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  1. Is it a difficult thing?
  2. Dot3 Performance
  3. S,T, R & Q planes. How do they work?
  4. Regarding VAR and buffer batching
  5. wglCreateBufferRegionARB
  6. Fixing meshes...
  7. Comparing 2 Images
  8. Delphi color picking
  9. [OT]: Is openml still in development?
  10. how can i create global lighting model?
  11. Vertex programs & TexGen
  12. How much bandwidth on AGP 4x?
  13. How to get the coorrdinate lists?
  14. drag object with mouse?
  15. Use of C++ structures with Opengl?
  16. Interactive multi-selection with OpenGL
  17. wglMakeCurrent() & "clipping operation not supported"
  18. GL_UNPACK_* problems (driver bugs?)
  19. Voxels
  20. Looking for an ideal higher level OpenGL API
  21. Options For GL/Linux Development
  22. VB - Keyboard Input
  23. dynamic simulation
  24. Backside should be black right?
  25. Blend Shadow
  26. OpenGL extensions library
  27. Looking for flight-interested co-programmers
  28. Bug: No distance fog when using glDrawElements
  29. Getting NV Point Sprites to scale properly..
  30. Demo
  31. Trying to mask parts of 3D quads after projection on a 2D image
  32. NV 40.72 - can't install drivers ...
  33. SEPARATE_SPECULAR_COLOR limitation?
  34. Hi... About 3d math...
  35. fragment program eye coord
  36. Feedback problems
  37. Getiing "wrong" Mouse-Coordiantes ?
  38. Open source Tri Stripper (vs NvTriStrip)
  39. GL_TEXTURE_ENV_COLOR/Multitexturing with TNT2
  40. Lightweight Java Game Library Alpha 0.3 Released
  41. ARB_vertex_program and glInterleavedArrays
  42. Please Try My 3D Game
  43. a problem about ROTATION, help plz.
  44. Error when creating context which is too big
  45. How do you apply more than one light for bump-mapping?
  46. Seeking for semitransparent effect samples
  47. dot3 bumpmapping, and arb_vertex_program
  48. GL_ADD_SIGNED_EXT washing out colors?
  49. fovy question
  50. Coloring both sides of a quad
  51. Object space bump mapping
  52. Vertical Retrace Reset
  53. how to use GLM toolkit?
  54. size of compressed texture in memory
  55. 3D Model Blending
  56. 3D Tool
  57. Normal Maps -> MipMapping
  58. nvparse bug
  59. Luminance Rendering Without Shaders
  60. Floating Point Image Formats and Art Applications
  61. Offer source code: basic functionality incl. console for OGL/Win32 apps!
  62. GL_EXT_shared_texture_palette
  63. General animation questions.
  64. The fastest way to draw pixels using OpenGL?
  65. How do I make a screen saver out of an OpenGL program?
  66. Per-Vertex Tangent
  67. Software Rendering Engines & Pixel and Vertex shaders
  68. ps and vs on Geforce 2
  69. How to make gradient-color or image background?
  70. DOT3 Bump mapping problem...
  71. How to eliminate back projection?
  72. Performance with NVIDIA "go" chipset?
  73. Simple Vertex Program
  74. Glu 1.3
  75. Some doubts
  76. glPolygonOffset & stencil buffer problem?
  77. Saving large images to a file using OpenGL Imaging Subset
  78. Fastest way to draw geom on Radeon 9700
  79. MultiTexture & glDrawArrays
  80. Senior Project Ideas?
  81. glDrawArrays doesn't work like glDrawElements
  82. maya sdk develop
  83. Is XSI easy to develop plugin for game
  84. sorting polygons
  85. bug opengl with geforce
  86. NV_vertex_program and aliased attributes.
  87. GL_NV_element_array performance
  88. OT: Rotation Math.
  89. Floating point formats in opengl
  90. Getting at 9700 fragment shader goodies
  91. glScissor + glClear(depth|stencil) + render to shadow buffer == broken
  92. funky lines on the surfaces of my objects
  93. mesh models
  94. CgFX viewer
  95. Displacement mapping and other ATI's future extensions.
  96. Multitexturing
  97. how can i make an program that suport stereo with opengl
  98. NV_VERTEX_ARRAY_OBJECT (?) ^^
  99. 2D texture processing/evaluation
  100. NVIDIA CG Toolkit
  101. Can you do phong shading without a vp or fp?
  102. PerPixelLighting using NV_vertex_program & NV_register_combiners
  103. Bad display list performance and solutions
  104. Ugly multitexture on TNT2
  105. I can't dl the cg toolkit!
  106. How do I use GetProcAddress()/wglGetProcAddress() without type cast?
  107. projecting 1D texture for depthmapping
  108. OT: Bug in VC++ 6 Processor Pack
  109. Dynamic Vertex ?
  110. Possible Nvidia driver bug?
  111. Shadow volumes
  112. quadtree terrain
  113. im looking for a unique textured model
  114. about polygon stipple pattern
  115. how to texture map with an image of 450*720?
  116. Camera and quaternions
  117. How did you guys learn vertex programming?
  118. csb file format
  119. MFC + OpenGL freezes
  120. Renderer design
  121. Are pbuffers really useless?
  122. glDrawPixels and register combiners
  123. has this been done before?
  124. Rendering Textures wont work!
  125. Texture mapping w/vertex & fragment shaders
  126. Aditional clipping planes in world coordinates
  127. ATI -ALT-TAB problems
  128. Multiple view problem
  129. Code examples for vertex/fragment shaders?
  130. shadow volumes
  131. Shadow mapping question.
  132. Irritated with Nvidia Demos
  133. generating vertices with vp
  134. RGB Normal Vector to HILO
  135. How to modify z-values in depths buffer using OpenGL function
  136. How to enable w-buffering in OpenGL
  137. ARB_vertex_program and glext.h
  138. Size of display lists - come back
  139. GeforceFX
  140. VS .NET vs VS C++ 6.0
  141. OGLs Matrix layout
  142. This might interest a few (my new demo)
  143. cube maps abc
  144. silly noob question...
  145. How to insert image for make the Background in OpenGL ?
  146. problem with glTexImage2D()
  147. MD3 Reading Problem
  148. FIFA 2002
  149. Faceted tangent space problem
  150. rendering to multiple targets
  151. Problem calling GDI after SwapBuffers()
  152. lookup table
  153. glutPostReDisplay() and object loading
  154. GAME DEVELOPMENT help!
  155. ATI Radeon 9700 & Linux
  156. Stencil buffer no wroks in my programs
  157. Moving in 3d-space
  158. Portal Clipping Options
  159. Help with MFC
  160. my rotation with the z axis is flat!
  161. HELP: Stencil buffer problem
  162. Please help explain part of bump map demo
  163. Subtracting a cylinder from a cube
  164. Stanford's RTSL got updated
  165. Circular specular highlight problem
  166. multitexture transparency
  167. Crappy Programming Examples
  168. An ati alternative to Register Combiners?
  169. ATI ARB_VERTEX_PROGRAM Bug?
  170. Doom 3 md5mesh
  171. Vertex shader billboard
  172. Cliping/culling problems 8-|
  173. Texture "jumping" around at high-texture-coordinats
  174. Fun with EXT_vertex_shader
  175. Does anyone have a link or code for rotations with mouse?
  176. Modelmanagement
  177. Shaders
  178. Compiling OpenGL on HP-UX 10.x
  179. GLUT.DLL
  180. glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ZERO); with glPolygonMode(GL_FRONT,GL_LINE);
  181. opengl programs in a web browser
  182. texture question
  183. Diffuculty with character kerning and GL
  184. 16-bit grayscale on a 3D card?
  185. Quake map file
  186. Slug Production : New website site ! Many programs with source code (PPL, Lightmappin
  187. How big should textures be?
  188. Dynamic texture loading
  189. To ICD Authors (ATI, NVIDIA, etc)
  190. Soft shadows: the revenge..
  191. What is the best image format for textures?
  192. glClear() and GL_AUX0
  193. Specular lighting
  194. normal mapping with ARB_vertex_program
  195. flexible projection matrix
  196. opengl and stereo
  197. VTune
  198. cubemap reflection not perspective correct
  199. faster movie playback
  200. New 3D web game takes advantage of OpenGL
  201. glreadpixels too slow
  202. View Dependent Bump Mapping
  203. Cheap Motion Capture
  204. Textures.
  205. different results when rendering image in parts
  206. glDrawPixels / WGL_ARB_buffer_region (with nVidia drivers)?
  207. mouse user control
  208. Guru's - DIB sections?
  209. glDepthRange Madness!
  210. glass environment map
  211. Video memory and AGP memory problem
  212. ARB_vertex_program typo
  213. Cubemaps & ARB_texture_compression
  214. Soft shadows on geforce2
  215. 3D integration in VB6 for visual loading of trailor
  216. depth component able to select a mipmap?
  217. Special Vertex Array use...possible?
  218. Rotation Matrices, very weird
  219. GL_TEXTURE_3D
  220. Similation Time-Keeper -- URGENTLY NEED HELP!!!
  221. picking woes...
  222. What's wrong here?:(
  223. ARB_fragment_program: number of ALU instructions
  224. Movement of skeletal animated character
  225. Exception error in visual C++, in debug mode
  226. CG: Using fog with shaders
  227. dynamic dual paraboloid env map
  228. directional works, positional only draws 1st time through
  229. fractal brownian motion terrain
  230. LCD subpixel rasterization
  231. Quake III Source
  232. Old extensions specs
  233. Extensions under SGI/IRIX
  234. Best way to draw a grid
  235. Is fog calculated per pixel, or per vertex?
  236. attach camera to terrain PLEASE HELP
  237. small md5mesh & md5anim loader class
  238. MD3
  239. Formats
  240. Pixel Data Range problem
  241. Is there anyway to do local update display in opengl?
  242. How do I query GeForce memory size?
  243. HLSL only for windows ??!
  244. allocation of ancillary buffers
  245. NVOGLNT.DLL and 0xC0000096 exception on geforce2
  246. EXT_texture_compression_s3tc on Wildcat VP
  247. Specular on GF4Ti
  248. Blending
  249. what is win-9x-me-717.exe
  250. Colour diffs ... HP SV6 vs SGI O2