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  1. How can I render multiple child windows at the same time?
  2. NVidia: Where has GL_EXT_vertex_weighting gone?
  3. triangle winding.
  4. State Management
  5. Transparent background for texture mapped fonts
  6. gluNurbs and "mapMesh" print out
  7. testing p-buffers, RTT,... plenty of bugs
  8. water question
  9. Bumpmaps...
  10. Render To Texture pbuffer and Multisampling
  11. render to texture with texture
  12. Hiding gluSPhere()
  13. Official nVidia ForceWare 52.16 and nothing about GLSL
  14. Urgent: Extrapolate 2D image to give 3D effect
  15. Depth to texture for compositing
  16. shadow volume (mesh inside shadow volume of another)
  17. More than one lightmap
  18. Release OpenGL before window destruction
  19. ATI, GL_COMPRESSED_* and glCopyTexImage2D
  20. multi-pass, dot3 & z-fighting
  21. GL_BITMAP w/ glReadPixels?
  22. Polygon Front and Back faces
  23. Rendering frames of animation. VertexArrays?
  24. GL_ARB_pixel_buffer_object
  25. Nvidia's Unified Compiler
  26. HDR frame buffer blending
  27. using VBO with Trianglestrips
  28. Move Stuff in 3D!
  29. Average luminance of the scene
  30. Stencil operation question
  31. Change vertices using vertex shader
  32. Shadow mapping with Detonator 52.16 - Broken?
  33. Move an Image with mouse on the scene?
  34. 3d textures
  35. SGIS MipMapping and Anisotrpoic Filtering...
  36. Parametric surface, normal vectors questions
  37. Motion Blur
  38. Penalty while uploading vertex buffer
  39. PLLLLLEASE help me
  40. CG + Render to texture
  41. How fast is fast?
  42. How to draw with OpenGL in memory instead of window ?
  43. OpenGl Text in Qt3.2
  44. NVB rendering ?
  45. Sun & halo
  46. OpenGL Display Lists and Shaders
  47. ATI OpenGL and SetWindowRGN
  48. Boundary Conditions for Cellular Automata
  49. Halo's Sun
  50. Selection over a polygonal region
  51. Easier method for lights in vertex program?
  52. How can i view the jpeg image in the openGl?
  53. VBO performance problem (driver bug?) on Geforce 4
  54. adding diffuse and specular bump mapping
  55. Rendering a HEAVY load of static billboards
  56. 3D textures
  57. Trackball and panning
  58. OpenGL and Multithread
  59. Nvidia card texture setting problem
  60. Fast selection
  61. Clip space volume in opengl
  62. Shadow Mapping problem
  63. Vertical text in OpenGL/Win32
  64. Where to place texture generators, bindings etc. in C++ classes?
  65. Is there a way to keep vertices and textures in the graphics card memory at all times
  66. What's the best way to organize mesh structure - for speed
  67. Slow gluBuild2DMipmap(...)
  68. glRotate(), precision points
  69. ARB_vp & ARB_fp problem
  70. Is there anyone ever using opengl to create swept volume?
  71. Selection
  72. Pbuffers z buffer
  73. Advanced question!!!!!!!!!!!!!!!!!!!!
  74. How does the structure of your renderer class look like?
  75. Problem with glReadPixels under WindowsXP
  76. Scaling World Coordinates...
  77. VBO/VP/AttribArrays Horribly slow on GFFx 5200Ultra
  78. ARB_vp/fp optimization
  79. GL_LINE_SMOOTH on my laptop
  80. Access to all video memory
  81. Halo shadows
  82. What are the vertex shaders?
  83. Bounding polygon
  84. Invalid Vars Passed to OpenGL
  85. Implementing transformations fot Selection
  86. OpenGL ASSIGNMENT
  87. Projective Shadow Has Black Boxes Everywhere
  88. Shadow rendering techniques
  89. back/front cliping plane ratio
  90. image over opengl app??
  91. How to print the pixels in the matrix format?
  92. Transforming planes in2 homogenouse coordonates
  93. MFC Message Loop and GLView refresh
  94. problems with axis direction
  95. Loading Textures from JPEGs
  96. Bluring Texture
  97. cgGLBindProgram crashes on fp20
  98. Sunlight and sky modeling
  99. how to use the glreadpixels() and glgetpixelmap()?
  100. Please see my posts on nurbs in opengl in beginners forum.
  101. volume coloring
  102. My Texture Class + A Question about an Addition..
  103. Deleting Shared Textures
  104. need models
  105. debugging crashes in the DLL
  106. how to convert 3d to 2d
  107. White Paper about Vertex Buffer Objects at nvidia website
  108. Really no way to get the points calculated from nurbs objects in opengl???
  109. Mesa source code: where are the nurbs surface/curve evaluation function implemented?
  110. Depth Image Format
  111. OpenGL 1.5 specs out
  112. Heightmaps -- generate from x,y,z, coords...
  113. Tron 2.0 like glow
  114. When will it be included in the drivers ?
  115. how to access cg fragment z value
  116. Where is the OpenGL power?
  117. i give up - need help with multi-texture
  118. shadow mapping - pbuffers
  119. Low framerate in stencil reflection
  120. How to use OpenGL hardware acceleration in Windows
  121. OpenGL Texcoord to pixel
  122. New Red Book?
  123. Screensaver problem: textures
  124. F-buffer of ATI's card (excerpt from an interview)
  125. Image Selection
  126. ARB_point_sprite & NV_point_sprite on Catalyst 3.9
  127. Creating a "cloak blur" effect
  128. cylinder with a hole
  129. fast upload texture
  130. Conformance tests for drivers?
  131. Feedback Buffer
  132. mipmapping
  133. combining an image with 3d graphics
  134. Really need your help... gluUnProject and revolving bsplines around axis...
  135. ogl-problem
  136. Use a pbuffer as texture while rendering in another pbuffer
  137. GL_ABGR_EXT
  138. POINT_FADE_THRESHOLD_SIZE_ARB
  139. -ve values for viewport
  140. different frame rates
  141. can somebody plzzzz help me with VB & OGL
  142. Overlay
  143. histogram
  144. Fragmentation
  145. NVIDIA VBO + glDrawElements() bug or feature?
  146. simple register combiner question
  147. Texture Quad Font Blending
  148. Rotation matrix
  149. i never thought settin a viewport would be such a pain
  150. do u have opengl source code?
  151. Complicated question....
  152. somebody plz plz plz plz plzzzzzzzzzz help
  153. Topic
  154. secondary color, ARB_vertex_program, NVIDIA
  155. Probs with projective shadow mapping
  156. ARB FP 1.1
  157. [Slightlt OT] Congrats to 3DLabs
  158. Relation between buffer(screen) resolution and occlusion query
  159. FPS working but too fast....
  160. Post What Video Card You Use Here:
  161. ReadPixels on ATI.
  162. alpha test on radeon 9700
  163. displaying float buffers
  164. home-made depth fill problem/questions?
  165. Texture Lightning Problem
  166. GL_ARB_shading_language_100 support
  167. Color scales
  168. Re: simple register combiner question: help!
  169. depth peeling - back to front
  170. initializing openGL window
  171. the "classic" opengl32.dll crash under win32
  172. VP address register
  173. vertex & fragment profiles
  174. GL SELECT MODE urgent!!
  175. Select only fully enclosed objects
  176. LOD techniques
  177. Time complexity with respect to the length of fragment shader.
  178. Grabbing full screen
  179. Bumpmapping?
  180. OT: Threads - why not?
  181. tesselation issues
  182. Sampling of 3D textures on Geforce FX faster than Radeon?
  183. Performance issue with multiple rendering threads- Plzz Help
  184. rendering an alpha key
  185. blending : replace color
  186. Register combiner question
  187. VBO useless on Quadro2 pro (any driver) ?
  188. Texture generator software
  189. ETA for ARB_texture_non_power_of_two ?
  190. GPU or CPU for Matrix Operations?
  191. GL_INVALID_OPERATION
  192. OpenGLed but slow
  193. how to use vertex arrays with multiple normals per vertex ?
  194. Same Plane Mesh Optimization
  195. WGL and fullscreen mode
  196. WGL and VBL syncing
  197. stencil shadows in vertex program?
  198. Fast Rendering
  199. Antialiasing Problems when using WGL_ARB_pbuffer
  200. Rendering in a hidden window
  201. PBuffer - depth component
  202. Slow glcopy with active antialiasing
  203. detail texture fading out into distance
  204. gluLookAt() function
  205. abt gluPersepctive()
  206. Help with planar reflections
  207. Cg lerp() performance on Geforce FX 5600
  208. glDepthRange problem
  209. OpenGL regions
  210. Everything going toward the origin?
  211. OpenGL without glut
  212. OpenGL 2 support on Catalyst hotfix.
  213. Multisampling & NV_render_to_texture
  214. Could do with some advanced help!
  215. GLSL & Inverse matrices
  216. Fastest methods of determination object's screen size
  217. Correct curvature.
  218. glFlush in render to texture cubemap pbuffer
  219. 3D Max to OpenGL
  220. scaling & translating outline fonts
  221. Calculating the scissor-rect of a poly
  222. VAR Equivalent on ATI hardware
  223. gettin a snapshot of the screen?
  224. glcopyteximage2d help
  225. Problems with textures in a renderthread
  226. One simple question
  227. Skinning/Blending with T&L
  228. Wireframe is slower then fill?
  229. rendering in multiple windows ...HELP
  230. Taking a screenshot of a moving object and antialias the screenshot
  231. shadow map filtering
  232. Latest ARB meeting notes?
  233. A question about transparency ,deep test,color and light.
  234. from depth texture to world space
  235. Texture fast upload
  236. Linux OGL occassional flicker...
  237. rtg format in Maya
  238. Catalyst 3.8 bug - glDrawPixels
  239. problems getting a screen shot
  240. volume of N points in space
  241. What's wrong with my shadow matrix?
  242. automatic recreation of display lists
  243. GF 440MX - only 16-bit Z-buffer?
  244. Bumpy Road
  245. NVidia Forceware drivers and VBO
  246. OpenGL and pthread.
  247. 2 performance questions
  248. Glow, silhouettes, cube lighting, fresnel reflection, ...
  249. Angle extraction from matrix
  250. ATI Ashli for NV3x