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  1. ARB meeting minutes are up!
  2. Possible nVidia Stereo Bug
  3. interleaved arrays are supposed to be faster, aren't they ?
  4. There must be a trick???!!!
  5. Multitexturing (again).
  6. Windows XP Taskbar Problem!
  7. M$ have rights over an extension? Someone explain this one to me!
  8. Cilp problem
  9. glDrawElements() question
  10. Un-possible! (aka, The Feasability of Automatic Multi-Pass)
  11. Dot3 Specular
  12. Now this is just weird
  13. Microsoft IP claim
  14. Memory leaks
  15. Vertex program woes
  16. GeForce2 16-bit display issues
  17. 2D graphics overlay over 3D Graphics
  18. Ray-point intersection
  19. Weird White Lines
  20. Quaternion rotating my camera
  21. Technology - TMUs, what do they do
  22. Flat rendering with index arrays?
  23. eye-space lighting
  24. putting a frozzed picture
  25. NVidia VAR question
  26. Shadow volumes sooo slow...
  27. Can I use same context for F buffer and Pbuffer?
  28. tuxracer ice reflection
  29. Quad-Buffered stereo --> using only 2 buffers
  30. Rendering to a image (Screen Dump)
  31. Another question regarding stereo -> using nVidia driver
  32. glTexImage2D
  33. Buggy GeForce TMU's
  34. OT: download this
  35. OpenGVS
  36. CG instead of register combiners + texture shaders
  37. How Does Carmack use the OpenGL 2.0 already?
  38. Screen saver tutorials
  39. post thoughts
  40. GLU: not maintained anymore?
  41. Perpixel Attenuation
  42. Photo Realistic Rendering info
  43. making a texture glow from another mask
  44. RenderMonkey
  45. Flexporter
  46. OpenGL's Demise
  47. have a problem about texture mapping??
  48. Is fog supposed to be this expensive?
  49. question about OpenGL in the 3D dynamic simulation
  50. mesh skinning/skeletal animation
  51. Vertex program & p-buffer
  52. Extracting color buffer from an OpenGL app.
  53. Can I use Quadro Frame buffer and pbuffer simultaneously?
  54. Vertex Array Range Memory Mangement
  55. Can I Compile Register combiners....
  56. Volume textures
  57. glutMouseFunc :error message under Borland C++ Builder 6.0
  58. Selection problems
  59. fog and specular highlights problem
  60. OT- Intersection of two Cones/ Frustums
  61. Non-POW2 textures
  62. idSoftware engines
  63. glVertexPointer and stl...
  64. polygon offset constant
  65. sharing texture objects
  66. Selection problems 2
  67. is glSetup still alive?
  68. OT: Who works for whom?
  69. sos
  70. Intel 410 chipset GL driver + DirectSound = Crash = /
  71. > 64MB texure & GF4
  72. glvertex3f help! Very Urgent
  73. OpenGL 1.4
  74. HLSL vs Cg = The Poll
  75. wglCreateContext failure
  76. GLUI
  77. can't get antialiased points
  78. Object-Space Transform
  79. help on VAR's
  80. Lightmap problem
  81. speed up an opengl application
  82. Multithreading in Opengl under windows
  83. glutSetCursor
  84. Solid Geometry
  85. glDrawArray vs Normal Render
  86. Carving objects against each other
  87. Initializing WGL Extensions
  88. Wellbore algorithm
  89. [OT] (NVIDIA/ATI/...)-SDK && comercial applications
  90. Pixel/vertex-shading and clip planes
  91. Transforming local coordinates to world coordinates.
  92. arrays drawing fine under display list, but not out of them ???
  93. Shadow mapping and Closest Percentage Filtering
  94. Printing image
  95. PixelFormat-Problems
  96. object shaking
  97. Matrix Multiplication
  98. OT - Nvidia CineFX Architecture (R300 response?)
  99. parallel contour interpolation
  100. doubling color values
  101. Dual monitor with OpenGL ?
  102. GL_ARB_MULTITEXTURE + GL_SPHERE_MAP
  103. NURBS writes cabalistics codes to my term !
  104. NURBS and picking
  105. Render weapons in players viewport
  106. Job Opening
  107. Dynamic Range
  108. HW texture-modification on < gf3?
  109. multipass rendering aphas...
  110. Detecting AGP Memory Size
  111. Nvidia Open-Sources Cg Compiler
  112. Strange Problem With Rendering Speed...
  113. Borland OpenGL Users Help Needed
  114. Cutting thru a model
  115. CVA questions
  116. Problems with glPushAttrib(GL_LIGHTING_BIT)
  117. Displaying in greyscales? Urgent, please help!
  118. Register Combiner question
  119. WinXP becomes Dull when remains idle for long
  120. ARB_vertex_program
  121. problem with glDrawArrays
  122. Collision Response Woes
  123. questions about stencil buffer
  124. Determine if Software-Rendering is used
  125. NV_evaluators
  126. Flip entire framebuffer upside down?
  127. Vertex shaders acting strangely...
  128. Intersectionpoint of plane and ray
  129. Simple Per-Pixel Lighting Question?
  130. compressing the light vector?
  131. question about frozzed picture
  132. Half-Vectors
  133. Deleting an object
  134. Simple Register Combiner question
  135. LOW-LEVEL API OPENGL DEVELOPER WANTED FOR HIGH SALARY
  136. How does ID do that??????
  137. GL_NV_vertex_array_range2
  138. Benzier curves rendering WAY too fast
  139. Antialiasing
  140. Display list problem...
  141. vertex arrays and textures
  142. terrain rendering for flight simulator - many questions
  143. Setting up 2D
  144. win2K and slow opengl?!?
  145. Setting up and using tripple buffer?
  146. NV dependant AR reads.
  147. Paint with OpenGl-Help!!
  148. performance of glBindTexture() vs transforms
  149. CALCULATING DEPTH FOR A NEW VIEWPOINT - IBR
  150. terrain rendering for flight simulator - many questions
  151. Direct3d and 3dsMax objects in OpenGL???
  152. having trouble with NvTriStrip :(
  153. Clip-Planes as Polygons
  154. gluUnProject
  155. Corresponding points in different viewports.
  156. pb with VC++ and running opengl prgms
  157. Compiling Error using DirectX8.0 SDK with C++Builder
  158. Adaptive Shadow Maps
  159. the process of texturing
  160. Wierd VAR Performance!
  161. collision with terrain
  162. glCopyTexImage2D
  163. 1 * x != x ?
  164. strange problem with vertex arrays
  165. New RC question
  166. ROAM and compiled vertex array
  167. performances
  168. Cg Questions
  169. what's is wrong in my program with glutKeyboardFunc ?
  170. help me, with the rotations according to global axis !
  171. Cube Map Question
  172. OT but any ideas?
  173. OpenGL 1.4
  174. new doom3 screens - wierd shadow on panel
  175. OT: stripifying grids
  176. Texture Matrix - one stack for each unit?
  177. glPushAttrib save active texture unit?
  178. glPixelTransferf
  179. Glittering effect in opengl
  180. GL_FILL and GL_LINE at once?
  181. How to use software vetex processing?
  182. how to set up GL_PROJECTION from Camera Calibration
  183. [OT] OpenML && video replay
  184. Cubic shadow map
  185. Floating-point renderable buffers
  186. OT: MIDL in MSVC++ 7.0
  187. ARB_vertex_program on SGI
  188. Textures and Colors
  189. OT: algorithms behing NV_evaluators
  190. Nehe Bump mapping tutorial question.
  191. single-pass bumpmapping
  192. The use of inline functions
  193. wireGL
  194. Collsion respone
  195. nv_vertex_program and nv_vertex_array_range
  196. Attenuation Cube maps ??
  197. Bumpmapping with topography data
  198. World VS Model Space....
  199. texturing matrix problem
  200. OpenGL video overlay
  201. glext for OpenGL 1.4
  202. BSP Visibility Problems
  203. compiled vertex array - no performance gain?
  204. Pixel Shaders
  205. color matrix from arb_imaging
  206. White textures if don't use mipmapping...
  207. 3d textures too dark
  208. quake3 sky rendering optimization
  209. Accurate Matrix Inverse
  210. compiled vertex array - just released my code
  211. Vertex weighting and/or manipulating skeletal models
  212. Error Diffusion
  213. Stereoscopic view and images scale and bias
  214. drawing 2 vectors ...
  215. gfx-boards of the whole world
  216. nvTriStrip
  217. GLX error with glh_genext.h
  218. Cg == vertex programs
  219. Possible Shadow Idea?? Question.
  220. OpenGL/Java problem?
  221. vertex shaders
  222. Rendering to multiple HWNDs
  223. Skybox
  224. octree optimizations
  225. Texture mapping onto a curved surface
  226. new opengl tutorial
  227. Shadow Maping..
  228. drawing a bitmap
  229. Particle Engine Question
  230. OpenGL X Servers on Windows
  231. GDI lag problem (nvidia thing ?)
  232. Cartoon shading
  233. getting the L and H vectors?
  234. Real Time Mapping of Windows NT Windows Onto an OpenGL object
  235. audio visualization
  236. Extension problems
  237. bevel in text
  238. Shaderstudio TBN generation
  239. "Second" backface culling
  240. volumetric fog
  241. borders around lightmaps
  242. sky and gluPerspective depth
  243. OT-Normal Map Generator For 3ds Max
  244. Inno geforce 3 video card
  245. Detailed OpenGL vs. DirectX Comparison
  246. Stencil buffer for visibility
  247. isosurface extraction
  248. Indy game jam
  249. cg and pixel shaders
  250. OpenGL with motif (glw)