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  1. Save the zbuffer
  2. Radeon 9700 color dept problem - desired: 32 bit, get: 16 bit
  3. multi-viewport problem!
  4. Max. 3D texture size??
  5. Soft shadows - demo
  6. BSP vs Portal systems
  7. OpenGL Oval Logo
  8. How to use arrow keys
  9. Texturing problems;
  10. glIsTexture with Cubemaps
  11. OpenGL and callback function
  12. PocketGL & iPAQ
  13. dot product bump mapping
  14. Using VRAM and AGP RAM at the same time
  15. Texture compression, mipmapping and ATI
  16. Set clip plane background
  17. WHY @NV drivers (75 Hz)
  18. Radeon 9700 & PBuffers
  19. Help with multitexturing
  20. Perspective division fun (ATI R200 specific?)
  21. OpenGL + MFC + glTranslated = black screen
  22. rectangle texture and paletted texture problem
  23. New Version Of My 3D Game
  24. Good tutorial for morphism?
  25. Vertex selection
  26. Different order of triangle rendering?
  27. Rendering errors
  28. color index mode in overlay plane
  29. Transparent Objects
  30. Problem with GL_PROJECTION / GL_MODELVIEW matrices
  31. NV_texture_shader and dot products
  32. How can I access the final Buffer?
  33. moving around in 3d space
  34. Please, I need some help!!!!
  35. extensions files parser
  36. Register Combiners and Vertex Programs
  37. Vertex Arrays and Multiple Normals
  38. Opposite of Scissor Test?
  39. oops!! stumbled in a pool of 3d points... pls help!!
  40. AGP pixel upload/download
  41. texturing md2s
  42. How to make one window for dual displays?
  43. Is there a command that I can use that tells the OpenGL to stop applying rotations?
  44. Ray-tracing (very interesting)
  45. Normal glFog vs Register Combiner Fog
  46. ARB_window_pos and 2d font display
  47. OT: gmax + exporting
  48. Sharing Vertex/Fragment Programs across Rendering Contexts
  49. Some advice wether I should use a vertex array?
  50. Speed up cloud rendering
  51. multipass lighting with alpha
  52. 3DS and ASE File Loader - C++ - Help Plz
  53. Error defining Varible
  54. Windowless OpenGL
  55. why was the nv_evaluators extension discontinued in NVIDIA's detonator 40 driver?
  56. Shark Movement help
  57. problems with antialiasing of lines
  58. Blending over white background
  59. Lightmaps and the Z buffer.
  60. Control Points + Quadric ?
  61. How expensive are clipping planes?
  62. Problems with gluLookAt and Calculating Frustum
  63. Orienting the camera without gluLookAt
  64. Win32 printing using metafile
  65. You know that little thing that tells you what object you selected!!! RIGHT!
  66. You know that little thing that tells you what object you selected!!! RIGHT!
  67. How to draw a Nebulae?
  68. High Dynamic Range Resources + cube maps
  69. glTexImage2D speed
  70. Well Gurus, how is OpenGL 2.0 coming along?
  71. VAR: One big memory chunk or some smaller ones?
  72. OpenSceneGraph?
  73. update object buffer with ATI VAO
  74. custom projections
  75. Oblique Projection
  76. I'm confused
  77. My program is slow on some computers
  78. Determine affine transform of object and apply it to other
  79. Pixelformat Descriptor ...
  80. it worked on my machine but rendered as ... triangles?
  81. Shadows and lights.
  82. Shadow Maps
  83. Register combiners and blending?
  84. yet another gluUnProject question...
  85. a place to find materials and/or lights ?
  86. glOrtho problem
  87. HW compitability
  88. Search For Example
  89. Scene Graphs?
  90. Per-pixel distance attenuation on GeForce2?
  91. OpenGL Tesselation Bug?
  92. writing to tgas with alpha
  93. Projective texture mapping.
  94. SetPixelFormat -- what is the descriptor for?
  95. Is glHint(GL_FOG_HINT, GL_NICEST) not implemented in Redhat?
  96. Problems with glVertexPointer
  97. Need for a live chat forum.
  98. dependent textures
  99. Triple Buffer
  100. Drawing infinite shadow volumes confusion
  101. importing 3dsmax model into my opengl app
  102. Latest APPLE extensions
  103. Wildcat VP OpenGL 2.0 experience anyone?
  104. Doom 3 lighting effects.
  105. User Clipping planes on GF4
  106. 1D texture or vertex color?
  107. VAR confusion
  108. vp matrix loading
  109. A little problem with gluUnproject..
  110. Screen to world transform, without gluUnproject
  111. problem with gluUnProject
  112. physics engine
  113. Particle Engine
  114. Can I use dual head 3d card to do opengl
  115. long undocumented NVidia extensions
  116. GeForce FX
  117. Alternative to paletted textures
  118. define double-monitor window
  119. Wierd glLockArraysEXT() segfault occurring.
  120. Blending offscreen rendered textures
  121. How to get intersection points?
  122. Erroneous cylinder normals with "glu_inside"
  123. Problem with GL_TEXTURE_RECTANGLE_NV
  124. D3D or OpenGL...How about...BOTH?
  125. OT: Destructable landscape.
  126. Projection Mathmatics
  127. VAR: FF vs Shader Performance
  128. I need an equation....
  129. Encapsulation and Collision detection
  130. Depth peeling
  131. Glut Display reload?
  132. Frustum Culling Theory
  133. GL_DOT3_RGB_ARB and GL_COMBINE_ALPHA_ARB
  134. NV driver errors in event viewer?
  135. ARB_fragment_program
  136. Learning how to use extensions.
  137. Vertex Program for n input values
  138. Driver Size Mismatch
  139. Fog NICEST appears enables in new NVIDIA Driver
  140. Gluunproject returning wrong coordinates
  141. Polygon Counter
  142. Vertex Extrusion
  143. Fisheye lens?
  144. What do we really gain from OpenGL 2.0?
  145. Antialiasing and glfinish
  146. Can i make a point transparents?
  147. how to draw few volumetric smoke cubes in a tunnel?
  148. Slope of a 3D line...HELP
  149. Problem with "Picking"
  150. Problem glX rendering into multiple windows
  151. Perpixel lit terrain artifacts
  152. Polygon trianglize arithmetic?
  153. Early Z-Reject and Depth-Modes
  154. 3d Modelling HELP PLEASE!!! ARRGHH
  155. how to cut image to samll?
  156. How to eliminate a hidden line?
  157. Texture Loader
  158. save/restore background in Modeling app
  159. depth buffer growth function
  160. Normal maps
  161. Camera issues
  162. Shadow volumes and nasty surfaces
  163. TK Library
  164. Fun stuff: cooking
  165. Editing textures in memory?
  166. N00b shadow question...
  167. OT: Fun way to re-boot your computer
  168. glDrawBuffer( GL_NONE ) expected behaviour
  169. Volumetric fog
  170. How to get rid og garbage?
  171. DX9
  172. Cg Final 1.0 Released
  173. Floating-point arithmetic precision
  174. Morphing
  175. OpenGL bump water
  176. How can I draw a coordinate axes fixed on the left-lower of the graphics window?
  177. texturedistortion when using texture borders
  178. Cross Platform OpenGL -HOW??!!
  179. Where Can I get good .rgb for sky & water
  180. GLX_NV_float_buffer
  181. Stencil Shadow Volumes problem
  182. Adding up on the gpu.
  183. Alpha Blending Question
  184. ARB_fragment_program specification question
  185. probable bug in nvidia linux drivers secondary_color
  186. about projection matrix calculation
  187. Terrain technology demo
  188. glAlphaFunc style function for colors?
  189. Most Efficient MultiTexturing
  190. Retrieve the center of a sphere
  191. NV_OCCLUSION_QUERY extention for occlusion culling
  192. Happy XMAS OpenGL coders..........
  193. Some questions about Alphatesting
  194. Shadow Volume Optimizations
  195. Render to 4 Windows - Problem
  196. Game engine
  197. IGES and STEP214 CAD format models
  198. relationship between mouse position and coordinate and normal
  199. OpenGL extensions in Borland C++ Builder 6.0
  200. Display Lists and VAR
  201. Ray Picking and Normal To Plane problem..
  202. Closed volumes?
  203. problem with mass-masking
  204. how tu use (C)VA(R) with multi-texturing (ARB) ?
  205. GLU callbacks in c++
  206. High Precision Textures
  207. Mousespeed in Delphi & OpenGL
  208. "Camera" transformations.....
  209. OffTopic: 3ds Max plugin error
  210. strange but nice behaviour of GL_COMBINE_ALPHA mode on a GeForce 4 Ti
  211. GL_NV_extended_combiner_program
  212. Tips on my Engine (or what it is so far)
  213. outdoor-optimizing
  214. How to draw an Arc?
  215. newer version / alternative to glTrace (23a2)
  216. Xperimental NV GL Extension?
  217. GL_EXT_blend_func_separate on NVIDIA hardware
  218. Help with VAR.
  219. Zooming in Open GL
  220. from voronoi-faces to voronoi-diagram in pixel-space??
  221. ARB_fragment_program parameters: cost of updating?
  222. Little problem with gluUnProject
  223. render to image/texture
  224. Problem with function paramneteres
  225. millisecond accuracy
  226. Mapping mouse points to OpenGL
  227. opengl rendering's lack of precision
  228. How long have you been programming?
  229. .nvb file format specifications
  230. Help with Rotation Matrices
  231. wglGetExtensionsStringEXT vs. wglGetExtensionsStringARB?
  232. severe ARB_vertex_program problem on ATI
  233. Problem with selection
  234. how do we get GL_VIEWPORT_MATRIX
  235. arb multitexturing
  236. Performer under Windows
  237. ATI driver bug ?
  238. Polygon Stipple
  239. GPU guts
  240. selection methods
  241. dynamically load opengl
  242. DrawPixels with float buffers...
  243. It's raining bugs!
  244. the best way to build triangle strips
  245. vertex program issues
  246. Quad color shading
  247. my program display a black window !
  248. Taking full advantage of hardware T&L
  249. how to learn vertex programming
  250. all of us trying but nothing in our hands...