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  1. getting current raster pos problems
  2. glSampleCourageARB
  3. Source Code for Complex Models?
  4. How to display a simple text
  5. select and move object
  6. looking for vertex data
  7. Can anyone explain glPolygonOffset?
  8. GL_NV_evaluators implementation software or hardware
  9. How can i subload DXTC compressed textures ?
  10. 2D Shooter
  11. what's wrong with this?
  12. OpenGL & Xbox
  13. 2D & 3D Graphs help required..
  14. Mysterisou problem. What evrything can kill an OK initialized OpenGl engine ?
  15. Can I make multithread program with glut on Linux
  16. grasping
  17. glBlendColorEXT problem on GeForce 3
  18. glCopyTexImage2D Problem -> Texture to copy bigger than frame buffer
  19. faster opengl display times
  20. display list memory
  21. GL_NV_texture_env_combine4 or Register combiners
  22. Calculating UV Mapping coordinates
  23. In need of speed
  24. AlphaBlending in a single pass ?
  25. The theory and method of OpenGL Trimming Surface
  26. Threads - any useful in CG programming
  27. Demo of Carmacks reversed with source
  28. new technique paper - for stenciled shadow volumes
  29. light position, need help
  30. Minimizing texbinds / Optimizing arrays
  31. Rendering BIG pictures
  32. Multitexture without blending
  33. a shtit question about data in vram
  34. move object with a mouse
  35. explosion & fire special effects
  36. wglShareLists() with dummy window
  37. free delete crash?
  38. Best way to get max SAMPLES_ARB (Antialiasing)?
  39. does gl back face culling have anything to do with the passed normal ie glNormal3fv()
  40. WGL_ARB_MULTISAMPLE question
  41. VAR: Amount of video memory allocable ?
  42. Are HOS slow ?
  43. Use of EnumDisplaySettings under VC++
  44. Background rendering
  45. (glTexGen) M*p' = p : Which modelview matrix ?
  46. Operating with multiple z-buffers
  47. How to set the alpha of multitexture?
  48. Six Million Vertex GL_LINE_STRIP
  49. OT just saying sorry to whoever it was that replied to the post i deleted..
  50. gluProject not working properly
  51. Using GL_NV_vertex_array_range
  52. help me with opengl accumulation buffer
  53. drag and place 3d object
  54. coloring glu complex objects
  55. VAO probs :)
  56. XGL (formerly WholeGL)
  57. register combiner problem
  58. Why Clear the stencil for each light with shadow volumes?
  59. Vertex/Pixel Programming
  60. fragment_shader_ATI problem(s)
  61. Two Sided Lighting, need help
  62. Multithreading with openGL displaylists
  63. Rotating Problem
  64. 3D-Rotating Algorithm
  65. OT (sorry) - GeForce 4 Grace demo
  66. Computing face normals in each render
  67. create and manipulate 3D world
  68. Selection with ray from mouse
  69. An idea: Hardware accelerated tree-based visibility test
  70. EXT_vertex_shader and fog coordinates
  71. is it possible to have vertex normals or even face normals using triangle strips nt
  72. right handed matrices
  73. OpenGL Matrices .....
  74. About Motion Blur
  75. sharing lists between different Rendering contexts
  76. OpenGL solid models
  77. Vertex and Face normals in Interleaved arrays.
  78. Rounding issues with tiles
  79. transition to openGL 2.0
  80. VAR problems when using AGP rather than VRAM
  81. Register Combiner and 3D Texture border
  82. GeForce 2 Pro broken fog?!?
  83. Volume Clipping
  84. rotate around selected object
  85. GeForce2 vs Riva TNT
  86. wglAllocateMemoryNV
  87. page buffer and sync
  88. OT questions about bmp file format
  89. wglShareLists() not working :(
  90. Error DDERR_INVALIDRECT while starting cad-app
  91. How to use SGIX_pixel_texture extension?
  92. How to interrogate 3D card driver via OpenGL ?
  93. missing polygons with 3d texture data
  94. using timer with glx?
  95. OT: Principle Axis Of Inertia of Tetrahedron
  96. detail textures
  97. Object implement to OpenGL
  98. 136 M verts/sec on GeForce4 Ti ?
  99. Possible to change screen resolution with OpenGL ?
  100. Feedback when out of window
  101. View-Plane Coordinates in World Co-ordinate System
  102. rotation and picking problem
  103. Problem with "RobustShadowVolumes"
  104. Back FACE lighting????
  105. wglAllocateMemoryNV
  106. render to texture
  107. NVidia Header Incompatibilities :-/
  108. extensions missing?
  109. How to draw a line with width less than 1.0?
  110. Weird issue with SwapBuffers()
  111. How to get mesh data?
  112. ChangeDisplaySettings Vs GL_BUFFER_BITS
  113. Texture start/stop inside strips and fans
  114. combining objects
  115. Video Cards and AGP slots
  116. Genaric collision detection & responce?
  117. hiding surface behind
  118. Unashamedly OT ... This forum is SH#T
  119. Why do glTranslate()'s not affect the modelview matrix?
  120. Capping Shadow Volumes - Fast Angle detection?
  121. gluTess does not work?
  122. Perpixel lighting and transparent surfaces
  123. Sharing display lists
  124. tangent space for selfshadow and stuff
  125. Understanding Carmack's reversed
  126. OT - but it's so important that you will care, believe me
  127. windows fontsssss
  128. OT but important- sorry-
  129. Higher dimensional graphics
  130. degenerated meshes / vertexshader_shadowvolume
  131. About Tessellation Object
  132. Really wierd lens flare problem
  133. Vertex coords after rotation
  134. Shadow Buffers
  135. weird slowdown from gf2 to gf3..(maybe OT)
  136. Converting variable-interval input to fixed-interval output
  137. nvidia register combiners and multipass
  138. how to display 2d scene on top of 3d scene???
  139. How do you move vertices subtly?
  140. normalization
  141. Saving to a TGA file
  142. Vertex program, NV_register_combiners AND fog.
  143. Sky boxes la Quake3
  144. Rotation Around Local Axes
  145. Skybox cloud layer (blah blah...)
  146. Possible error in shadow volume paper
  147. point vector rotation
  148. nvparse link problems with visual .net
  149. how to change color and depth bits using OpenGL for SGI stations?
  150. glaux and Visual C++.NET
  151. register cobiner questions
  152. Scaling along a vector
  153. converting a height map to a mesh of "planar" quads
  154. Depth Buffer frustration revisited
  155. GF3: My app in stereo w Nvidias 3D Stereo Driver
  156. Better way to do detail mapping than this?
  157. GL_EXT_multi_draw_arrays
  158. Getting textures from P-Buffers for use as cube maps
  159. Wrong Interpretation of y-offset in WGL_ARB_buffer_region ?
  160. register combiners in linux
  161. NVIDIA system restart problem ???
  162. Importance of alpha buffer in PIXELFORMATDESCRIPTOR ???
  163. Downsample normal map
  164. NV_VERTEX_ARRAY_RANGE (again ;)) usage with static and dynamic geom in 1 scene
  165. LOD Selection
  166. Boolean operations with 3D meshes
  167. Programmable hardware state managment
  168. draw a controlable hand with OpenGL?
  169. grasping and moving
  170. how too do hardware matrix multiplications without opengl???
  171. Fog along Y axis?
  172. Per-pixel operations
  173. Feedback during rasterization ...
  174. Texture Indices
  175. advanced glPolygonMode()
  176. loading DXT3 compressed mipmaps - invalid enums
  177. NV_vertex-program1_1
  178. PolyCount question???
  179. Fragment shader question
  180. Smoothing normals
  181. new nvparse lib and MFC
  182. render view to avi file
  183. www.3dworldclub.com
  184. animating joints
  185. OpenGL in NASM
  186. Want mutilple views of a scene
  187. texture shader texcoord length
  188. GF4 Ti4600 problems
  189. Importing models?
  190. game construction
  191. video capturing
  192. Texture Mapping on irregular mesh
  193. Blending and Color-Arrays!!!!
  194. SGIS_GENERATE_MIPMAP
  195. help with textures
  196. vertex program planet-bump example
  197. Transpose
  198. NVMeshMender
  199. How i can specify a Gradient background color rather than glClearColor() ???
  200. Attenuation
  201. Suggestions for 3D contour map
  202. Affine Transforms
  203. Bmp sizes?
  204. holy grail bump mapping
  205. Fahrenheit?
  206. Lighting Problem
  207. perpixel lightning?
  208. VRML converter
  209. Multihreaded OpenGL on Windows
  210. Clipping planes...
  211. Some questions for the gurus (images included)
  212. GL_NV_texture_env_combine4 ?
  213. Using both PFD_DRAW_TO_BITMAP & PFD_DRAW_TO_WINDOW
  214. Z-Correct Bump Mapping (OT?)
  215. Most senseful order?
  216. faster draw times
  217. multi video to texture
  218. Lack of simple 2D blt
  219. Curved Tubes/Cylinders
  220. OpenGL with elsa glorio
  221. High precision textures
  222. Being more specific (for the gurus!)....
  223. Texture shader bump mapping w/ combiners
  224. gluScaleImage problem
  225. Texture Blending with Register Cobiners
  226. dot3 and bumpmaps...
  227. Question about paletted texture extension
  228. swapbuffer, call in second thread ??
  229. color clipping
  230. Render To Texture demo
  231. glPolygonOffset problem
  232. XYZ coordinates on the bottom right corner of the screen
  233. How not to update the depth buffer..
  234. transparency problem
  235. Mipmap creation from the framebuffer
  236. secondary color - alpha channel
  237. Compatibility Problems (Permedia and Voodoo2)
  238. video capturing
  239. What's happened to the message boards?
  240. glPolygonOffset (more info required).......
  241. I'm confused :(
  242. infinite shadow volumes demo posted
  243. Total number of triangles rendered by opengl
  244. Offset_texture_2D with projected texture
  245. Single stencil pass shadows
  246. Are you developing CAD/CAE or Games?
  247. VAR and normal pointer not compatable?
  248. MipMapping and Dynamic Cube Maps
  249. Hope you don't mind!
  250. current state of glext.h