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  1. dynamic color key wityh RC ?
  2. texture coordinates
  3. Where can i find DevIL ?
  4. gluPerspective Question
  5. Here's and interesting question....
  6. DDS file information?
  7. fast color lookups
  8. glTexCoordPointer and multi texturing
  9. OT but useful : ASE animations
  10. Problem with DevIL
  11. env_combine and transparency
  12. SGIS_generate_mipmap & Radeon8500
  13. Problem with names
  14. How to setup glutJoystickFunc
  15. Floating point cube maps?
  16. Using HILO textures with Cg
  17. How to calculate texcoords in N-Patches?
  18. Multitexturing Conflicting with Single Texturing
  19. Problems mapping 2d window coordinates to 3d system coordinates
  20. Direct Projection
  21. OT: Smooth matrix transition
  22. combiners... multiplying two textures
  23. OpenApp project!
  24. projection..
  25. 3d Modeller (AGAIN PLEASE HeLp!!)
  26. the excellent algorithm of 3dsMax
  27. Materials and Textures
  28. Making a ripple
  29. Multiple occlusion queries
  30. Simple ARB_multisample example
  31. Building an adjacency graph
  32. Stencil Read -> RGB Write query
  33. Gamma change
  34. ase files + shadow volume
  35. reading image file into an array
  36. The selection buffer????
  37. Ok, now we know how long we have been coders, but how about what we do for a living?
  38. All textures enabled
  39. RGB565 textures?
  40. state.matrix.mvp?
  41. why only one side of image show on the screen?
  42. how to rotate a object around different axes for many times?
  43. how can I use the new functions come with Opengl1.4?
  44. A hard projection question
  45. Multitexture
  46. NVida driver bug/s
  47. Depth Buffering Question
  48. enabling unused attributes
  49. ATI pbuffer
  50. What do you think?
  51. How to highlight visible edges
  52. using textures with quad strips
  53. glClipPlane && glBitmap && glRasterPos && (NV || ATI)
  54. Light Problems
  55. Floating point buffers & deferred shading
  56. Extension Question
  57. Triple Buffer
  58. question on octrees
  59. nvparse documentation
  60. TGA and seg fault....
  61. DoubleBuffer - Invisible Cursor
  62. sphere-cube-objects
  63. Names for 3D engines
  64. How to identify the conjoint edge of two faces?
  65. Shameless Plug
  66. separate specular misbehaves
  67. How to switch lightening off
  68. vertex arrays and light calculations
  69. Expert Opinion Required.......
  70. Lighting with exposure
  71. GeForce3-Driver Bug ? since 4072 when Clipping and Tesselation
  72. ARB_vertex_program & multiple textures
  73. Writing text vertically
  74. Fullscreen exit under Win98/NT4
  75. Normal and height maps
  76. SkyBox
  77. What is ID3DXMesh::Optimize Method?
  78. why display list doesn't work?
  79. Just released Spider3D v3.5
  80. Opengl Crash when ProcessMessages used
  81. i cannot call pDC->SetMapMode(MM_LOMETRIC)?
  82. On display list sharing
  83. Fonts How to make a uniform appearance on Mac and Windows.
  84. masking+multitexturing
  85. glBegin/End - 5ms!
  86. Collision detection, and an octree, Sort of.
  87. Why does this code freeze the computer?
  88. glDrawPixels Problem
  89. NV register combiers into standard OpenGL?
  90. Windowless Rendering
  91. What is NVIDIA "forceSW" and why is it slow?
  92. GLU_TESS_VERTEX question
  93. render to texture
  94. Hardware overlays and GL compatibility.....
  95. Any Info about December ARB meeting?
  96. ASE File
  97. 3D figure generator
  98. GL_EXT_texture_rectangle conflicting specs
  99. Generate heightmap from a picture?
  100. After reading "How long have you been programming"
  101. vertex programming can accelerate the speed of model creation?
  102. Nvidia GeForce3-4 driver problem!
  103. How would I select Individual objects??
  104. GL_CLAMP_TO_BORDER hardware support
  105. OpenGL & multithreading
  106. big/little-endian troubles
  107. Laggy 2D animation
  108. tiled texture
  109. gluPerspective question
  110. Enabling Blend when rendering to a pbuffer
  111. OpenApp v1.00
  112. S3 SuperSavage & OpenGL
  113. Introducing the AME Ascii Model Export file format (plug)
  114. Strange fps behavior...
  115. how to print a text in a specified portion of a screen
  116. What are multiple windows good for?
  117. i need source code of voloume rendering based 2dTexture
  118. i need source code of voloume rendering based 2dTexture(best) or 3d texture
  119. shadow volumes
  120. spheres with common part
  121. Interesting cube mapping problem
  122. Can you declare glLoadObjects with a array?
  123. arb vertex program question
  124. gluCylinder in a specific direction
  125. order independent demo
  126. RAY CASTING??!!
  127. who can offer me complete source code of volume rendering !!!
  128. How to change the brightness?
  129. Plataform Independent Text raster
  130. clarification
  131. A little OT: Call For Papers
  132. ATI_vertex_array_object questions
  133. Frustum Culling help
  134. glutSwapBuffers
  135. Drivers that contain ARB_fragment_program?
  136. S3 DeltaChrome - bidirectional depth & color buffers ??
  137. How to open files dynamically in opengl
  138. PBuffer ReadBack Woes
  139. OpenGL and MFC
  140. Will OpenGL 2.0 support per pixel lighting?
  141. Game Institute
  142. Is there document about Procedural Texture
  143. Texture Displaying Problem
  144. ARB_fragment_program equivalent ATI_fragment_shader
  145. Infinite shadow volumes V.S. finite length
  146. closet vertex to camera.
  147. VAR: Write sequentially?
  148. Is it me or the 9700? Only 1/3 gf4 speed!
  149. Sharing Rendering Context, Multithreading
  150. importing maya models into opengl prog.
  151. Fog with GL_ARB_fragment_program
  152. Stencil Shadow Volumes - End capping
  153. Strange stencilled shadow error
  154. Q: bump mapping & display lists
  155. glTexImage3D Problem
  156. glClipPlane problem in VB
  157. GL_ATI_texture_float bug ?
  158. converting delphi to c/c++
  159. What does the glEnable and glDisable code look like?
  160. [slightly OT] Free renderbump tool beta
  161. Clipping plane and mirror
  162. Indices for indexed primitives with VAR
  163. Local Axies?
  164. Why there is no ALPHA component in COLOR buffer?
  165. GL_ARB_multitexture with cygwin
  166. Usage of different mag and min filters
  167. View Frustum Question
  168. state managment for pbuffer/render_texture
  169. What is CVA?
  170. What does it means??
  171. GLU tesselator, combine callback, advanced query
  172. Somekind OT: strange frame-times on high tri count
  173. Help Wanted
  174. Quad buffered stereo : how fast is changing draw buffers?
  175. Opengl 1.2 extensions
  176. Bumpmapping != Normalmapping ???
  177. Objects bones uvs from 3DMax
  178. single or multiple vertex arrays per mesh?
  179. Making a texture with alpha blending
  180. Antialiasing not working with Geforce4 card
  181. Solid C++/Windows Profiler
  182. Heightmap continuity
  183. Texture projection with stenciling
  184. Is the performance acceptable?
  185. How to construct a fast and pretty skybox?
  186. manipulating objects (interactive)
  187. pbuffer/render_texture + VAR = awful slow ?
  188. What's the requirement of cg
  189. Collision Detection! Help me please
  190. WGL_ARB_pixel_format + SetPixelFormat
  191. ARB_vertex_program documentation
  192. Bizarre fog bug
  193. Turning off glActiveTextureARB
  194. Speed: Linux vs. W2000
  195. take a look at this...
  196. GLUT Fails to build ( LINUX )
  197. Strange behaviour on Quadro cards
  198. Should I dismiss "Opengl" Lighting all togeather?
  199. VERY OT: IT WORKS, ha ha ha ha ha.
  200. gluBuild3DMipmaps Problem
  201. Animation Redisplaying
  202. SkyBox and camera
  203. Depth Of Field
  204. One displaylist, multiple textures bound to polys
  205. transparent layer over transparent layer
  206. U/V coord.'s while using "auxSolid....()" out of GL-auxilary library ??
  207. ARB solution for GF3/4 and Radeon 8500?
  208. Mesh creation of 2D areas
  209. ReadPixels Performance
  210. NVidia PerPixel Reflections - getting desperate now...
  211. ColorTable Headache
  212. Exception by running a java3d application
  213. Pbuffer as back buffer?
  214. Texture
  215. glutWarpPointer question
  216. Projection - project out instead of in, how?
  217. Sharing tangents between faces
  218. Thanks
  219. How to use NVs HILO textures for BM?
  220. Weird texture behaviour
  221. S.O.S. Please!
  222. Good Job Interview Questions
  223. Questions from students to experts
  224. rotating an object around a defined point
  225. Textureunits
  226. Frustum Culling la HoD
  227. openGL -> .3ds
  228. Optimizing simple game renderer
  229. Rendering the depth buffer to a texture + FSAA == slow?
  230. Extendible File Format
  231. Modelviewmatrix
  232. quadtree / frustum help
  233. Quadtree/octree to Boundary conversion
  234. Texture Unload Problem
  235. Transfering depth to alpha and other things
  236. WGL: enumChildProcCallback
  237. New Website
  238. Warning : Readpixel depth component value
  239. how to create 2D fractal images using OpenGL
  240. Renderbump (raycasting, etc)
  241. NV_vertex_array_range vs. ATI _vertex_array_object
  242. 4x3 Matrix for 3D
  243. Problem with SGIS_generate_mipmap
  244. What your results?
  245. artifacts in stencil shadows
  246. textured point sprites using vertex and fragment programs
  247. retrieving mouse 3d coordinates
  248. Rendering multiple Unreal-style skyboxes in a scene
  249. MDL(half-life models) and textures
  250. GL_ARB_fragment_program NOT on GF3 ?? (@NVIDIA:why this?impossible??????)