View Full Version : OpenGL: Advanced Coding
- Nice to see they finally clean up these boards.
- Extracting cubic beziers from .OBJ files
- Detecting Accelerated OpenGL and switching to the correct size
- Selecting only fully enclosed objects
- Opened New OpenGL related site
- printing text
- Phong-Shading vs. PerPixel-Lightning vs. Gouraud-Shading
- Vertex Arrays with just Texture coordinates changed
- metrics for state change load
- Environment Mapping!?
- Selection limitations and questions
- Generating own UV coords. How?
- How to get the coordinate in OpenGL
- glTexSubImage2D to beat size limit
- 3D Textures (and gluScaleImage)
- device.h
- glGetError problem
- Anti-aliasing in real time !
- Texture quallity problems
- augmented reality
- Dynamic texture problem
- Object Selection
- Display lists with OO C++
- Texture tiling
- Want to do trees
- Texture Management
- Terrain alogrithm
- Specular hilight and texturemapping...
- GtkGL win32 port...
- Sorting alogrithm
- Raising the dead...
- Triangle Strip Algorithm
- gluQuadric + memory problems
- Fogging problems: Matrox MGA-G200 and STB Velocity 4400
- JAVA OpenGL (Magician)Discussion Forums
- Problems with glReadPixels???
- Live Video. Augmented Reality
- problem with my SkySquad !
- Bypassing OpenGL T&L
- texture lost
- z-buffer/flickering
- optimizations
- Using gluUnProject
- Loading Textures by glTexImage2D
- Loading PCX skins
- Save rendering as animation
- GL_EXT_separate_specular_color
- Tesselation problem on Windows NT
- Collision Detection
- Enumerating Avaliable Renderes
- Quick and smooth panning of a complex scene without flicker
- Raytracing & Raycasting using 3DHardware
- Timing
- sized internal format bpp maximums
- gloss maps
- How to get HDC for back buffer
- OT: Physics, need help!
- transforming fron (x, y, z) to (x, y)
- Help with BSPs?
- GL_ARB_multitexture
- View Box Coords?
- Triangle fan
- Zbuffer
- gluLookAt and the modelview matrix
- Anybody encapsulate OpenGL in an ActiveX component?
- Sorting transparent objects, qsort()
- Z-buffer
- Moving an object with respect to the camera
- normal rescaling
- different results on different cards...
- How to place md2 models ???
- writing numbers on the screen
- Opened new OpenGL related site!!!
- multithreading
- Texture perspective correction
- glTexImage2D not working
- OpenGL 1.2
- Global Coordinate System Transformations
- OpenGL and GLUT under windows 98
- Developement under Linux
- Problem with lighting model on TNT2 boards
- OpenGL and Java
- How do I use my voodoo 2 card in my OpenGL/GLUT game???
- Rotations again !
- Vector from Vertex to Viewer
- collision detection visual c++
- Need help with GLU tesselator!!
- Quaternions
- Performance !
- Texturing Objects build from Triangles
- passing Vertex +Face list to opengl
- Texture mapping by hand
- Assigning pointers
- identify sharp edges
- Scene graph, LGPL, interest?
- Anti-Aliasing Lines Using Texture Mapping
- Problem with Feedback Mode / Selection / glPassthrough
- Displaylist behavior
- Reading pixels from the back buffer
- problems with 8-bit color on win95/8
- Problem with Fog
- Which OpenGL implementation to use under Windows?
- antialiasing and gamma correction
- How can I transform 3D Coordinates into 2D screen coordinates
- Sorry , how can I transform 2D screen coordinates (given by the mouse) on 3D coord.
- Is there a way...
- openGL softwere emulation
- AMD Athlon && win32 OpenGL
- 2D to 3D
- procedural textures
- BSP-Trees!!!!
- Textures...
- Having trouble compiling a program
- sounds
- read vertices of 3ds file
- texturing problem
- Multitexturing with GL_ARB_multitexture
- Help setting up opengl w/ Borland
- Selecting DLLs for 98 and NT4
- creating a 3D object on a mouse click
- Need help using glReadPixels to read framebuffer
- Tiled Height Field question?
- doublebuffering four viewports?
- Compiling with Borland 3.1
- Sharing textures in multithreading app.
- New Game Console based on OpenGL!
- capturing frame buffer w/o the rendition of the image on the o/p window
- WinNT - Extension: Shared Texture Palette
- Vertex Arrays v Display Lists
- Quake 3 Curved Surfaces
- opengl colors
- normals.?.?
- g400 Stenciling problem ...
- Polygon size & world scale
- Coordinate systems
- Selection Buffering
- Texture coordinate generation
- Model file specifications...
- reversing transformation
- Need better Performance!!!
- interactive options
- New Article:"OpenGL initialization in Windows"
- Front End for Simulator
- loading RAW files / general model loading question
- 3d modeller explanation...
- a question about the using of stero buffer
- Impossible Texture Issue?
- NATE, AndersO, "anonymous", COCO, Michael.....where are you!!!!!
- diplay lists vs. vertex arrays (again)
- Programming for shutter glasses
- MFC with opengl
- General 3d-Discussion Forums?
- transformations
- OpenGL on different renderers
- Light mapping
- Automatic Texture Coordinates Generation
- float vs. double forms of OpenGL functions
- Reflections
- Quad Tree Algorithm
- Opengl mode changing
- Feedback Buffer Problems
- problems with radial fog
- Clipping question
- glScissor - rectangles
- textures and surfaces
- Generic GDI and alpha band
- Anyone willing to offer pointers on howto-Isometric Engines?
- Marathon OpenGL Texture Problem
- Getting 2D Graphics into OpenGL
- Choosing pixel format after Direct Draw
- GL_COMPILE_AND_EXECUTE / GL_COMPILE
- New OpenGL Demo Pack
- visible surface detection w.r.t. ray tracing
- win extension undocumented?!
- crash with fog extension
- 3dfx Voodoo 3000 problems
- Doing multitexturing with ARB_multitexture
- V-Sync in OpenGl??
- Using ext_paletted_texture
- Selection and Win2k
- Selection and Win2k
- Banshee
- openGL/glX colour question for the gurus.
- OpenGL usder Cygwin, dll problem
- Matrox G400 initialisation
- transformations
- Test for visibility
- drawing an object on a dialog box
- dynamically generated textures...
- Projected Textures
- rendering md2 model
- texturing a md2 model
- Hardware T & L
- Anyone knows polygons smoothing ?
- Environment mapping
- Testers wanted ...
- are vertex arrays non-destructive?
- The OpenGL Challenge
- Cube maps
- Mouse Pointer OpenGL Killer
- Using hardware transformations for matrix operations
- Possible to do an AimBot in openGL mode of Counter-Strike?
- OpenGL MDI in VC++
- Color bug !!!!!!
- Want to get a prize from OpenGL site?
- stencil???
- Fullscreen Rendering
- 3D collision in OpenGL
- glTexPointer
- extensions and unix
- Getting Normal vectors
- Could you test my program now?
- OpenGL's version of Colorkeying textures
- Texture loading performance (IRIX, Onyx2)
- Compiled vertex arrays on Onyx2, iR
- texture mapping really dark
- texturing pointers
- clipping plane problem
- Urgent : gluPickMatrix with VC++
- Screen Coords?
- Getting View Frustumīs Planes in OpenGl????
- Drawing intersections between surfaces and planes
- dual paraboloid environment mapping
- Looking for experienced OpenGL programmers.
- Perspective Projection Matrix Derivation
- Urgent:Modelview-Matrix!!
- Urgent: glDrawPixels with glFrustum
- Vertex Arrays
- Depth Buffering
- hardware accleration
- Point Parameters Extension blending
- glFrustum Frustrations
- Lighting doesn't work :(
- position
- Moving around in 3d space with input
- Texture-env + multitexture
- Fixed size (can't find a better name...)
- 2d Warping.
- Z value from the feed back buffer
- Math behind gluLookAt
- OpenGL with split window
- G200 & OpenGL problem
- How to dectect if a application render using OpenGL?
- Rotation around arbitrary axis
- 3d texture maps (linux, TNT2, X4.0, new drivers)
- glStencilOp's GL_INCR & GL_DECR behaviour when masked?
- JPEG loader?
- ...glTexSubImage bug?
- getting vertice values after transformtions
- How to convert vrml viewpoint to glulookat?
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