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  1. multiple indices for different array (vertex, color,...)
  2. How to get a color of a previous pixel in a fragment shader?
  3. Phong Bump Mapping in ARB_vertex_program. Is it possible?
  4. depth peeling
  5. How can i use a webcam with opengl
  6. Pbuffer Performance
  7. Yet another batching thread
  8. Creating Contours in two directions
  9. Merging OpenInventor-OpenGL with SoCamera
  10. blending operation resolution
  11. Some advice for model animation/rendering
  12. vbo and memory allocation
  13. DMA transactions
  14. Multiple rendering contexts problems
  15. Visual Basic & Opengl
  16. Trouble with VBOs + general trouble with speed.
  17. bad z-buffer readback/copy performance on ATI
  18. Cube Environment Mapping
  19. best way of joining textures together
  20. BRDF related question...
  21. Cache coherency?
  22. blend constant color
  23. OpenInventor: OpenGL calls invisible when far from IV objects
  24. Recommended normal mappping format
  25. YADB (Yet Another Driver Bug ?)
  26. ATI: Bug in ARB_fragment_program with constants
  27. glCopyTexSubImage2D slow
  28. gl extension, blending, and pyOpenGL
  29. Hardware Antialiasing
  30. Cost of changing dynamically texture settings
  31. Staticmeshes
  32. Point Sprite TexCoords
  33. picking
  34. OpenGL interface improvement
  35. Thin and long objects
  36. new extension WGL ATI_render_texture_rectangle
  37. ATI Texturing Problem ...
  38. framebuffer_object?
  39. How to implement Drop Down Menu
  40. How to directly get the result of the programmable vertex processor?
  41. While the value in float pixel buffer is not accurate?
  42. pbuffer - context switch
  43. Help me with OpenGL
  44. Hardware Convolution
  45. Light Space Perspective Shadow Maps
  46. jogl float pbuffers and nvidia cards
  47. how to do model clothing & multi-model texturing.
  48. OpenGL .exe vs .scr extension problem
  49. SGIS auto-mipmaps & fp textures
  50. glu function not be accelerated never???
  51. Can anyone give help on this issue
  52. Multitexturing with alpha channels and masks
  53. PointSprites, again.
  54. OpenGL "Axis" in the overlay plane!
  55. ARB_vertex_buffer_object issue on GeForce4 4200 Go
  56. 2 questions
  57. Viewports vs. Scissoring
  58. coplanar geometry
  59. a question about glViewport
  60. OT: about half life 2 engine
  61. PBO in floating point PBuffer
  62. Hardware shadow mapping
  63. texture mapping
  64. Strange Problem with vertex arrayss
  65. VC6.0: PBuffer don't run without Debug-Info
  66. ARB_texture_non_power_of_two
  67. XML and OpenGL communicating???
  68. separate specular affected by texture alpha?
  69. a question about texture mapping
  70. Multitexture and texture amount
  71. texture missing after converting from .flt to opengl
  72. solve reverse projective texure (q coordinate method)
  73. framebuffer readback performance
  74. Mapping texels to pixels
  75. Resetting texture blend values to their defaults
  76. changing texturevalues for painting
  77. Evaluators
  78. Viewvolume Clip Planes
  79. PBO and mipmap
  80. glVertexAttribPointerARB
  81. PBO and glTexSubImage2D -> slow
  82. Matrox ICD for Parhelia - textures are black, even crashes
  83. UVW mapping. Don't know how to do it.
  84. How to get unclamped floating point pixels in pbuffer ?
  85. wglShareLists Q
  86. 2 fullscreeen viewports on 2 monitors
  87. Yet another problem with shadow volume rendering
  88. S3TC / DXTC texture compression
  89. Ohh yes... Shadow volumes again!
  90. Using existing values in depth buffer for fog calculations
  91. Shortcut
  92. Depth sorted UI?
  93. Hardware Transformations vs Software Transformations
  94. Where's my window?
  95. When to use gl*Pointer with VBO
  96. Getting rid of sparkling artifacts in BM/PM/DM
  97. need help on an open source project
  98. Math Problem at shadow volumes
  99. projected render-to-texture shadows ?
  100. strange OGLSL problem with 66.93 NVIDIA's driver
  101. Volumetric fog without tesselation
  102. Hope this is the Last prob with Shadow volumes...
  103. Offset limiting in parallax mapping
  104. Calling a glsl function
  105. why no more than 4 texture units in standard pipeline
  106. horrible glTexSubImage3D performance in linux
  107. How to introduce Specular and Diffuse lighting into Bumped lighting
  108. OpenGL Material Editor
  109. Faking multitexturing on cards without enough texture units
  110. glDrawPixels and memory layout
  111. Compositing woes
  112. OpenGL-Screensaver behaves strange with Intel graphics
  113. NPOT 3D Textures
  114. RGB or BGR for textures?
  115. Code to start another program as Screensaver?
  116. Unreal3
  117. OpenGL 2.0 performance profiling tools for NVIDIA GPU
  118. Irregular Render Targets - OpenGL suggestion
  119. TEXTURE_BASE_LEVEL cleverness?
  120. OpenGL and Maya
  121. compressed normals
  122. How to do 2D image warp in OpenGL?
  123. depth buffer as float texture
  124. Loading textures from separate channels
  125. GL_DEPTH_CLAMP_NV extension
  126. Curved Relief Mapping with correct silhouettes
  127. Texture alpha between multitexture passes
  128. Dot3 and vertex lights
  129. Vertex Program Skinning
  130. Really strange GL errors
  131. VBO's + shader vertex attributes
  132. How to enable software emulation of NV_texture_shader?
  133. ARB topics?
  134. Lookup-Texture instead of pow causes strange gfx errors
  135. Support of EXT_render_target
  136. When: ARB meeting notes June & September?
  137. opengl -- displaying contours on 3D terrain.
  138. Incorrect Per Pixel Lighting
  139. Error occurs when I try to create new tess object...
  140. Is is the "Motion Blur" effect
  141. WGL_ARB_buffer_region2? - vendors please comment
  142. Render to Texture
  143. 32 bits floatting point blending
  144. Manipulate bitmap file in OpenGL _Help
  145. GLIntercept 0.4 = Shader edit/ free camera + more
  146. wglDeleteContext takes a long time
  147. convert RGBA (32 bit) to YUV 4:2:2 (16 bit)...
  148. average color of float buffer
  149. Drawing order, skyboxes, and translucent objects
  150. Constructive Solid Geometry
  151. ATI_render_texture_rectangle
  152. Is it possible using client side vertex attribute with server side vertex attribute?
  153. copy pixels from visible buffer to pbuffer?
  154. Draw cone
  155. Problem about create a FSAA PBuffer
  156. problems with PFD_SUPPORT_OPENGL & PFD_DOUBLEBUFFER
  157. glColor3f isn't working!!!
  158. Shadow Volumes problem with GL_EXT_stencil_two_side
  159. better method of combining lights
  160. NVIDIA OpenGL Texture Formats (EXT_paletted_texture)
  161. OpenGLv1.1-WindowXP Pro: Tetrahedron can not be rotated by the mouse
  162. Can you try my new engine?
  163. Just a quick Question about HDR
  164. Occlusion Query Speed
  165. Automatic mipmap generation for floating point textures on nv40
  166. Max Texture Blending Stages
  167. Why is there a hole on my sphere?
  168. depth_bounds_test & depth_test
  169. Lighting with waving flag. Lets say.. "double direction normals"
  170. JPEG compression in opengl
  171. nv + linux + pbuffer + glRasterPos = crash, try it!
  172. point light with fragment program
  173. GL_POINT_SMOOTH and fragment program
  174. Problem with blending
  175. viewport for shadow mapping
  176. Problem will fragment program lighting when scalef is used
  177. In need of some multitexturing advice
  178. Blending Windows with OpenGL
  179. NV 6800 vs. NV 6800 Go (mobile) as an OpenGL target platfom
  180. Need help - glyph code not working on some computers
  181. Please, I need information about image morphing.
  182. Please, I need information about image morphing.
  183. 3dlabs+floating point pbuffers
  184. AGP bandwidth
  185. Happy Christmas
  186. Shadow Volumes on MD3 models problem.
  187. Texture Prob. - No more than 2 textures can be used
  188. crash using glUniform3fARB
  189. Problem with lighting in GLSL
  190. Simulation Timer
  191. new shader FX framework proposal
  192. ARB meeting notes from Jun/Sept/Dec
  193. problem about GL_TEXTURE_RECTANGLE_NV
  194. Dot3 Bumpmapping & VBOs?
  195. Been programming for over 20 years
  196. SIMD data structures to OpenGL VBOs
  197. Messed up blending problem
  198. non uniform per-pixel lighting?
  199. Mirroring an image
  200. Free Mouse movement, space-sim like.
  201. Shadow mapping with textures
  202. Saving opengl state
  203. GLSL causing freeze of pc - ATI bug?
  204. Global alpha & display list ?
  205. GLSL and z-buffer
  206. Loading compressed texture data directly
  207. GLSL Z-fighting
  208. wgl_render_texture clarification
  209. PBuffer without wglext.h (Win->Linux)
  210. Anyone obtained results with EXT_pixel_buffer_object?
  211. Dual-paraboloid omnidirectional shadow mapping demo
  212. point sprites and fragment shaders
  213. Instance rendering of DirectX 9.0c with OpenGL API
  214. CPU or GPU vertex program/shader?
  215. Multisampling on NV1X
  216. How to enable SLI operation?
  217. Texture Vs Geometry Alpha Problem
  218. Question regarding NURBS point evaluation
  219. Perfect Alpha Masked Vegetation
  220. Picked Position
  221. Picked Normal?
  222. Matrix and GL_SELECT
  223. a really strange problem with NVidia's driver (probably)
  224. When I render with GL_SELECT, is it adding to the depth buffer?
  225. A problem about projective texture mapping when using unclamped float texture
  226. On video input again...
  227. Depth buffer resolution
  228. Question about superbuffer
  229. Locking frame rate on GeForce FX 5950 Ultra
  230. Rectangle Textures (Once again)
  231. ARB_pbo question
  232. How to query the total amount of video memory?
  233. Confusing language in section 4.1.8. Blending of OpenGL 2.0 spec
  234. Shadow Mapping Approach
  235. glCopyTexSubImage2D and pbuffer
  236. glslang, getting started -- drivers, libraries, and headers oh my...
  237. Problems with lights & shadows in Cg Dot3 Bumpmapping
  238. Geforce cards: Precision issues at triangle edges
  239. 2D/3D testure mapping for volume rendering
  240. Shadow map code for ATI
  241. Creating viewer for .3ds-files
  242. Scissor for both lights AND sectors ?
  243. OpenGL 2.0
  244. Rendering Polynomial surfaces in OpenGL
  245. I lost my degree sign
  246. Texture environment conditions affect the glDrawPixel's behaviour
  247. synchronization issue with ARB_fragment_program?
  248. Fullscreen GL + GetSaveFileName() problem
  249. Nurbs, glu.h - Sampling Tolerance is not working
  250. Origin of Texture Image Data