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  1. Passing an indexed triangle strip array to opengl?
  2. synchronizing rendering on 2 PC's
  3. anyone can explain NV combiner and nvparse
  4. final clearup
  5. DXTC textures with DeviL (OpenIL)?
  6. Vertex Programs Programming
  7. glCombinerStageParameterfvNV??????
  8. White Textures :(
  9. Selection mode from the driver's perspective
  10. GL_FUNC_REVERSE_SUBTRACT_EXT, order independent alpha?
  11. Setting up GLUT skeleton in Borland 6.0
  12. glext with VBO
  13. nv25 highlights
  14. GL_RGB8 vs GL_RGBA8 & 3D Textures
  15. Shading problem
  16. JPEGLIB
  17. Changing Resolution
  18. VBO demo
  19. PBuffer and Fullscreen switching
  20. Glut or gtk ? or both ?
  21. how to extract nurbs control points
  22. Depth texture and register combiners..
  23. How to histogram an image in frame buffer ?
  24. Can you clever types...
  25. GL_CLAMP*... is there a another/better way?
  26. create a rendering context in Win32
  27. cg and floating point pbuffer textures...
  28. glRotatef() Rotation Matrix
  29. glGenTextures/DeleteTextures performance
  30. Dithered drawpixels in display lists?
  31. loading extensions, etc...
  32. Distortion Problem
  33. Vertex Array question - double indexing
  34. strange glReadPixels results!
  35. Problem changing pixmap font colour
  36. a problem about terrain lod using quadtree
  37. Encode OpenGL Demo as MPEG
  38. textures
  39. ATI Fragment Shader Program Question
  40. Decomposing a Fragment Shader
  41. announcement
  42. Question on isosurface?
  43. Frame Rate Puzzle ?
  44. OT (ish): Quake2 Source Code
  45. GL_NVX_ycrcb spec?
  46. Bump Mapping
  47. Textures: To the Power of 2 or Not to the ...
  48. 3d floating point textures on nvidia...
  49. Back projecting shadow maps
  50. Stencil maksing
  51. NV35 extensions
  52. Problem with Opengl version
  53. calculations
  54. Extensions and portability
  55. Two bump-mapping questions
  56. How to import two 3D format in a project?
  57. Driver emulated vp
  58. how to output the program to autocad
  59. Earth Shadow How To
  60. everybody know...?
  61. For ZENGAR only! (Private post)
  62. DirectX->Direct3D
  63. Rendering md2 mesh via vertex array, texturing problem
  64. VertexArray glBindTexture not working.
  65. can't get 128 bit color buffer on Radeon 9700
  66. GeForce 4200Go and 3d textures
  67. Performance of this demo improved by multitexturing extensions?
  68. portal visibility using hw acceleration?
  69. ARB_vbo & GL context
  70. Texture pixel formats
  71. (OT), c++ question about bit fields.
  72. how to match mm with pixels
  73. Model data
  74. automatic tex cood gen + vertex programs...
  75. (shamelessly off topic) Call for moderators
  76. Another bump mapping question
  77. What limits the number of textures?
  78. changing color while rotating
  79. display a cube inside another bigger cube
  80. strange texture size
  81. Testing please...
  82. setting GL_PROJECTION_MATRIX ?
  83. Front or Back buffer problem
  84. Alternative to "order independent transparency"
  85. help with my camera func
  86. poll - visit the home page
  87. S3TC question
  88. OpenGL compatibility problem
  89. _glutKeyboardUpFunc@4
  90. "z fighting" when clip plane is exactly on top of a face
  91. sphere env mapping in ARB_VERTEX_PROGRAM not same between ATI and NVidia
  92. PBuffer and glCopyTexSubImage2D
  93. Context switches
  94. Including GLU
  95. "Lighting"
  96. Direction vector from quaternion? (sorry)
  97. how to show text on SGI-IRIX(6.5) machine using glutBitmapCharacter
  98. obj based terrain
  99. Calculate Volume?
  100. glutwacom
  101. full-scene AA
  102. Multithread texture loading (new facts)
  103. how to print text using glutBitmapCharacter() on SGI-Irix
  104. State changes vs front to back and other stuff
  105. Pre calc vertex lights
  106. Interpolation
  107. 3D textures: size, performance, palettes
  108. Why is clipping done when it is?
  109. per pixel lighting using fragment program
  110. Thoughts on the NV35?
  111. Problem with mirror recursion
  112. Depth Textures & Dependant AR Textures
  113. Problem with WGL_ARB_buffer_region Can Somebody help?
  114. skin blending
  115. Glut and mice
  116. NVEmulate
  117. ATI_pixel_format_float very slow... normal ?
  118. text vanishes
  119. Want to build Mesh Painting app -- I know how -- preferences poll
  120. Phong Bump Mapping
  121. Slug Production : 25 programs for OpenGL
  122. how to render one scene for two (different) cameras
  123. GLUT -> another GUI
  124. cannot show the true color
  125. code about bezier
  126. glVertexArrayRangeNV performance
  127. ARBvbo && NV && linux ... once again
  128. To find the current ordinate.
  129. no antialiasing in full screen mode
  130. extension support failure randomly ???
  131. Page turning effect ...
  132. My first serious topic
  133. MODIFY vertices in hardware
  134. Fog Polygon Volumes - Artifact
  135. OT: Native cursors and OpenGL
  136. Reflaction in UT2k/Splinter Cell ...
  137. glReadPixels
  138. More tex units needed
  139. Depth Peeling using OSMesa and two Depth-Buffers
  140. Animate md5 model?
  141. VBO BindBufferARB scope
  142. Any way for ARB_floating point shaders ?
  143. Vertex program fog
  144. Recursive mirror questions
  145. OT: Doom3 & OpenGL & Xbox
  146. VSync: control panel vs wglSwapIntervalEXT
  147. Dynamic Cube Map Problem?
  148. 16x16Bit Normalmaps
  149. Number of texture units on GeforceFX
  150. Yay! ARB_vertex_buffer_object supported in ATI's Catalyst 3.4 drivers!
  151. NVidia Quadro4 900 XGL can't multisample in a window?!
  152. glColor3f clamping to [0;1] with float buffer?
  153. 3D texture-size, framerate drop
  154. PC interrupt using glClear
  155. New OpenGL performance FAQ?
  156. Matrix stacks
  157. Weird CVA Problem
  158. Working with the GPU
  159. Radeon 9600 or GeForceFX Go -- when?
  160. ATI Radeon does not support multisampling in PBuffer!?
  161. WGL_ARB_buffer_region problem
  162. vertex_buffer_object
  163. glVertexAttribPointerARB
  164. working with GL_NV_occlusion_query
  165. cloud impostor rendering
  166. Using two vertex arrays to render a single series of vertices?
  167. Distort Matrix?
  168. Dynamic Texture Space
  169. Radeon 9700 problem with blending on 64bit rgba non-float pbuffers ?
  170. Why glReadPixels() does not work in software mode
  171. GL_ARB_vertex_buffer_object details
  172. OpenGL 2.0 drivers
  173. ATI: Problems with VBO
  174. examples of video effects using OpenGL
  175. Post-TnL Vertex Cache use on nVidia?
  176. Dynamic shadows for a portal engine
  177. gluTess usage?
  178. Help needed: GL_COMBINE_EXT and how to map RGB to ALPHA ?
  179. Refraction
  180. Frustum Culling with modelview and projection matrixes
  181. GL_GENERATE_MIPMAP_SGIS and GL_LUMINANCE
  182. GeforceFX behavior anomaly
  183. Rendering an FEA mesh...
  184. dot3 weird problem , help needed !
  185. Driver Bug??
  186. fragment programs: secondary color?
  187. fragment program performances
  188. glCopyTexImage2D unpleasentness.
  189. Particle blending mess
  190. HELP ! glColorTableEXT does not work for me
  191. Generating and Loading textures
  192. BSP not rendering
  193. Tangent space and animation
  194. Vertex Arrays and lightmapping question.
  195. High precision Opengl
  196. 2 questions about shadowmapping
  197. Sample code for displaying RGBAZ images
  198. light , color, smooth, stripe
  199. EXT_texture_lod_bias and fragment programs
  200. nVidia drivers & 3dmark2003
  201. which Quadro cards no longer support paletted textures?
  202. GL ERROR : invalid value
  203. Texture filers on ATI
  204. Memory leak when deleting texture
  205. how do "depth of field" ?
  206. Anti-aliasing sample distribution
  207. Skybox Edge Artifact w/Radeon
  208. graphics
  209. Can I use OpenGL without specifying a window
  210. disable clipping
  211. how to compose two images according to their zbuffer values?
  212. my motion blur don't work
  213. OpenGL wrapper to extract geometry data
  214. Arabic text
  215. Early-Z on FX
  216. help!! unknown bug?? GL ERROR : invalid value
  217. Fullscreen GL on 6 screens?
  218. Has anyone tried 44.01?
  219. multiple pbuffers
  220. Please help me out. Use 8bit texture without glColorTableEXT
  221. projective texturing help
  222. how execute instructions when there is no events/no key pressed ?
  223. PBuffers and WGL_ALPHA_BITS_ARB=16
  224. Advice for display lists and multiple views
  225. Bezier surfaces and NV_evaluators
  226. per pixel attenuation
  227. glut is it responsible of the slowness of my application ?
  228. Multi-monitors, Microsofts OGL screensavers do it, why can't I??
  229. STREAM_DRAW vs DYNAMIC_DRAW
  230. Updating nv_fragment_program parameters not working?
  231. glDrawPixels() optimization
  232. extension loading .lib
  233. Slow performance due to large background image (texture).
  234. bounding box collision responce..
  235. Radeon + Win2k
  236. Rotating clouds
  237. GL performance analysis?
  238. ATI Radeon Family lighting problems ..
  239. 3D coordinates from 2D raster position
  240. Seams with mirrored parts tweaking
  241. Where can I get the detailed information about the OpenGL extenstions
  242. OpenGL Multiple views?
  243. a new book "The OpenGL Extensions Guide"
  244. render to texture
  245. render a scene without an opengl window
  246. LONG POST: TNT2 initialisation problem (technical specs posted)
  247. extract (zfar-znear) from projection matrix
  248. I need game programmers
  249. What editors to use?
  250. BSP Lighting