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  1. Blend as function of stencil
  2. "weird error"
  3. No way to apply shadow-mapping for point lights?
  4. volume clipping
  5. Pre-generate Shadow
  6. Render to a file
  7. EX2 instruction in ARB_vertex_program
  8. Dynamic memory allocation of arrayed char
  9. Dynamic memory allocation of arrayed char
  10. glScissor z inaccuracies
  11. OT: Collision detection. Does this sound fast enough for 60 FPS??
  12. polygon processing
  13. How to display shaded triangles and their edges?
  14. glCopyTexImage2D()
  15. OpenGL and Colors
  16. get depth by glReadPixels()?
  17. 9700 and texture units [OT]
  18. anyone know a good place for texture maps?
  19. color problem with glDrawPixels
  20. realtime hatching
  21. wglFreeMemoryNV (null); == crash ?
  22. Using NVIDIA Extensions with Windows 2000/XP
  23. blue&red 3D glasses
  24. 3d texture NVIDIA GF2mx Windows
  25. OT: GL game programmers in the Pittsburgh area...
  26. Help....mapping function - changing a value to a R,G,B Color
  27. where can I find a wxWindows+ Opengl example
  28. Steam effect
  29. 9700 extensions in current drivers
  30. Designing a Model Format
  31. how to use more than 2 texture on gf2mx
  32. [OT] GF4 and N30 emulation /linux
  33. REPLACE acts as MODULATE????
  34. Silhouette edge detection
  35. Force Software to Render
  36. Picking in multiple viewports
  37. What is NV_set_window_stereomode?
  38. Blending
  39. Probably easy glDrawElements question for you
  40. Using more than 8 bits to specify color
  41. OpenGL 1.4
  42. I will pay for help!!
  43. Setting Pixel Shader Constant with nv parse
  44. ASUS v8420 leaking handles
  45. Opinions Wanted on Scheme Based OpenGL Scene Graph
  46. (Slightly OT) Working on an OpenGL model format
  47. problems with retrieving the backbuffer
  48. NV30/r300: swap buffers by blit from float buffer?
  49. Way to adapt shaders to different hardware?
  50. How to get opengl1.2 /opengl1.3,or opengl1.4
  51. C#will become public,is it fitted to opengl
  52. Correct me if I’m wrong…
  53. nVidia nView - manipulating programmatically
  54. xdpyinfo and alpha
  55. skybox
  56. advanced vertex lighting
  57. Need for speed!
  58. Robotic Arm Simulation!
  59. flight simulator
  60. warcraft 3/multitexturing quesiton
  61. object clipped
  62. Faster contextswitch
  63. please help with skybox question!
  64. light state - is it object or eye space
  65. And the OGL 2.0 HLSL is!
  66. nVidia vertex program debugger?
  67. Stereo Rendering.
  68. 3DS ... How to attach Skeleton to Body using this file format ???
  69. NURBS intersection
  70. hello how can i develop a ray trace/dadiosity engine??
  71. flickering problem
  72. Cg Compiler
  73. Easy peasy bump mapping?
  74. demomaker effect
  75. Shared Buffers
  76. To use extensions
  77. textured heightfield problem
  78. NVidia Stereoscopic drivers
  79. performance on HP
  80. window refresh
  81. FPS or Time based??
  82. wrap around terrain
  83. sweep selection for multiple objects
  84. skybox and mirrors...
  85. Fragment Programs and Pbuffers
  86. stair climbing
  87. tangent space via cG / ARB_vertex_program
  88. Multisample from Floating Point Buffers ?
  89. terrain bitmaps
  90. skybox color prob
  91. Problem: Multitexture affect Lighting
  92. advanced alpha blending
  93. Render to anti-aliased texture?
  94. Quad Hit Test Information
  95. the flash problem of Antialiased line in Enable Depth Test 3D Scene!
  96. CPU and GPU idle...
  97. clamping a 3d texture
  98. ARB_vertex_program : nVidia/ATI
  99. GL_NV_pixel_data_range specification?
  100. WARNING: glGetError is VERY expensive
  101. wglbind, floating point pbuffers and fragment shaders
  102. Truncated GL_EXTENSIONS String
  103. GL_NV_fog_distance
  104. VAR parameter question
  105. OT - Trade Up
  106. Scan Fill Polygons
  107. Dualhead card
  108. 1D Texture
  109. Strips and degenerated triangles
  110. pbuffer bug on linux/nvidia?
  111. Mirrors
  112. glCallList & FullScreen Sloooow
  113. Check my demo : realtime hatching
  114. Stencil bufer with SDL
  115. Texture unit coords - driver internals
  116. ARB_Fragment_Shader
  117. glPushAttrib() glPopAttrib() ?
  118. Extended Swizzle in ARB_v_p
  119. ARB_fragment_program
  120. Optimizing shadows
  121. Shadow mapping for point lights demo
  122. popping artifacts with shadow volumes and smooth shading
  123. reflection accuracy
  124. DOH! Need help stapling texture to terrain map properly.
  125. Please help! GetColorPixel?????
  126. Radeon 9700 stability
  127. Cg and Opengl Rendering Contexts
  128. Per Pixel Lightning : problem
  129. Thanks for Help!
  130. eye space or world space?
  131. OT? 3DS normal map generator, did it ever exist?
  132. specular + diffuse lightmapping in a single operation
  133. OT: Hidding textures?
  134. Color-Banding Problem (NV RCs / DOT-3)
  135. Light shapes
  136. OpenGL geometry benchmark released..
  137. Per Pixel Lightning : the same problem but source code available
  138. How to support dual monitor in my OpenGL app?
  139. Poly Size?
  140. Creating a particle display
  141. ARB_Frag... hmmmmm?
  142. Vertex shader
  143. Masking almost working fine, just a little bug
  144. Z-Buffer imprecision in shadow volumes
  145. wglAllocateMemoryNV
  146. ARB_vertex_program string building syntax
  147. I want to draw onto multiple forms.
  148. Strange specular phenomenon
  149. using OpenGL in multiple threads
  150. bezier surfaces
  151. Texture state changes no more expensive?
  152. Offset shadow volumes
  153. Shadow Map with non static models ?
  154. HILO question
  155. alpha blend
  156. win32 dll that should: glGetString(GL_VENDOR)
  157. Soft shadows, part II
  158. DDHelp invalid page fault !!!
  159. Creating surfaces from medical data???
  160. texturing a checkerboard
  161. speed of GL_QUADS
  162. Drive mode
  163. Question about ARB vertex and fragment programs
  164. Transparent Child Window
  165. 3D curves and splines
  166. Tex Coord for Middle of a Texture Rectangle
  167. strange GL Error (VPs and glGet)
  168. OT! Control TV-OUT via NVIDIA drivers or else
  169. NV_POINT_SPRITE, 40.71
  170. WGL_ARB_render_texture gives bad performance?
  171. projective texture in 2D
  172. Can you guys recommend a graphics math book?
  173. The end of vertex programs?
  174. Texture Co-ord Generation from VP to FP
  175. Loading a Compressed TGA
  176. Rendering to an Existing Window
  177. tangent space...grrr
  178. How to redraw some objects while not redraw others?
  179. correct address of wglCreatePbufferARB
  180. Drive mode
  181. How Can I Define Any Normal For Any Face
  182. How Can I Animate Parts Of an Object In a 3ds File In OpenGL
  183. OT: source giveaway
  184. Shadow Effect
  185. openGL can it be web-based???
  186. Power: NV_fragment_program, DX9, ARB_fragment_program
  187. Mobility Rage lighting problem
  188. NV_VAR limitations
  189. Using combinations (Alt+... and AltGr+...) for my console
  190. GL_ARB_text_texture_env_combine...almost
  191. Opengl Ocx
  192. Replay OpenGL OCX
  193. surface with opengl
  194. Graphs using OpenGL?
  195. OT : nv gl driver pb (40.x)
  196. free cross-platform fonts
  197. OT: I am looking for a 3D (Game) Map builder, but....
  198. environment mapping
  199. Trackball
  200. Faster method than glReadPixels ()?
  201. picking in ortho
  202. display bug on GeForce3
  203. Problems with Voodoo 5
  204. Worldspace to eyespace
  205. wglShareLists question.
  206. Triple Buffer
  207. Inflate a polygon
  208. Clipping Problems
  209. glTexImage2D/glCopyTexImage2D not working!
  210. where can I find free code source for 3d graphics?
  211. sorry ... once again z-fighting
  212. GLUI + Linux + redraw Problem?
  213. MFC Buttons, etc, with OpenGL
  214. [OT] Q3 loader + bump + funny bug = ...
  215. why it's very very slow when i do the walk through(Perspective view)?
  216. Depth Peeling, Deep Shadow Maps (NV30emu)
  217. SwapBuffer problem/ bug?
  218. Reflection maps
  219. lighting with texture 3d
  220. Matrix Conversion
  221. rotations relative to object
  222. gl.h for OpenGL 1.4
  223. How to enable AntiAlias mode
  224. OpenGL Extension
  225. auxSolidCone in MDI application.
  226. enhcnaced GLUT dll's
  227. 1D texturing v.s. 2D texturing
  228. Lightwave Bones
  229. Antialiasing
  230. Particles without using masking
  231. nvidia overlay using GLX
  232. Two viewport inside a unique glut window
  233. ATI VAO beneficial for purely dynamic geometry?
  234. DOUBLE BUFFER BUILDING
  235. Triangulating Complex Polygons (Nonconvex)
  236. How can I use DirectX .X File in OpenGL
  237. Why is glViewport slow?
  238. Somewhat OT: Testing new base code
  239. How can I read the 3D Max file??? Thanks
  240. texture coordinate generation
  241. OGL 2.0 questions
  242. 30.000 triangles
  243. OT: shadow-maps plugin for 3dsmax
  244. Sept. Meeting notes
  245. underwater effect
  246. Pixel and texel coordinates
  247. Texture problem
  248. HOW CAN I READ DXF FILES??THANKS!!!
  249. Tangent space: negative area polys?
  250. Drape a bitmap on a surface