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  1. Implementing a shader parser/engine
  2. Texture Mapping
  3. View coords to world coords problem
  4. What are Register Combiners ???
  5. GL_VERTEX_ARRAY_NV and GL_VERTEX_ARRAY_NV2
  6. DXTC soft compression
  7. getting pixel value
  8. texture creation exception handling
  9. Display frame grabber acquisitions
  10. Dynamically allocated vertex arrays
  11. Making Noise - OT
  12. Getting the "projection angle" for a point on the screen
  13. Packed pixels
  14. Vp problem
  15. What the hell is Carmack's Reversed Unreversed Thing?
  16. .3ds animation in OpenGL ???
  17. Help me!
  18. Smoke
  19. clipping plane translation
  20. color leak on lightmap edges
  21. Quick question: why are simple vertex programs slower than fixed pipeline?
  22. Capping Shadow Volumes
  23. Very multipass rederning
  24. Should i use the depth-buffer?
  25. Strange GeForce2 MX200 64Mb OpenGL behavior
  26. GeForce4...
  27. Vertex arrays and colors
  28. Crashes on GF3
  29. Local rotation
  30. glDrawArrays: Voodoo2>20fps Geforce2<10fps. whhATT??!
  31. GeForce 256 Vs Geforce2 Mx
  32. Shadowmapping and PBuffers
  33. NURBS curve
  34. Depthmaps in textures
  35. Pick point on Nurbs surface
  36. matrix optimize
  37. OpenInventor issue?
  38. glCopyTexSubImage3D with GF3
  39. How to Draw Chinese Font on OpenGL Window
  40. How do I read the view frustum parameters?
  41. opengl32.dll
  42. multipass/multitexture blending
  43. overlapping polygons
  44. poring liquid effect
  45. how to draw a cylinder in specific position
  46. Headers/Lib for Opengl 1.3
  47. Do you know ...?
  48. Wolfman
  49. How to know if projection and modelview are changed?
  50. Color Pick full code post here please
  51. new NVIDIA extensino specs online
  52. GL_ARB_texture_env_dot3 / GL_EXT_texture_env_dot3 confusion
  53. local and global space camera angles rotatef function
  54. glBindTexture issues
  55. Help me with glReadPixel and mouse PPLLLLEEEAAASSSEEE
  56. 3d texturing
  57. installing opengl optimizer on VC++ 6.0
  58. the transparent object with light
  59. How did quake3 calculated dynamic vertex light on MD3 actor?
  60. collision-detection
  61. OGL 1.3 for Windows
  62. "new" extensions
  63. Pos. Invariant VP's not very invarient..?
  64. NV_vertex_array_range question...
  65. problem of opengl extention
  66. Any One Having Polytrans v2 ??
  67. camera position
  68. frustrum culling
  69. 0n multiple glut/opengl windows in multiple threads
  70. Couple q's about vertex programs & lights
  71. GeForce 4 shipping ?
  72. planar shadows /vertex programs
  73. Nvidia functions (wglMemoryAllocateNV)
  74. Fire
  75. NVidia, ARB_texture_env_crossbar
  76. GL_MODULATE internal working
  77. Textureing problem...
  78. had to write that
  79. Mat, Cass ...twin view on nvidia hadrware?
  80. Multitexturing and color with 2 tpus
  81. OpenGL Superbible 2nd Edition
  82. window coordinates of a vertex
  83. DOT3 Bump Mapping advices wanted :)
  84. Visual Studio 7 (.net)
  85. Who knows some instruction for transparent texture mapping?
  86. Weird ghosting effect in textures with some transparency.
  87. Futurism + pure opengl 2.0
  88. indexed vertexarrays slow, very slow ?
  89. ray casting
  90. Chroma Keying on original Radeon
  91. Simple'n' fast BumpMapping
  92. Determining front-facing vertex order
  93. ARB multitexturing problem
  94. How fast should this be (glDrawPixels)?
  95. How to check if the texture is resident in memory
  96. Depth-sorting translucent parts - question
  97. Shadowmaps and Cubemaps incompatible ?
  98. New versions of the OpenGL 2.0 white papers available
  99. Low-level mechanics of glFlush
  100. ChangeDisplaySettingsEx
  101. Nurbs Surface texturing
  102. How much polygon in each frame.
  103. Screen Z goes from 0 to 1?
  104. Order of displaying transprent and nontransparent objects ?????
  105. Elastic String Simulation
  106. Structure for SmoothingGroups
  107. Depth Buffer - How do I get the pixel's Z coord
  108. triangle -----> triangle_strip ????
  109. Moving objects in an octree
  110. tutorials about using t&l efficiently?
  111. NURBS texturing problem
  112. 2D Texture of any size
  113. efficient DrawRangeElements dataset
  114. OpenGL 2.0 PixelStore suggestion
  115. D3D OpenGL wrapper - part 2
  116. VAR memory manager
  117. Parts of a runway dissapear randomly - why
  118. combining lightmaps and shadow volumes
  119. Casting Ray from Mouse to Plane....?
  120. how to create the optic lens
  121. Extruding gluPartialDisk()
  122. Keyframe animation in OpenGL?
  123. GL2 glCopyImage2D
  124. Register combiner math question
  125. Engine design theory question
  126. dual monitor support?
  127. anything special one needs include in a GL app to take advantage of their 3Dcard???nt
  128. texture mapping versus vertex coloring in an octree.
  129. How to derive "texture space" for normal maps?
  130. Polygone Crossing
  131. Problem with massive load/unload textures on high-end systems ...
  132. how to copy ENTIRE framebuffer into a texture ??
  133. TE troubles (add_signed_arb/dot3_arb)
  134. Stuck on mipmapping!
  135. how to make the scene seems no boundary
  136. non rectangular scissor, how ??
  137. Intersection of a line and a cone?
  138. Moving objects in an octree (2nd part)
  139. Texture map format and speed
  140. NV_POINT_SPRITE
  141. Why is VAR so slow?
  142. Bug in NVIDIA stereo driver for quadro, quadro2
  143. Detail texturing on the GPU ?
  144. Puzzling doubts over texture space for per-pixel lighting...
  145. Vertex Shaders(do I understand?)
  146. Drawing for Picking
  147. lighting and vertex colours
  148. Second-depth shadow maps
  149. PerPixel Lighting
  150. ATI Radeon bug report
  151. Indexed vertex arrays
  152. NURB surface -Material Properties
  153. Euler to Quaternion conversion issues
  154. glGetTexLevelParameteriv not return compressed texture size
  155. Rendering text: problems
  156. Whinge about OpenGL extension headers
  157. Functional OpenGL?
  158. texture management
  159. i'll paypal 10$ to the first person who can tell me how to extrude along a path :(
  160. GDI Coordinate system
  161. bump mapping + and texture space
  162. quake like collision detection system
  163. HELP: Fast picking?
  164. DXTC compression
  165. Vertex Arrays
  166. Perfomance question
  167. Vendor's Opengl Driver - linking direct
  168. contour algorithm
  169. Disabling GL_MULTISAMPLE_FILTER_HINT_NV for a partial frame?
  170. Hooray!! got glReadPixel to work in Visual Basic
  171. Performance Problem
  172. NV_vertex_array_range?
  173. Selecting Vetrices
  174. Rotation Origin...
  175. State question
  176. mipmap level sampling filters
  177. {wgl|glX}GetProcAddress() and core functions
  178. GL_TEXTURE_3D filtering
  179. I need help ! light intensity
  180. C++ Class's Init / Shutdown
  181. OGL + MSVC problem (semi OT)
  182. ideas for a course project
  183. texture dimension problem
  184. Multitexturing high dynamic Range
  185. How accurate are gluProject and gluUnproject?
  186. RGB to GRAYSCALE
  187. zNear/zFar problem
  188. Strange phenomena in OpenGL console app
  189. NV_flushHold
  190. OpenGL 1.1 header
  191. glTranslate
  192. Z sort vs. min texture state changing.
  193. OpenGL Performance Become Super slow after intense color drawing
  194. how can I rotate a vector around x axis
  195. Refresh problems under Win32
  196. nv_evaluators and non-Bezier patch
  197. Z Buffer
  198. Enumerant value
  199. display opengl coordinates in a window
  200. quck WGL question
  201. Depth Test
  202. NV Register Combiners questions
  203. Is my computer color blind?
  204. User Interface
  205. Textures Motion Blur and Skybox
  206. Display Rotation and OpenGL
  207. Quadro 4 cards
  208. what is the fastest algorithm for mapping texture space to file space?
  209. Is my computer color blind ?
  210. Reg Combiners ... Clueless
  211. GL Texture data memory issues
  212. fast vector math and SIMD
  213. GD Library
  214. Status Menus
  215. wgl Extension
  216. Cubemap Vertex Array
  217. using 2 graphics card in windows
  218. Reg Combiners ... Part II
  219. printing on monochrome printer
  220. glCompressedTexSubImage2DARB ...
  221. S Buffer Method
  222. light intensity, part 2 : physical intensity
  223. Sharing List...
  224. mipmapping 3-D textures
  225. OpenGL version 1.2 under Windows 2000
  226. game download
  227. dependent 3D-textures
  228. opengl 1.3 headers
  229. How to get Texture Space Normal?
  230. 32 vs 16 bit speed on GF2/MX400
  231. Shut Down problem in windows 2000 when OGL view created ???
  232. Return RGB value up to 127 as byte
  233. questions - updates, particles, multimons etc.
  234. Register combiner code
  235. rubber-banding
  236. Need help with making new Data Type for VB to work with OpenGL smoothly
  237. Strange NV_vertex_array_range bug!
  238. yet another bumpmap question :)
  239. 3D text rendering
  240. OpenGL Corruption?
  241. [OT] C++, fstream
  242. If any one having polytrans v2 for max ...
  243. Framebuffer difference
  244. what an angry little clique of programmers.
  245. HW Global Illu screenshot
  246. OpenGL/NVIDIA memory leak ?!?
  247. WholeGL
  248. Rotating with Euler artifacts...
  249. glGetString(GL_VERSION) return Null... argh !
  250. Edge Dimension or Edge Size