32?
  52. multitexturing
  53. conflict with Fog + Blending
  54. (real) viewing
  55. Stretching the stencil buffer
  56. AVI video textures, NeHe concept
  57. STL format
  58. Compiling 'texture arithmetic expressions'
  59. Phong shading
  60. Lighting
  61. Job offer
  62. how to reinitialize
  63. 1-bit rendering
  64. when multitexture everything gets much darker
  65. Three-pass rendering with fog
  66. which graphics board support wich extensions
  67. What's the Philosophy behind multiple glStencilFunc() parameters???
  68. WGL_ARB_render_texture
  69. seemingly nonsensical syntactical error, polymormphism maybe?? please help!
  70. Question
  71. glulookat replacement
  72. How can I link to the nvidia OpenGL drive in windows2000?
  73. Why is my Q3 Level Renderer slow!
  74. int, float VS. GLint, GLfloat
  75. Quad setup
  76. 2 textbook classess reference each other within their declarations, how to compile???
  77. ZDConverter
  78. Shader for car paint?
  79. Zooming and clipping
  80. Different color on each side of a polygon
  81. GL_COMBINE_EXT problems
  82. Linux fine, windows **** ?
  83. Chinese Characters display in OpenGl
  84. OpenGL RTS Game Engine Work in Progress
  85. Weird VAR observation
  86. OO based Bitmap loader
  87. Texture stages / Texture units ??
  88. compressed textures tutorial
  89. cube maps for nomalisation
  90. dudx
  91. Hmm all the transformation's passed to opengl
  92. Rotation equation
  93. poor triangle throughput
  94. Performance: CVAs or glInterleaved arrays
  95. What is the correct way to pan, zoom and rotate?
  96. VAR memory allocation
  97. nvidia opengl sdk function list
  98. wglAllocateMemoryNV problems
  99. Decaling with Stencil (Programming with OpenGL: Advanced Rendering )
  100. Blinking and depth buffer
  101. Register Combiners
  102. It's a big subject, and i need help (collision detection
  103. What are dependant texuture reads?
  104. How to get the OpenGL Co-Ordinates ?
  105. What's faster : 1 quad or 2 triangles ???
  106. Different capabilities - different boards confusion!
  107. interchange front and back of gluNurbsSurface
  108. SIGGraph '95 Conference proceedings FA
  109. Texture quality
  110. Lightning "Logic"
  111. Grabbing the content from one window and pasting it as a texture
  112. Lightmaps & shadows
  113. Flags effecting Transparency
  114. Lighting problem.
  115. Rotation
  116. Loading Maya or Softimage object ?
  117. Line widths
  118. Question about creating faces
  119. how to use light when with texture on the surface
  120. Graphic Engine Architecture
  121. animation questions
  122. Fog (visibility)
  123. division by zero when using vertex array
  124. Multi textures ...
  125. Designing a
  126. MSVC debugger & OGL
  127. NV_evaluators and two-sided lighting?
  128. Mesa3D Licensing
  129. GL_EXT_point_parameters
  130. locate-highlight
  131. Nurbs
  132. Yet another multithreading issue...
  133. z-fighting
  134. Kyro II Selection Buffer problems
  135. NVidia StereoE.exe
  136. A question about light
  137. Water colour using a cube map
  138. ATI TRUEFORM
  139. NV: Early Z-Reject vs Depth-Modify-Shader
  140. How to Draw Pixel with XOR OR AND...
  141. question for a programmer in a company
  142. GL_LINE_LOOP and glDrawArrays doesnt work!
  143. z-buffer and GeForce 2
  144. Re-render for One object changing?
  145. lamer alpha blending question
  146. Using nv_texture_shader as color table
  147. How to implement select-pick operation using VC++6.0?
  148. Splitting polygon in BSP
  149. Looking for example code of true water
  150. Z-Buffers on Radeon 8500
  151. Is GLUT Dead?
  152. Writing to AGP Memory using VAR
  153. Testing an OpenGL Driver
  154. Any other transforms req'd for tangent space?
  155. Missing export GDI32.DLL:GdiSwapBuffers
  156. about glGetIntegerv()
  157. where is this wrong?
  158. pick some points
  159. glTexSubImage2D fighting glCopyTexSubImage2D
  160. Multitexturing with GL_ADD
  161. GLU 1.3 ??
  162. OT: CLOD partitioning
  163. Tex combine problem
  164. Lighting computation problem
  165. Adding 2 vectors & normalizing result in RegCombiners using nvparse
  166. infrared vision
  167. problem with using of glCopyTexImage2D.
  168. Generating univeral UV coords
  169. Shadow Depth Buffers on Radeon 8500
  170. SGI patent scare
  171. Vodoo3 3000 and windowed hardware accelerated opengl
  172. Screen saver backbone?
  173. Hardware/Software rendering
  174. How to get displayed object's vertices in a Buffer ?
  175. Alpha correction
  176. Is not a common way of putting arrays on AGP o Videomemory?
  177. Correct Texturing
  178. Projective Texture problem
  179. SGIS_Shadow & Cube Maps = No 'R' Coordinate
  180. GLU_TESS_COMBINE
  181. MPEG movies with openGL
  182. picking with vertex arrays
  183. Need Expert (Contract) in Toronto
  184. glColorPointer PROBLEM!!
  185. Generating surfaces algorithmically
  186. How to draw a 3D object at a fixed screen location
  187. Handling camera position for full scene
  188. Portals in OpenGL
  189. nope
  190. NVIDIA DDS PhotoShop plugin: new filters
  191. CLAMP, CLAMP_TO_EDGE and CLAMP_TO_BORDER
  192. How to draw a image of OpenGL on a Dialog?
  193. glutTimerFunc()?
  194. Hi, anybody knows how to get the current Z-buffer?
  195. Where to find the microsoft OpenGL ICD DDK ?
  196. shadow volumes and portals.. anyone ?
  197. Color problem?
  198. Distance Point\Plane
  199. Top or bottom?
  200. color problem
  201. The best data structures for my application
  202. ATI FireGL2
  203. strange vertex program behaviour
  204. Sharing a single Rendering Context
  205. Shadows for point lights
  206. Tha Nagao filtering
  207. strange color
  208. Pixel RGB Transformation
  209. Sphere mapping for NPR outlining...
  210. How to draw a image?
  211. mpeg2dec for glTexSubImage2D
  212. Wierd things going on on different PC's...
  213. How to choose the texture which is not in rectangular form?
  214. WGL_ARB_render_texture, sharing contexts
  215. How do I rotate an object around the global axes instead of local?
  216. HLR and Shadows using BSP
  217. Cap stencil volumes - new technique ?
  218. Lighting and alpha blending
  219. Help needed
  220. Help!!! OpenGl and CreateDIBSection
  221. Questions on Stencil and Dissolve
  222. shaders
  223. Why it doesnt works?? - multiple height maps
  224. Windows Palette
  225. OpenGL 1.3 stuff - your opinion
  226. glDisable(GL_TEXTURE_2D) has no effect when using multiTexture ext's
  227. The innards of area coverage for anti-aliasing
  228. How to accelerate texture compression speed?
  229. Multiple Textures...
  230. Image Processing subset
  231. Fog bug.., yes or no ?
  232. AllocateMemoryNV always return null
  233. ARB_vertex_belnd
  234. algorithms for CSG
  235. crash by WGL_ARB_buffer_region in pBuffer in NVOGLNT
  236. Using own defined transformation matrices
  237. HELP:glHistogram does not work
  238. Collision, sphere moving down a slope?
  239. Clipping planes
  240. Help me please - height map loading
  241. Bad polys per second...
  242. Bad VAR/Fence performance?
  243. Tangent Space.
  244. mixing lightmaps ?
  245. drastic fps drop on highest detail mip w GF3.
  246. How do you convert ICO into BMP for texturemapping on a 3D object?
  247. Fastest way to cull bounded box in frustrum
  248. nVidia driver bug ??
  249. Texture mapping
  250. Finding area on a mesh