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  1. 3ds model extra vertices problem
  2. Changing video modes
  3. WGL_ARB_render_texture crash
  4. Clipping issue using 'infinite' P matrix ( Radeon 8500 )
  5. Is there a limit to how much VAR mem you can allocate?
  6. Windows Mode OpenGL
  7. shadow mapping stuff...
  8. Fast pixel plotting with opengl
  9. explosion ?
  10. Camera Methods
  11. text display library and effects
  12. wglCreatePbufferARB()
  13. Dealing with Bad Posts
  14. I want a GL Extension! glDrawIndexElements_EXT !
  15. Halo from environment map
  16. gl*ClientState problem.
  17. Equivalent to matrix palettes?
  18. OpenGL WinNT problem
  19. Fuzzy Objects
  20. LOD Bias Ext problem
  21. How to open .obj/3dMAX file in OpenGL
  22. Projection to a non-perpendicular view plane
  23. VAR perfomance - need some help
  24. render texture..
  25. NVIDIA's simple_render_texture
  26. Render To Texture is slow (HEY CASS !!!)
  27. GeForce 3 slower than GeForce2 MX!
  28. near, far clipping
  29. My new GF4 slower than my old GF3!?!
  30. OpenGL 1.2/1.3 Headers and Lib
  31. prevent PaletteWatcher thread
  32. Rotating a texture
  33. Is this a good shadow mapping method?
  34. how can i create OGL window on Dialoge Box
  35. glXCreateGLXPixmap with XcopyArea troubles
  36. Maybe off topic - not too sure.....
  37. bug in GL_EXT_blend_color with 3Dlabs cards ?
  38. Polygon tesselation
  39. SGIX_shadow extension with clipping planes -Terribly slow!!
  40. Multiple tasks
  41. Multiple tasks
  42. Lightmap coordinates, planar mapping
  43. Directional Light
  44. extract MaxPayne data files from .RAS file
  45. vertex_program (general q)
  46. Newbie: Howto create a Screensaver
  47. Pleaz help me.
  48. Video Out!!
  49. Why the heck... is the quad black? Please help!
  50. Cube Mapping
  51. Can I test wether a texture has been already loaded?
  52. Register combiner normalization problem
  53. Alpha test with multi-texture......
  54. How do you enable a w-buffer?
  55. z buffer fight and decals
  56. Shadow volumes
  57. Where can i get the tutorials about ray tracing?
  58. bezier surface and elasticity
  59. VAR Weirdness and Write Combining
  60. opengl clipplane
  61. What IS anysotropic filtering?!
  62. Could you give me a link with .off files, please?
  63. Does GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS do anything?
  64. Bitmaps in OpenGL?
  65. About progressive meshes
  66. how to handle two OGL windows
  67. Multitexture and Interleaved arrays
  68. Alphatest and MT with GF2 - Screen shot included!
  69. Distinct front and back face material properties
  70. get matrix
  71. bump_reflect_local_light
  72. GL_INTERPOLATE_ARB kills me
  73. TCB Keyframe Rot and OpenGL
  74. surface with irregular perimeter
  75. (OT?) Kyro2 and OpenGL
  76. printf (GLfloat) ??
  77. WGL_NV_render_ depth_texture Failure
  78. Vertex Weighting Extensions
  79. memory leak in "glDeleteList"
  80. GL_COMPRESSED_LUMINANCE
  81. Fuzzy Spotlight
  82. Keeping previous screen image
  83. clubing glade and gl together
  84. where can I find the MaxPayne SDK?
  85. glut window management
  86. Questions about projective texture
  87. gl_nv_texture_shader help
  88. dual projected texturing via multitexture on GF2
  89. Order independant transparency
  90. My OGL code runs slow on matrox 450 why ???
  91. Register Combiner - Can I use Alpha for RGB?
  92. running opengl with 3 displays using 3 gforce
  93. How to Blur in OGL
  94. GL_SGIX_generate_mipmaps
  95. Pleaz Help me with my ATI Radeon 7200 64mb AGP
  96. ROAM newbie questions
  97. clip planes & NVIDIA detonator XP driver problems
  98. Perspective `zoom' - where did it go?
  99. OGL Extensions
  100. Implicit suface rendering Optimisations
  101. Full screen textured quad EXT
  102. glTexGen*
  103. is this a driver issue?
  104. 24 bit RGB Color Comparison
  105. Render Algorithm
  106. glRotate to simulate gluLookAt...and more
  107. Texture filtering
  108. geforce2 o geforce4 compatiblity
  109. C vs C++ ?!
  110. Frustum Planes Culling
  111. a beginners question that may require expert knowledge
  112. intersecting planes.
  113. werewolf demo-tech stuff
  114. Removing Returns in a Wrapper
  115. accumulation buffer and bitmaps
  116. Hide Part of an Object?
  117. ATI GL FIRE 8800 - graphics card owners!!
  118. copy from one compressed texture to another ?
  119. Texture Problem
  120. GL_EYE_LINEAR
  121. Confused with game objects initialization in OO
  122. NURBS
  123. xwindows, glut & OpenGL
  124. Problem with changing display settings
  125. getting mapscale
  126. Problems in texture space :(
  127. When will openGL2 come out??
  128. OT: GF4 aniso perf issue.
  129. (OT) Multithreading Performance revisited
  130. Practical and Robust Shadow Volumes
  131. how to plot coordinates from a file the has been drawn on a cad system
  132. Select single vertex with the mouse
  133. Behind glVertexArrayRangeNV
  134. Bones animation?
  135. OT: Det drivers 28.32
  136. Gray in blend particles
  137. bitmap-type in opengl to eps file
  138. OpenGL "window manager" for XLib XWindows?
  139. Hierarchical Picking.......
  140. matrox G450 problem - I think
  141. tangent of a spline at any point
  142. problem with glutFullScreen
  143. What does the slider bar in troubleshooting tab do?
  144. Quad with multiple vertices
  145. frame-by-frame ("realtime") OpenGL
  146. gluPerspective and field of view
  147. Key input Delay with Glut
  148. Mouse projection
  149. OT: SSE implementation in C++
  150. Alpha blending using multi-texture
  151. How is GL's multmatrix so fast?
  152. PixelProgram
  153. What is the optimal size for vertex arrays passed to glDrawElements?
  154. Texture mapping a NURB surface - Urgent
  155. TnL
  156. Mirror using a texture is slow
  157. All accelerated pixelformats give 64 bit accumulation buffer...
  158. Where to get Occlusion Culling Tutorials?
  159. Multitexturing and colors
  160. GL_COLOR_MATRIX on what HW is ist supported, how to emulate
  161. Texture Coord Generation with Multitexturing
  162. Adding alpha value to texture
  163. All about using TEXTURES
  164. Using Input In OpenGL.....
  165. Projective texturing
  166. Z Fighting - I know, I know, use polygon offset, but...
  167. alphablending + light problem
  168. Table or Matrix
  169. B spline with openGL.
  170. someone please help
  171. Getting 3DExtent of a 3DCircle
  172. Transformation Matrix
  173. Accumulation Buffer
  174. slow clip planes
  175. MultiTexturing Additive
  176. Is this displacement mapping?
  177. OpenGL 1.2 SDK
  178. About Dot3 Texturing
  179. GL_SPHERE_MAP question
  180. video card trouble
  181. Per Pixel Lighting question
  182. text overlay
  183. Texture Caching
  184. {CreateDC(GetDesktop());} - GLShell
  185. shading
  186. 3d texture
  187. viewed volume
  188. soft or hard ?
  189. Opengl limitations on number of primitives?
  190. Does software stencil force a software rasterization path?
  191. Render to texture...
  192. Texture Coordinates
  193. Contrast on texture
  194. wglUseFontOutline and text color bug?
  195. How to show float numbers?
  196. low level Mesa questions
  197. picture using list
  198. change register combiner's mux operator
  199. Performance with Stride in GL Arrays
  200. Render to Texture with new Detonators...still Sucks !!!
  201. Lighting and Rotation
  202. texture problems
  203. GLUI on Solaris
  204. Vertex Program (NV) problems
  205. Platform Detection Algorithm
  206. buffer region
  207. Vertex Programm
  208. // ;-p
  209. 3dLabs new GPU
  210. Physics of a ball
  211. VAR optimization or depth sorting?
  212. Vertex Skinning
  213. Ambient light
  214. What do you experts think of this guys statement?
  215. Fence problem
  216. Car class..
  217. seek people for joining a team
  218. multitexture with 3DFX
  219. Programmability...the double edged sword !!
  220. Comments on the P10 anyone? Matt?Cass?
  221. Are all vertex programs compatable with both DX and OpenGL?
  222. Old code...large raster = slow
  223. How to implement smooth ZOOM???
  224. Secondary color Alpha(GL_NV_secondary_color_alpha) Question
  225. Graphic card benchmarking?
  226. Bow waves / stern wake effects
  227. doom 3 and opengl 2.0 questions
  228. Remote display NT->Irix for stereo display
  229. Win XP
  230. How to Scale DSDT per pixel?
  231. framebuffer
  232. 3 performance questions
  233. Pitfalls of rendering to texture.
  234. Can glDeleteLists crash?
  235. Mesa on unix without Xwin?
  236. Glossmap for per pixel lighting
  237. applying decals onto a surface
  238. VAR performance
  239. Border depth for depth textures.
  240. Fullscreen, Regions and OpenGL viewports
  241. VAR and shared vertices
  242. 3D textures
  243. clor \ material problem
  244. Problem with: DIB rendering context + opengl extension
  245. www.3dworldclub.com
  246. distorted polygons
  247. Zoom
  248. Overlay plane alternative(s)
  249. GL commands with no RC
  250. DX Effects - would be nice if GL had something like this