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View Full Version : OpenGL: Advanced Coding



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  1. Per-Pixel Lighting + Soft Shadows Demo
  2. mulitexture crossfading
  3. glMultiDrawArraysExt
  4. Reflexion problem
  5. link error with WGL_ARB_render_texture
  6. wglUseFontBitmaps font position
  7. OT: GeForce3 slow?
  8. GLUT is great! but -- how to break the message loop?
  9. MeshViewer 2002 - Free demo
  10. Md2 animation - frame organization
  11. GL_MIN_EXT and background color problem
  12. Detonator driver updated and problem
  13. Matrix
  14. Per pixel lighting and custom shaders
  15. nv texture shader and line stippling
  16. glReadPixels
  17. GL_EXT_fog_coord not work.
  18. Bezier interpolation
  19. drawing knots need faster render times
  20. vertex arrays
  21. glCopyTexSubImage2D + Pbuffer
  22. Can glReadPixels fail because of the video card?
  23. Creating an OGL stereoscopic wrapper..
  24. Storage of 24 bit textures .... 32 bit aligned?
  25. Pbuffers in different resolutions
  26. How to calculate optimal distance for camera?
  27. EXT_lod_bias & display list problem
  28. GL2.0 shading language
  29. Importance of Link Lists
  30. Help, switching OS/New project
  31. Engine questions
  32. Dynamic cubemapping woes
  33. Nice card - but Matrox have trouble with GL, don't they?
  34. is this possible?
  35. Polygon offset on light points
  36. GL_ARB_multitexture && GL_TEXTURE_ENV_COLOR
  37. porting opengl from linux to windows...
  38. fragment shader to implement paletted texture
  39. OT - DLL or EXE
  40. how to load 3DS files with jpeg texture
  41. Ext & VAR ?
  42. problem with var, vertex program and gl_short streams
  43. GL_NV_occlusion_query and portal rendering
  44. wglShareLists
  45. Odd-size images with gluBuild2DMipmaps
  46. texture_env_combine, yet again
  47. Evaluators and Multitexturing
  48. 3d texturing, where is it defined?
  49. QUAD_STRIP
  50. Display Lists are running slower than immediate mode
  51. trouble installing detonator
  52. devicedriver_position@opengl.org
  53. no light with light class
  54. linker error need help!!!!!!!!!!!!!!!!!!!!!!!
  55. page fault in glut
  56. reading in from an infile
  57. importing uv mapped model
  58. (OT) Dual display GF2GTS/TNT2 bluescreen
  59. Terrain
  60. TexGen mathematics
  61. Stereo confused.
  62. Position_invariant not so invariant
  63. glutInitDisplayString speed
  64. Subtextures and MipMapping
  65. picking + pusmatrix
  66. How to include texture from picture to gluSphere?
  67. Very Thin triangles hides/seek
  68. DC, RC, and virtual resolution
  69. Correct selection of projection matrix + scaling to get an object to fill the screen
  70. Asynchronous glReadPixels across multiple pbuffers
  71. how to map texture jpeg or bmp file ?
  72. Raw and texture
  73. OT (perhaps), Ray\Box intersection........
  74. Tesselator algorithm
  75. problems with WGL_ARB_render_texture
  76. opengl 1.3.1
  77. Bizzare texture seam problem on LOD terrain.
  78. Weird problems (shaking, no rasterization)
  79. How do I draw Hatching using OpenGL?
  80. Raytracing acceleration
  81. import wrl into OpenGL
  82. A stupid question about texture coordinate.
  83. user clip planes & evaluators issue
  84. glLoadProgramNV
  85. Problem using glCopyTexImage2d
  86. >2 Octaves of Noise in a vertex shader ?
  87. reverse engineer a displaylist
  88. How to import *.3ds into OPENGL
  89. nvparse - unresolved externals
  90. Doom 3, lighting/shadows, and BSPs
  91. UK/EU discussion forum
  92. Projecting a shape on a surface
  93. Tesselator callbacks - Please help
  94. ATI drivers still suck?
  95. How to generate a meadow and a tree? Thanks greatly!
  96. Saving and Opening Files
  97. how can i use the mipmap function?
  98. Preventing screensaver in glut app
  99. use SetDIBitsToDevice with OpenGL Wnd
  100. I use texture , but see just white rectungle . what is the problem ? Thank's
  101. Client Server Opengl
  102. Vertex program
  103. Specular light
  104. Multitexture problems??
  105. Advice on data storage
  106. Vertex Arrays and Normals
  107. Nvidia driver problems?
  108. large terrain
  109. max texture sizes
  110. another problem about mipmapping
  111. Cube map sampling problem
  112. about nvidia, fullscreenantialiasing or about fake and false propaganda
  113. is this possible?
  114. wglCopyContext and pbuffers
  115. OpenGL wrapping DX8
  116. Multiple cameras over 3 monitors
  117. ATI_fragment_shader parser anyone?
  118. generating display list
  119. OpenGl cross thread calls under WIN32 OS
  120. 4 GraphicsCards, 4 Monitor, 1Game
  121. mipmappnig and unwanted artifacts
  122. testing the z buffer
  123. Radeon GL_NORMALIZE bugged ?
  124. Sound problem
  125. Synchronising Swapbuffers with vertical retrace
  126. nv_var_mem_mgr
  127. Fill rate, memory bandwith, and performance
  128. Vertex Array Rande (nvdia) Problems!!
  129. new nVidia extensions?
  130. multitexturing, combiners, and lighting...
  131. see-thru tile problems
  132. Drawing partly outside of window and display problems
  133. OT: The Gathering 2
  134. Stencil Test - this is what I'm doing, where am I screwing up?
  135. try my demo
  136. Enabling FSAA at runtime
  137. glReadPixels gets an overlapping window
  138. polygon smooth vs FSAA
  139. Using NV_fence
  140. LIGHTING ATTENUATION problem...
  141. DTED files???
  142. Specular not wanted
  143. Optimizing performances !!
  144. nv_occlusion and syncing
  145. not a develop question:Supported extentions..
  146. OpenGL Scene Management
  147. is it correct
  148. GL_QUAD_STRIP
  149. Modify the 3d->2d projection equations
  150. glReadPixels differing speed
  151. Blending clouds and sun
  152. Quality of OpenGL
  153. Multi-threaded on win98 !
  154. Vertex Shader 'Perlin' Noise - better than this?
  155. Have I to pay any using royalty or license for making a 3D engine using OpenGL?
  156. Linux problem
  157. eye linear texture coords
  158. hiding mouse
  159. Stereo Mode with OpenGL
  160. Windows XP, Visual Studio .NET and GLUT (OpenGL)
  161. per pixel operations/static geometry
  162. Infinite Projected Vertex
  163. This will be the last time I pimp Spider3D here...
  164. latest nvidia driver
  165. positional light doesnt work right
  166. Modulate2x
  167. CPU usage
  168. AGP(PCI mode) Off-topic, plz ignore if it bothers you.
  169. display list question
  170. Algorithms for generating texture coords.
  171. Translucent reflections and nvidia
  172. Terrain Editor
  173. Material per vertex
  174. Intensity problem with multi-texturing
  175. pixel shaders on nVIDIA hardware
  176. Complex collision detection/correction
  177. Tangent space calcualtion
  178. discussing shadows
  179. Version of opengl32.lib
  180. What was added.
  181. QuickHull and OrientedBBox
  182. broken libpshade ? (on linux)
  183. Mapping object coordinates
  184. voice chat support in opengl?
  185. Use Extension glDrawRangeElements
  186. Blending errors on Nvidia GF4MX460 (OT?)
  187. NVidia nView Technology!!
  188. alpha test for texture
  189. GlutEnterGameMode();
  190. glDrawRangeElements
  191. fogCoordEXT
  192. Emboss bump, HELP please....!!
  193. non planar projection
  194. Does anyone recognize this?
  195. Multiple 3D Texture on different texture unit question
  196. Setting a vert's secondary color
  197. [OT] Parhelia OpenGL extensions
  198. overlapped space
  199. z-fail with open objects ?
  200. picking and vertex array
  201. www.3dworldclub.com
  202. [OT] Axonometric projection matrix
  203. write stencil buffer
  204. problem with nVIDIA's register combiner language
  205. glReadPixel
  206. Software mode ...
  207. OpenGL for Dolphin Smalltalk
  208. raster feedback
  209. VAR&VA&Imidiate mode
  210. glut lib vs. glx lib.
  211. What can you make?
  212. Blurring shadow maps
  213. Forcing flush with a ddraw lock ?
  214. Fast silhouette detection for shadow volumes
  215. TexGen or VertexProgram?
  216. flash in Dialog
  217. Convolution hang!
  218. Dose glPixelStore affect convolution?
  219. gluUnProject
  220. Making a hardware driver for openGL
  221. NURBS Modeling
  222. OpenGL and Poser
  223. can I get the address where the framebuffer starts???
  224. How to Bilinear scaling?
  225. Beginning Advanced?
  226. Bending Pipe
  227. TS3
  228. 2d display
  229. NURBS Modeling in VC++
  230. Random Vectors
  231. subtract textures
  232. 2 Octave 3D Noise Vertex Shader Demo
  233. Does glTexEnvf not work accross several glDrawElements passes?
  234. Particle Engine
  235. blend multi ppl
  236. Still problem with directional lighting, please help!
  237. libglut for Sun machine
  238. Do you feel lucky to be in the age of computers?
  239. Parallel/Distributed OpenGL Rendering
  240. TexGen + TexCoordPointer
  241. Vertex Array Range (nvidia) Problem!!
  242. How to let my texture looks better under 16 bit mode
  243. 16bit rgb image
  244. (Modulate Bump & Base) + Bump = Specular?
  245. mipmaps and baselod (driver bug or normal behaviour)?
  246. Lightmaps
  247. Multitexturing ...
  248. Demo scenes ...
  249. max tris a second
  250. How to generate texture-coordinates for a geosphere