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  1. Texture bind performance ?
  2. Picking with OpenGL ES 2.0
  3. coordinates and point on click
  4. Urgent issue regarding to linking GL!!
  5. VBO performance question.
  6. Choppy movement with floats
  7. List of OpenGL functions per version
  8. glBufferSubData memory usage increasing
  9. glCopyTexSubImage3D issue with mutlisample FBO
  10. Uniform Buffer Objects performance issues
  11. Rendering to texture, then using texture on next frame...
  12. Stereoscopic 3D not using quadbuffer
  13. Reasons for glPopAttrib causing indirect errors
  14. Applying two rotations to the same object
  15. (gl_FragCoord.z / gl_FragCoord.w) for quick depth calculation, camera to fragment?
  16. Compressing a texture that's already in VRAM
  17. float texture: OpenGL vs OpenGL ES
  18. Cascaded Light-Space Variance Shadow Map Distance Problem
  19. Water fountain simulation
  20. Opengl Surface normals in Chromadepth terrain
  21. Texture Transparency .BMP
  22. Problem with glTexSubImage3D() and GL_TEXTURE_2D_ARRAY
  23. WebGL pathtracing - Xmas competition
  24. Determine the texture target from the GLuint
  25. Wirting out VBO/EBO data from a compute shader
  26. Text, Fonts, etc
  27. Efficient transfer of planar images for rendering in OpenGL?
  28. intel map texture extension
  29. Queries regarding Geometry Shaders
  30. Visual artifact resulting from reading texture coordinate in geom shader
  31. OpenGL ES and PBO ?
  32. Simple convolution question
  33. compute shader and imageStore to image2D miplevel
  34. Colision detection cycle
  35. eglMakeCurrent() failing with EGL_BAD_MATCH
  36. help: problem with glGenVertexArrays()
  37. glFramebufferTexture2D gives corruption with cube map textures
  38. help: problem getting OpenGL v4.30 context (or newer than OpenGL v2.10 context)
  39. The opengl typedefs
  40. deferred spotlight shadow map value issues
  41. OpenGL Compute Shaders vs OpenCL
  42. Computer shader write to image3D not work
  43. Sampling a texel array
  44. Looking for OpenGL programmer for my indie game project
  45. wglSwapIntervalEXT problem
  46. shader passing and rendering texture huge problem
  47. Want to use TTF
  48. GLdouble
  49. glDrawElements of GL_TRIANGLES with a stride for indices, not vertices?
  50. How do I apply hair?
  51. How to code openGL4.0 program on windows platform?
  52. copy color attachment vs mrt
  53. Binding to a different depth buffer.
  54. Whats with with my VBO code?
  55. Shadow Mapping Depth Buffer not storing 32bit floats…
  56. Inferred rendering
  57. glCopyImageSubData issue
  58. Stencil shadows, ambient pass and transparent objects
  59. glMultiDrawElements
  60. Exporting Functions within a Shader Program.
  61. Free video memory efficiently
  62. Parallizing OpenGl polygon rendering
  63. glDisable(GL_TEXTURE_BUFFER)?
  64. Perspective projection of a 3D head
  65. Internal format base type for GL_RGBA8
  66. a good compact vertex format?
  67. Postprocess based Stereoscopic ?
  68. ClearBufferData + shader_buffer_store
  69. Mouse X/Y ray to Sphere Intersection to world space point
  70. Shadow Mapping with FBO problem
  71. Direct Volume Rendering with C language
  72. glCompressedTexImage2D seems to cause segfault.
  73. Occlusion Culling with FBO+PBO+glReadPixels_async
  74. Need help on shadow mapping
  75. Divide by zero
  76. Optimal Streaming Strategy
  77. reasons for lack of programmable depth/stencil?
  78. Is it possible to bind a texture to an FBO and an image?
  79. Cube Map FBO Omni-Directional Shadow Mapping Issues
  80. transform feedback + glDrawElementsInstanced (REVISITED)
  81. gl_position.w = ???? How do I calculate the W coord directly without perspective mat
  82. glGetShaderiv
  83. glDrawElementsIndirect() with ELEMENT_ARRAY_BUFFER offset ??
  84. Blur the depth buffer
  85. glDrawElements access violation on AMD card, weird behavior
  86. Having trouble with 2nd layer / nested FrameBufferObjects
  87. Getting positions and rotations for a limb?
  88. Is the OpenGL specification source data publicly available?
  89. How to read data from digital terrain model files in VC++ application for OpenGL
  90. Kinect+Projector Mapping Questions
  91. using GLX_EXT_texture_from_pixmap with XComposite
  92. How does gl_position.zw effect zbuffer?
  93. glDrawArraysInstanced max number of instances?
  94. Volume Rendering of CT-Images
  95. Triangle Edge Rasterization Anomaly
  96. Best practice for mipmapping normal maps?
  97. Geometry shader - a threat for high performance
  98. Merge PBO with multi gpu
  99. mesh deformed on GPU but accesible on CPU
  100. How to use GLUT
  101. using glFramebufferRenderbuffer to clear color attachment
  102. OpenGL SC
  103. more Intel peculiarities
  104. Render to Texture, with Buffer Texture
  105. Constant manipulators size.
  106. Rotating around arbitry point troubles
  107. Vertex attribute streams
  108. Displaying objects like you would see them in real-life
  109. HW implemetation of trigonometry
  110. Having 2 objects being controlled and moved at the same time
  111. TBN Matrix for smoothed vertices
  112. What is the definition of Augmented Reality and Virtual Reality?
  113. Invalid enumerant error on conditional render with AMD catalyst (linux)
  114. VAOs slower than glVertexAttribPointer on all implementations
  115. Fluid Simulation
  116. Picking objects without GL_ARB_framebuffer_object extension
  117. OpenGL Rotation/Translation Problem
  118. Shader link error after installing latest NVidia Quadro driver (311.35)
  119. Exaggerated Elevations on Globe
  120. What is the maximum number of Uniform Buffer Objects I can make?
  121. Do glGet__() functions always modify their argument even on error?
  122. Deferred PointLight in view space
  123. FBO performance: who is right?
  124. Problem with VBO
  125. Covering clipped opening in geometry with surface
  126. Urgent: Pacman ... need help, one level , drop .dat ?
  127. Binding separable programs to an unbound program pipeline
  128. Problem with moving a object!
  129. Problem with 3D stereoscopic view -- Please Help
  130. GL_MULTISAMPLE and square/round points
  131. VAO/VBO indices [re]ordering
  132. VSM Shadows inverted falloff
  133. FBO and glTexImage2D
  134. Individual Textur Projection
  135. Strategies for optimizing OpenGL-based animated/zoomable 2D UI rendering
  136. Loading Texture - Taoframework.
  137. Backface Rendering
  138. Tessellation with Transform Feedback
  139. ping-pong between two FBO's small error
  140. Pointer alignment
  141. MRT : write to a single output
  142. screen-space reflections
  143. simultaneous localization and mapping with OpenGL ( 2D ) ?
  144. Bindless Textures + Instancing
  145. Problems with projective texture.
  146. fast shadows on smooth terrain
  147. Dashed thic lines
  148. Having issue with rotation of cube
  149. AMD Transform Feedback GPU Memory Leaky
  150. Two contexts - glReadPixels
  151. VBO following Objects are the same
  152. Strange OGL Behaviour
  153. What goes in my shader when doing hardware occlusion query?
  154. gl_VertexId, gl_InstanceID, gl_PrimitiveID, but where is gl_IndexID
  155. glVertexAttribPointer causes INVALID_VALUE error in OpenGL 4.0?
  156. Create torus with different colored segments
  157. VBOs slow?
  158. How to Set Camera View using gluLookAt() function?
  159. Thick dashed lines
  160. Custom Depth Test Problem?
  161. How to use tessellation ???
  162. Is PatchParameter a link-time attribute of the GL program?
  163. don't let vbo destory all
  164. hide mesh or change material in reflections
  165. obj file drawing Bezier with deCasteljau without Bernstein
  166. How should I apply 'color texture' and 'shadow mapping' on one model meanwhile?
  167. Timer query result unavailable after swap buffers call
  168. 3D Sculpting
  169. Problems about the construction of normalization cubemap
  170. very fast range circles ?
  171. Endless loop of bitmaps // vsync fails
  172. Transparency without background
  173. oblique near plane in projection matrix
  174. Loading Images with TR - OpenGL Tile Rendering library?
  175. glVertexAttribFormat/glDrawArrays issue
  176. How do you combine the shadow map with image textures?
  177. How to apply Texture on .obj using Android ?
  178. vertex buffer object for vertices&colors
  179. Run OpenGL application at boot time Windows 7
  180. 'glMapBuffer' was not declared in this scope
  181. Post processing
  182. Password for Subversion repository of XML API Registry
  183. Update of FB attached texture is ultra-expensive
  184. Deferred Shadow Mapping (another one)
  185. zoom to the area selected by the rubber band
  186. NVidia GPU affinity example?
  187. Push / pop states in modern OpenGL
  188. Async PBO Texture upload with Mipmapping
  189. copy data from non OpenGL context thread
  190. Issues with UBO std140 shared between different shaders using latest nVidia drivers
  191. Problem with Zoom In/Out and glOrtho : Model flipped
  192. program crash in combination with compute shaders
  193. problem with display lists
  194. SwapBuffers() in another thread
  195. How can I convert a 3D model to a depth map?
  196. OpenGL glm::rotate question: How do I change the point of rotation using glm, matrixs
  197. Some help with VBOs and glDrawElements()
  198. Oblique near clipping on perspective matrix
  199. FBO and viewport
  200. glew does not fetch glDrawArraysInstancedBaseInstance
  201. GLSL: why is alpha value modifying RGB??
  202. Unexpected GPU triangle rasterization output
  203. Color-key transparency for a texture image
  204. OpenGL screen space motion blur
  205. problem with glGenLists
  206. Evaluate a possible new main page for the Wiki
  207. VBO that can hold multiple VBO's?
  208. 10 bits dpx texture
  209. a promblem about view frustum culling
  210. Texture Buffer Object (TBO) and Instancing
  211. Switching from glVertexAttribPointer to glVertexAttribFormat
  212. GL_EXT_direct_state_access surrogate functions C++
  213. Depth Buffer to texture issues
  214. Problem writing to SBO in geometry shader
  215. How to improve zoom and panning functionality OpenGL-ES 2
  216. GL_EXT_separate_shader_objects Performance ?
  217. Wiki Question: Program Introspection
  218. Simulating Sensors In OpenGL?
  219. mipmaping and NPOT textures
  220. glGenerateMipmap takes too long
  221. Loading Screen
  222. problem with glBufferAddressRangeNV
  223. Texture not filling on complete Object in Android
  224. Reversing perspective foreshortening.
  225. Bind a texture as a VBO ?
  226. Shake on screen / ground .
  227. 2D drawing, making 2d polygone 1 texel more thick to get rid of border noise
  228. Nvidia's GPU affinity extension is a complete failure
  229. Carving up GPU memory dynamically
  230. Using texture mapping for small rotatable 2d ornaments
  231. Poor First Run Performance
  232. Using textures instead of points in a map OpenGl-ES 2.0
  233. Some triangles flash infrequently !!
  234. OpenGL 4.2, How to Copy a color texture into a depth texture ?
  235. Having some trouble with my projection matrix.
  236. I just need guidance
  237. GUI order
  238. Why VSync can not be opened under Windows7?
  239. GL_EXT_framebuffer_blit - down-sampling details?
  240. VBO size doubts in weird testing results
  241. a big vertex array or a ser of small vertex array?
  242. perfect screen quad aligned and GL_NEAREST
  243. How to load a .obj file? Why do I have errors?
  244. Writing directly to the stencil buffer
  245. glRasterPos problem - current position stays invalid
  246. Number of invocation of vertex shader
  247. acoustics library
  248. Early fragment culling using the stencil buffe
  249. Level Editor initialising incorrectly on Release builds (only sometimes!) (C++)
  250. Unable to attach separate stencil buffer to FBO (packed depth+stencil is fine)