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  1. wglGetProcAddress() strange behavior...?
  2. ATI / NVIDIA
  3. Architecture questions
  4. Fragment programs and ARB_shadow (on ATI hw)
  5. glslang... when?
  6. Convolution
  7. please help me out
  8. OpenGL buffer operation?
  9. Getting frames from video
  10. SoftQuadro compability/alternatives?
  11. light + attenuation + scissor
  12. About the cubemap
  13. Is it possible to using OpenGL to produce 2D image FX?
  14. VBO troubles :-)
  15. rendering performance with displaylist
  16. Height of a object
  17. Detect overlaping polygons?
  18. VP & FP replacements for fix function
  19. OT ... NV35 Cards
  20. Best VBO format
  21. SDL question
  22. search the book about "image and video processing"
  23. 'Heirarchal' picking
  24. selecting texture for rotations
  25. seams in cube map...
  26. call for OpenGL forum improvement !!!
  27. Bump mapping
  28. Rotation Problem
  29. changing axis of rotation and center of rotation in openGL performer
  30. PBuffer creation..... ?
  31. VP & FP Scene Graph design
  32. tangentspace for non-textured geometry
  33. Displacement mapping
  34. Changing Shadow darkness
  35. bump mapping...
  36. Ambient lighting VP (should be easy)
  37. glRenderMode(GL_SELECT) ... glEnable(GL_GO_FAST_PLEASE) ...
  38. arb_buffer_region with viewport
  39. OpenGL lights don't attenuate!
  40. TGA Loading Problems
  41. True 10-bit frame buffer ... ?
  42. Yay! Siggraph's in San Diego...
  43. glDrawPixels()/glReadPixels on pbuffer
  44. error 32817 after call glColorTableEXT
  45. Help whit a ENGINE 3d Terrain Selection
  46. glBlendFunc
  47. NV: VBO Bug?
  48. Efficient Terrain Tiling (GL/Xbox/GameCube)
  49. Help with VAR
  50. Copying from the back-buffer
  51. Problem with the 5900Ultra
  52. the usage of "glConvolutionFilter2D()"
  53. AGP texture transfer time
  54. how to improve pixel maps resolution?
  55. Specular lighting (again)
  56. Displacement map pseudo
  57. NVIDIA driver crash
  58. High precision sum?
  59. TRUFORM Tesselation with PNTriangles
  60. I need help running my opengl code in Codewarrior
  61. The daily lighting question ;-)
  62. nVidia VBO trouble
  63. Multitexturing question
  64. what is vertex shader and fragment shader?
  65. 4XS AA in OpenGL?
  66. VBO interleaved arrays
  67. Screensaver resources
  68. Texture Displaying Problem
  69. Rendering Entities
  70. Multiple cube maps
  71. Using 256Mb memory video cards
  72. Cannot light up the scene...whats wrong?!
  73. vertex reading color how to
  74. Rip mapping
  75. High performance Intellisample problem
  76. vertex program question (relative adressing and matrices)
  77. Leather Shader?
  78. How to turn off antialiasing?
  79. PLEASE SUCH PEOPLE DONT LOVE INFO THEY LOVE ONLY TO BE....
  80. Accumulation buffer's useless
  81. Now it's moderated!
  82. creating fonts
  83. missing FP state params
  84. VR Shader man support OpenGL 1.4 and OpenGL 2.0 Shader language
  85. What the 3D matrix vectors mean
  86. internal data formats in openGL
  87. ARB_vp issue on ATI
  88. Depth/displacement map standards ?
  89. Glow in the Dark Textures
  90. Why TNTs dont support ARB_texture_env_combine
  91. Per-Pixel Lighting with no Register Combiners.
  92. Dual monitor performance issues.
  93. VBO Performance Test
  94. Exact Halving of FPS when clipping an Alpha Blended Quad
  95. Best way to determine support for EXT_shared_texture_palette at runtime?
  96. Line-of-Sight algorithms/methods
  97. Preservation of GL state for unsupported extensions
  98. Per fragment specular
  99. autom texture coord gen and cg
  100. SGI Onyx4 UltimateVision Comments?
  101. ARB VP & FP Samples
  102. SwapBuffers does not respect WS_CLIPCHILDREN
  103. TexGen and Texture Matrix Question
  104. bump mapping and display lists
  105. Setting constants in AFP
  106. Stencil buffer not hardware supported??
  107. ActiveX altering OpenGL's front facing polygon mode
  108. Can lighting be implemented with texture mapping?
  109. VBO context binding
  110. Capping problem
  111. Check out my dot3 pixel lights and stencil shadows
  112. Please help with Nurbs and Texture
  113. XOR effect to show object selection?
  114. gluNurbsSurface
  115. Memory Overflow with glEnable(GL_VERTEX_PROGRAM_ARB) ?
  116. alpha blending
  117. Problem in drawing Bezier curve using Opengl evaluators
  118. Fresnel term in a texture ?
  119. glColor3ub
  120. Storing normal-data for animated models
  121. Nurbs Surface in OpenGL
  122. Setting Alpha to 1.0 in a Texture
  123. OpenGL depth buffer copy
  124. Simple IBR demo
  125. glPolygonMode: GL_LINE is software and GL_FILL is hardware ?
  126. Good 3D modeler ?
  127. ARB Question
  128. ARB_Vertex_Program
  129. OpenGL debuggers and poll on front page
  130. Anyone know of GL_NV_point_sprite has ever work on ATI cards?
  131. How to generate Tangent & Binormal from a given Face?
  132. Printing in logical units (e.g.1 Unit = 1 mm)
  133. 3D Models from Image Slices
  134. How can I make a texture repeatable?
  135. generic vertex attributes and datatypes
  136. OT: HL2 FSAA prob, what did they mean?
  137. volumetric clouds
  138. Acc buffer + filters + compositing techniques..
  139. calculating viewing angle & back-to-front ordering
  140. Retrieving computed data
  141. is there a performance difference between vertexpointer alignment, if...
  142. OpenGL extension book - Opinions
  143. glTexImage2D() - RGBA or BGRA ... does it matter?
  144. how do i configure FAA in opengl?
  145. using pixel textures in NV_texture_shader
  146. texture vs. register combiners
  147. Counting polygons in a LOD filled model
  148. iluminatting my engine
  149. fpbuffer question
  150. Changing Implementation-Dependent State Variables
  151. Fixed-function Light Attenuation
  152. 10bit framebuffer
  153. Bezier Curves
  154. TRIANGLE TEXTURE MAPPING
  155. Expense of OpenGL Error Checking.
  156. Concave Polys & Stencil Buffer?
  157. convert bitmap stream to a texture???
  158. thoughts about the GLSlang spec.
  159. Fragment shader parameters
  160. Hardware cursor disappears
  161. WGL_PBUFFER_LARGEST_ARB
  162. distributed rendering (on hardware) - realizeable ??
  163. vertex & fragment programs issues
  164. 3D Engine: Render optimization basics?
  165. vertex programs and extreme number of matrix transformations
  166. Try My 3D Model Editor Alpha Plz
  167. pb with gluPartialDisk
  168. virtual fish tank ask for help
  169. Floating Point Texture
  170. ARB June Meeting
  171. Find the X,Y,Z coordinates of a surface in the viewport when mouse is moved over it??
  172. OT : Timing difference between win 9x and win2k/xp
  173. what is the reason of texture mapping flickering
  174. Multitexturing Question...
  175. ARB_texture_compression and SGIS_generate_mipmaps
  176. not able to read depth value correctly from zbuffer using glReadPixels
  177. NVIDIA's magic depthbuffer
  178. VBO and stencil shadows(/fillrate intense stuff)?
  179. pbuffers and glCopyTexSubImage2D
  180. texture problems when doing multiple passes
  181. Creating Objects
  182. Specular origin problem
  183. Multipass texturing
  184. How to use the same(share) texture in different OpenGL contexts.
  185. OpenGL on Parallel
  186. Who can tell me how to insert AutoCAD or CATIA 3D object or file into OpenGL program?
  187. How to know the GPU activity
  188. On compressed textures again. s3tc3 [vs] s3tc5
  189. Multitexture
  190. stencil shadows- edges aren't projected correctly
  191. VBO and separate vertex arrays
  192. Q: Changing colormap of texture after creation
  193. shaders performances
  194. 3D & 4D web rendering interfaces
  195. [Q] gluUnProject with perspective projection
  196. Shadow Volume Problems
  197. Threads
  198. How to enable light when using color infomation
  199. shadow maps and fragment program
  200. can i give the input of the vertices during the execution?
  201. compilation doesn't end....Help me..
  202. .raw loader prob
  203. PBuffer with mipmaps
  204. glReadPixels+fp
  205. Focus issues with GLwMDrawingArea widget
  206. glTexImage3D() problem
  207. Any way to use GlSlang at the Moment ?
  208. Alphatest -> bad performance
  209. mapping scientific data to a texture
  210. [n00b] What's a überbuffer?
  211. Glslang & Linking
  212. glReadPixels and correct depth values with FSAA
  213. the new OpenGL 1.5 ARB extension are in the registry
  214. Optimizing particles rendering
  215. Extreme use of GPU...
  216. Driver components mis-match. Exit is the only option.
  217. 36-bit,48-bit texture formats.
  218. ATI_separate_stencil
  219. Any tutorials on loading Maya characters (with animation) into OpenGl?
  220. Reading dotXSI files into OpenGL?
  221. Reading dotXSI files into OpenGL?
  222. Can you specify tangent slope/strength of control points for Beziers?
  223. unable to get gl context
  224. ati_fragment_shader bug?
  225. VBO performance questions
  226. NVidia, dualview, pixel buffers.
  227. If any ideas -> just add 2 code, thx
  228. Nvidia texture compression + pbuffer bug?
  229. floating point buffer demo?
  230. ARB_VBO, one VBO per Stream/Channel/Attrib
  231. particles/vbo
  232. VBO on linux, NVIDIA drivers 4496
  233. Print large size over 10000 X 10000 pixels
  234. Crash when switching back to desktop res _and_ VBO was used
  235. Bad 24 bit textures
  236. rectangluar depth texture on ATI card.
  237. Max size of 1 VBO-buffer and max memory accessible with VBO
  238. This is pretty amazing........
  239. Intel v boards
  240. Errors of Porting to OpenGL 1.2 for Managed C++ coding in VC++.NET (2002)
  241. Multiple lights with vertex shaders
  242. timing when vertical sync is ON
  243. Texture3D emulation
  244. context menu in XP/2000
  245. 3D-Math
  246. Matrix Vision
  247. DirectX 9
  248. Need help urgently
  249. Geforce 3 vs GL_POINTS
  250. capping shadow volumes