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  1. Cube Depth Textures
  2. fake bump mapping?
  3. Looking for MESA GL for Win98
  4. mach banding
  5. where find glx.h
  6. z-fighting (again?)
  7. Negative values for materials and color...
  8. z values in color buffer / texture
  9. jpeg files
  10. Texture in gluQuadric
  11. skyboxes vs skydomes
  12. skybox and horizon
  13. geometric self-shadowing
  14. help, OGL crash
  15. Beginner -> Advanced
  16. Slowing down a GeForce4!
  17. normal-transformation
  18. 'Blending' - using the accumulation buffer
  19. Trident XP4 - DX9 card for 99 dollars??
  20. WGL_ARB_render_texture and glGetTexImage
  21. C++ Dev Software
  22. GL_S3_s3tc
  23. GL_FLOAT, GL_INT or GL_SHORT: that is the question
  24. HELP! dialog outline remains after screen draw
  25. Cubemaps
  26. [Q] When the video file is texture mapped...
  27. CLIP_VOLUME_HINT
  28. vertical sync
  29. problem with transparency
  30. build a bridge
  31. benchmarking opengl
  32. OpenGL fullscreen refresh rate
  33. Leafy BSP-Trees
  34. GF2 MX 400 / XP = No acceleration.
  35. Texture Matrix Performance (bumpmapping)
  36. glut bugs ?
  37. Color Lookup Table via Dependent Textures
  38. I’ve just released my OpenGL game. Everybody invited to play and test.
  39. Slow stencil buffers?
  40. OpenGL rendering engine
  41. Spider3D v3 is starting to shape up
  42. Glaux Loftie Woods
  43. Arc interpolated cameras
  44. Multitexturing a heightmapped terrain
  45. Compositing 2 images
  46. Pixel Format vs. Display Format
  47. Multitexturing and vertex arrays
  48. Scissor for attenuated light
  49. intensity -> color table -> intensity?
  50. need help with glGetFloatv in visual basic 6
  51. How to detecting collisions using list
  52. Reply
  53. GL_EXT_color_table
  54. 3DADemo on OpenGL with 3Dstate Engine
  55. embm and ATI_fragment_shader
  56. symbols
  57. How use wglAllocateMemoryNV?
  58. Linking Glaux.lib in Borland 5.0 c++
  59. glClipPlane very slow
  60. vertex "shader" spotlights
  61. Back-buffer as a texture?
  62. Hardware Accelaration
  63. Texture coords...
  64. Bright lights
  65. Stalling pipeline?
  66. Triple buffering
  67. pointlight shadowmaps
  68. Urgent dll glut32.dll
  69. Gl Extension on Convolution
  70. pseudoSpherical Billboarding
  71. multitexturing and "non power of two"
  72. GL_LINE_LOOP ordering
  73. Vertex Array Range Performance Problem
  74. Radeon 9700 gamma corrected AA
  75. How use big texture?
  76. The relationship between glScalef() and light intensity
  77. gluPickMatrix
  78. shortest distance form boundingbox to camera
  79. 1D Texture
  80. Big frame drop with one more poly !!!
  81. extgl.h big problem
  82. Multitexturing and using DrawArrays.
  83. GL_LIGHT_MODEL_TWO_SIDE error with wireframe drawing
  84. glListBase errors
  85. World coordinate problem
  86. GlCommands Feature in Md2 files
  87. Depthbuffer and clear areas on a texture
  88. 3D texture size problem
  89. Performance and Vertex Array Range
  90. OT: fastest ray-triangle line -triangle intersection algo
  91. Affine transformations
  92. Possible to nest OpenGL inside OpenGL
  93. Draw ALpha Texture Problem
  94. projecting textures
  95. Is Copy Texture -> Texture possible?
  96. Fog problem
  97. QUAD_STRIP and Draw Elements
  98. compound alpha test
  99. Vertex programs w/multiple colored lightmaps
  100. True layered fog
  101. Static Quad
  102. Rendering to a texture?
  103. blending big trouble
  104. Can I let DirectX choose the acceleration card for OpenGL?
  105. texture matrix manipulation
  106. The layout of the modelview matrix
  107. State change cost?
  108. Are bsp maps drawn in immediate mode?
  109. unified lighting!
  110. Water transparency related to depth... ??
  111. Weird Specular
  112. Strange Radeons
  113. ARB_vertex_program
  114. OpenGL and transparency with bg windows
  115. Clipping planes implementation on GeForce3
  116. gluUnproject
  117. Gamma correction table
  118. OpenGL Windows Init more simple
  119. texture translation
  120. need an algo to move characters
  121. OpenGL program: DirectX / nVidia compatibilty bug(???) problem
  122. AntiAliasing
  123. What is the scale-bias matrix?
  124. GL_ARB_multisample restrictions?
  125. Tri-Strips Texture Coordinate PROBLEM!!!
  126. Tangent Vector
  127. ARB_vertex_program sample
  128. Velociraptor OGLmodel for download
  129. Fast Multi Page Flipping
  130. NVParse Register Combiner problems
  131. Bug with glOrtho ?
  132. OpenGL & Java Window resize problem
  133. Binoclar rendering
  134. lightmaps ...
  135. Create Picture file format
  136. Loading an openflight file using OpenGL
  137. disabling color material
  138. How to avoid z-fighting in water plane
  139. Selective AntiAliasing
  140. blending + fade
  141. Shadow Volume fillrates
  142. Costs associated with compiled vertex arrays
  143. OT: floating point colors and old games
  144. need some help!!!!!
  145. Using Z-Buffer or W-Buffer ? not sure, what do you use ?
  146. 3D texture mapping
  147. Problem
  148. Draw cone in the direction of light
  149. PBuffer performance problems
  150. Dropouts? Is it a bug?
  151. NV30 Extensions
  152. glReadPixels, glDrawPixels
  153. Memory managment?
  154. questions...
  155. Max amount of VAR memory allocable?
  156. opengl : Modal window ?
  157. Optimising triangle meshes
  158. TechDemo showing scene graph shadows
  159. Borland C++ 4.5, I need help linking,
  160. overlay roads on terrain
  161. Shadows
  162. Time based blur
  163. Mandelbrot in fragment shaders?
  164. GL_NV_pixel_data_range?
  165. about hiberarchy of opengl
  166. single pass 6-way blend
  167. Combining RGB with alpha from other TMU?
  168. Quake1 with stencil shadow volumes & perpixel lighting
  169. secondary color and arb_texture_env_combine
  170. Using OpenGL within HTML
  171. displacement mapping
  172. Black Screen on Windows 2000.
  173. HELP! - Free Look Camera
  174. OT : how to load animations (Bézier, TCB) from ASE files
  175. using CVA & or VAR
  176. Color Index used in MFC
  177. How to use AGP memory
  178. unwanted visible polygon edges
  179. Frustrum Points Coordinates
  180. Shadow Volumes Silhouettes
  181. projective shadow problem
  182. texture animation
  183. Back face culling
  184. Separating Update and Render in threads
  185. Speed of dynamic triangle soup
  186. exp instruction in NV_vertex_program
  187. openGL 1.3 for Indygo 2
  188. Problems with GL_ARB_multisample and WGL_ARB_buffer_region in combination DriverBug?
  189. OT: glu 1.3 trouble on Windows
  190. OT: Sphere-Box intersection algorithm
  191. jpeglib question
  192. Normal map from shaded texture...
  193. VAR & VAR 2 ?
  194. [OT] Clustered BF Culling
  195. Attenuated shadow volumes
  196. Shadow Buffers and Direction Light (infinity)
  197. nvTriStrip
  198. [OT]: Upgrading video card, would like opinions...
  199. NV Vertex Program ?
  200. STencil Volumes in one pass...
  201. GL_CLAMP not working?
  202. The RenderMonkey approach
  203. Does Doom 3 calculate the shadows every frame again?
  204. Dynamic soft shadows
  205. glReadPixels and bitmap
  206. Async behaviour of SwapBuffers
  207. glext.h with NV30 extensions?
  208. Light plumes
  209. No New OGL Extensions. Waiting for DX9?
  210. How do the big boyz fix dis?
  211. radius of gluSphere/gluDisk
  212. Env Bump Mapping
  213. glReadPixels doesn't work anymore
  214. Qt vs Mfc? What should I pick. Please help soon
  215. Lightmaps :-(
  216. gl1.4 && ARB_texture_env_crossbar && NV_texture_env_combine && Nvidia
  217. Need ideas on how to "spray paint" object
  218. Windows transparent forms & OpenGL
  219. glext.h
  220. Culling the "outside polys" of a level
  221. Help: Drawing OpenGL to the desktop
  222. MultiTexturing
  223. test f-16 little beta
  224. Printing OpenGL image
  225. So what are Fragment Program Partial Derivatives
  226. need some HELP !! > How is Keyframe Part of 3DS structured
  227. EXT madness! :)
  228. Fragment program newbie (clueless)...
  229. WIN32 vs MFC
  230. NV30 Condition Codes
  231. slow vertex array
  232. ideas for eye-candy
  233. turbulence image distortion
  234. Jerky FPS with shadows
  235. Fragment Coverage?
  236. Anyone have a constructive solid geometry DLL?
  237. Selective translation, and rotation?
  238. Stencil INCR's
  239. OpenGl Volumizer!
  240. ARB_vertex_program and vertex attribute arrays
  241. question on Shadow Volumes...
  242. Timings while rendering a single big mesh
  243. gluProject()
  244. cutting into 3D texture with irregular shape
  245. Crash in writing to AGP/Video mem
  246. clipping plane
  247. Depth Buffer => TexImage3d
  248. Problems compiling with nvparse
  249. We are looking for Ed Benson from Hong Kong
  250. need some help with stencil test.