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  1. Light Flares in UT
  2. magnifying glass effect
  3. octree, BSP ?
  4. How to use Z-buffer to compute tex-coords
  5. 32 bit z-buffer on the Radeon 9700 Pro?
  6. Bad painting with bezier curves
  7. glXAllocateMemoryNV parameters (last three)
  8. Why does my SGI workstation have a different gl.h??
  9. Screen to World
  10. OpenGL 2.0 - Shader Compiler
  11. Optimizing offscreen 2D text rendering.
  12. gltrace&playback
  13. Fly through
  14. Please Try My Game
  15. Please Try My Game
  16. 1D texturing
  17. Blending
  18. I need to rotate an object in the X,Y,and Z plane at the same time.
  19. 2d textrure lookup in NV
  20. Quaternion Library
  21. a problem about single and multi texture mapping
  22. How to know the virtual camera's focus length!
  23. textures
  24. How to mesh a block?
  25. Performance under cursor
  26. Evaluate NURBS surface at a given x,y,z
  27. Vector and Font problem!
  28. NV30 Software Rasterization on Vanta
  29. render to depth texture rectangle slower than copy tex sub image
  30. Displaying large textures
  31. multisampling antialias?
  32. Pocketmoon's Soft Shadow Cg Demo
  33. Cardinal Spline
  34. From Screen to bmp
  35. why the camera's parameters are not right?
  36. OpenGL and Java
  37. Specular 'warping' effect
  38. Implementing wglUseFontBitmaps
  39. large texture problem
  40. Shadow Mapping and PolygonOffset
  41. glVertexAttribPointer
  42. Anyone know how to make objects look like shiny steel?
  43. Image Processing : glConvolutionFilter2D
  44. Point Parameter Extensions Tutorial
  45. WHY ?
  46. TEXTURE RECTANGLE
  47. Rotations using the Mouse - please help
  48. ATI equivalent of TEXTURE_RECTANGLE
  49. Me and my (occluder depth) shadows ...
  50. need some advise
  51. Greenscreen effect
  52. Color conversion of mesh-vertex colors ...
  53. how can i generate shadow not using opengl extersion
  54. Soft Shadows using alpha buffer
  55. OpenGL benchmark 2 opinions..
  56. Intel's zone rendering
  57. Drawing concave polygons HELP!
  58. Wierd debug error concerning ESP not properly saved across functins call
  59. Non-uniform scaling of glucylinders in Linux
  60. Is there an up-to-date nvparse?
  61. "Open File" dialog with glut
  62. Spotlights
  63. read depth buffer content.
  64. how to draw a half space?
  65. Expanding 3D Objects!
  66. first person shooter - tips needed
  67. ATI demo's POF format?
  68. ARB_vertex_program: where did they get all the extra constants?
  69. State management, engine design
  70. texture mathematics
  71. S3TC question
  72. @NVIDIA: GF4 Z-Buffer problem in OGL?
  73. Bump (Texture) Maping
  74. Your thoughts on physics
  75. GL_422_EXT
  76. how to split agp memory
  77. glDrawElements with multitexturing
  78. Background scrolling of rendered landscape
  79. multi monitor rendering
  80. Pixel Shading in OpenGL
  81. how to read 16bit targa files?
  82. shadow volume question
  83. Shadow texture
  84. GL_CLAMP_TO_EDGE_EXT
  85. Weird Vertex Arrays Prob
  86. texture upload question
  87. GL_TEXTURE_COLOR_TABLE_SGI
  88. reading framebuffer in real time
  89. how can i draw a transparent bitmap
  90. Rendering the the back of the z-buffer
  91. searching for good bump mapping sources...
  92. glTexSubImage performance
  93. DOOM III screenshots
  94. red/green stereo with orthognal projection
  95. Classes in Open GL forming at Los Angeles School
  96. if a line crosses a box
  97. scene management
  98. Quake3 BSPs and Collision Detection
  99. glutDestroyMenu()
  100. Why do they call them Skinned meshes?
  101. MD2 Problems
  102. Best way to minimize multitexture overhead
  103. What's best used for temporarily static geometry?
  104. cutout of object
  105. NEWBIE: What lines of code do I need for setting up ARB_vertex_program?
  106. How to do volumetric rending
  107. Shadows...
  108. little problem with WGL_ARB_pixel_format
  109. can i store and restore the value in z-buffer
  110. Mirrors and render to texture
  111. Quaternions???
  112. Laptop with 3D Textures??
  113. Borland glut.h error: One set of overloaded "c" functions
  114. GL_POSITION_MAP_ARB ?
  115. A favour....
  116. intersecting plane with object
  117. depth tests
  118. Which is faster?
  119. computing vertex normals while maintaining sharp edges
  120. ARB_vertex_program: Attribute question
  121. OpenGL Game OS
  122. anyone don't know in this forum? wow
  123. Trying to get good fill rate…
  124. 1d texturing on a flat quad
  125. rotate vector about tangential axis
  126. Slug 3D 0.6a - Technologic Demo - Please try ...
  127. Can someone can test my demo?
  128. OpenGl auto generated texture coordinates
  129. lights position in post perspective
  130. Capturing Overlay Screen using Opengl
  131. how to display different things in 2 window at same time?
  132. let me explain in detail about last problem
  133. simulate vertex transformation
  134. VAR, read-frequency and memorysize
  135. wglDeleteContext acting weird
  136. rendering, saving and recalling
  137. Math problem, calculate slope of triangle.
  138. gl or glu source?
  139. extension string rules
  140. Cube Maps flipped at origin
  141. I am using push/pop matrix and I appear to have a memory leak.
  142. bump mapping techniques ???
  143. draw a graphic in the memory
  144. A few questions relating to OpenGL, C++ and VB
  145. Texture LOD issue
  146. OT: Some line math help?
  147. OT: C++ peformance timers.
  148. How long does it take to become an OpenGL master? Any masters out there?
  149. Passing member function pointers to GLUT
  150. silhouette algorithms
  151. Your advice : PPL vs Dynamic Lightmapping ?
  152. object space normal map
  153. Extensions and 1.4
  154. Shaders and Tools
  155. How to get sharp light/dark boundary on a lit sphere?
  156. Texturing
  157. modulate black shadow with fragment's color
  158. real FULLSCREEN?!
  159. nailboard rendering???
  160. glDeleteProgramsARB() : I don't understand it's purpose
  161. Software weighting as fast as Hardware
  162. NV driver bug confirmation requested
  163. Working in screen space
  164. 3D Space Environment
  165. OT: ODE and other RigidBodyDynamics API's
  166. Re
  167. display list causing CPU cycles
  168. Displaying multiple VB ActiveX OpenGL Controls in a single form
  169. Keeping track of vecor that is parallel to screen horizontal and vertical??
  170. planar reflections
  171. OpenGL on Amiga?
  172. Problem - Event Handling for an OpenGL window - and MFC/Win32 App
  173. How to solve the "sawtooth" shape?
  174. Shadowing Oddity...
  175. help me...
  176. Shadow volume bug
  177. help a fellow coder in need
  178. Efficient "C++" to draw some images with glDrawPixels!
  179. distance from point to spline
  180. Code for Tangent Space
  181. How to make shading effect with OpenGL?
  182. About ray casting and selection mode
  183. YUV -> RGB in hardware
  184. Mipmapped glCopyTexImage2D() s-l-o-w. why?
  185. Spider3D for the general public is no more
  186. Texture Memory Limit... what happens?
  187. GL_NV_pixel_data_range
  188. SDL(Simple Direct Media Layer)
  189. Multitexturing Questions
  190. Tricky Blending Q 4 U
  191. Is OpenGL Thread-Safe?
  192. Paging Texture - Useful or not?
  193. alpha testing a blended texture
  194. Losing Windows DC ?
  195. using Register Combiners for DotProduct Bump Mapping...
  196. Using OpenGL from Win2k Service
  197. nehe-tutorial 36 (blurr) works under vc6.0 but NOT under vc7.0 !! how is't possible?
  198. VB How?--> DevIL OpenAL OpenML GLUT<--Examples?
  199. clearing a float buffer, unclamped?
  200. gluProject & glReadPixels
  201. learning_VAR performance
  202. Objects selection
  203. Can I get texture address in memory from glBindTexture?
  204. Can wglCreateLayerContext be used for multiple RC's?
  205. Imaging subset (color matrix) performance
  206. What is wrong with this code?
  207. How can I do this shadow effect?
  208. Fastest method to draw pixels on screen!
  209. Very dark after multitexturing
  210. Enumerate Adapters
  211. viewing volume problem
  212. How to avoid clamped fragments color ?
  213. Problem: Display an image in visual fortran windows application
  214. texture_env_combine formula?
  215. The conection between multitexturing and GPU...
  216. OpenGl .x file loader/viewer code?
  217. why wont this texture map!!!!!!!!!!!!!!!!!
  218. Doom 3 preview
  219. Texture Mixing Between Objects!
  220. Fading volumetric shadows
  221. Code speedups and FPS
  222. Vertex color with texture mapping
  223. I finally figured out how to draw on more than RC.(Here is the code)
  224. OpenGL community forum + Console tutorial
  225. swtiching OpenGL to Direct3?!?!
  226. ARB_vertex_program samples
  227. Flash points and lines?
  228. ARB_fragment_program: indexed TEX?
  229. Possible nv30 emulation bug?
  230. MD2 model shadow volume wierdness
  231. Degenerate tris show up in wireframe display...
  232. depth buffer
  233. shadow volume of cube
  234. 3D Textures and Transformation
  235. a very simple shader, but it dosent work!!
  236. lighting + shadow
  237. Fast refresh using offscreen buffer
  238. [OT]: Does anyone have an indy game done and published?
  239. Problems with different PC setups
  240. Shadows in a Foggy Room
  241. Hi, experts, help me!
  242. using GL_LUMINANCE16 without loss of data
  243. antialiased lines and hp-ux
  244. How do you determine if a window is hidden?
  245. Is it possible load a bmp and make it transparent?
  246. I am trying to compile a cylinder.
  247. 2d font to follow 3d point?
  248. Slug Production - BIG Update - Many cool programs ...
  249. WIN32 Question / Advice
  250. offset texture 2d problems