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  1. DAE2XML : A COLLADA 1.4.1 physics reader based on TinyXML
  2. coherency test available
  3. Help with rigid constraints?
  4. Different numbe of vertex and normals
  5. problem import ColladaMaya animation with joints and skins
  6. ColladaMaya blinn material specular roll off
  7. lhc
  8. Unable to Install Collada Plugin for Maya 2008 on OS X 10.5
  9. flatShader works strange to similar .dae objects...
  10. Animation in collada
  11. Animation Samples please?
  12. SigGraph'04 TechTalk
  13. floating point precision
  14. XML TEXT elements ?
  15. 3dsmax6 C exporter
  16. help forum ?
  17. Roadmap
  18. ColladaOut_1.0.ms
  19. SigGraph TechTalk Slides
  20. Maya exporter
  21. Usefulness
  22. Collada x XNA
  23. COLLADA v. X3D?
  24. Memory and Speed issues
  25. User / Custom Data ideas
  26. animation ideas
  27. Maya Importer - Handling Floats
  28. Maya plug-in build errors
  29. Maya plug-in code license
  30. Goals
  31. Comments on the 1.0 spec
  32. Asset Structuring
  33. FAQ
  34. Polygons - Winding Order
  35. Lightwave and Cinema 4D support
  36. Polygons - Vertex attributes
  37. Max script = BIG mistake?
  38. Open Source Exporter Cooperation
  39. 2D Extensions
  40. GLSL support
  41. COLLADA loader for OSG?
  42. Maya exporter - xmlns
  43. Blend shapes / morph targets / shape interpolation
  44. Compiling for Maya under Linux?
  45. Maya exporter - various comments
  46. Online3D/Web3D
  47. using float3 units - arrays of float3
  48. fast exporting using maxscript
  49. tristrips
  50. quads
  51. LightWave plugin
  52. Maya Exporter bug?
  53. Maya Importer Bug
  54. accessor questions
  55. COLLADA v1.1.0 Released!
  56. maya 1.1 importer
  57. new media framework will support collada
  58. collada viewer
  59. Sample viewer for Win32
  60. Sources - id or name
  61. Maya Exporter Roadmap
  62. Web site downtime
  63. download link broken (1.1.0)
  64. SceneCarrier library
  65. GDC 2005 - San Francisco - March 10th, 2005
  66. IGDA - San Francisco - January 25th, 2005
  67. Imagina 2005 - Monte Carlo - February 2nd, 2005
  68. OpenGL
  69. A Prototype for a Parametric Surface Graphics Library
  70. COLLADA v1.2.0 Patch Release Available!
  71. COLLADA v. SEDRIS
  72. Artist Solution?
  73. Negative Scale - Maya Export
  74. Maya exporter for 1.2 spec
  75. The <vertices> tag
  76. An easier way to work with XML
  77. cookies fixed
  78. error message "has no POSITION source"
  79. Vertex normals in 3DS Max
  80. A Call for Test Data!
  81. mac cviewer
  82. XSI Import/Export for Linux
  83. Multi-texture, multi-UV material spec question
  84. Performance suggestion -- get rid of <p> and <v>
  85. XSI plugin TRS issue
  86. indentation
  87. <vertices> inconsistency
  88. <channel> targets
  89. GPU friendly data
  90. 'ownership' tag
  91. Makefile fix for Linux x86_64
  92. XSI and Texture Coordinates...
  93. Maya Material Names
  94. Skin and Mesh
  95. Maya Exporter sprintf buffer overrun
  96. Fixes to Maya exporter
  97. asset node
  98. Maya Attributes
  99. light types
  100. defining relationships
  101. Blender support
  102. FBX interchange format
  103. About exporting camera (3dsmax to Maya)
  104. Problem about exporting scene from 3dsmax to maya
  105. blending of individual textures in multitextures
  106. imager and optics for camera
  107. Problem: Max Exporter + bones (Mesh operation on non-mesh)
  108. Question about COLLADA plugin for Maya
  109. COLLADA and Java
  110. Maya import/export of reference objects
  111. Max Collada script questions
  112. COLLADA v1.3.0 released!
  113. news?
  114. COLLADA API Source Code/Libray
  115. Exporting Directx9 shader from 3dsMax 7
  116. error in MaxScript of Collada exporter ?
  117. using .Net to implement Collada tools
  118. Irrlicht supports COLLADA
  119. 3dsmax exporter v1.3 bug
  120. Do you know if an osg -> Collada (*.oae) exporter exist?
  121. textured objects in viewer
  122. Open Source Java COLLADA Loader
  123. Texcoords generation/reflections
  124. 3dsmax skinning questions
  125. Piglet and Preatorian: COLLADA cutscene demo
  126. uri bugfix for Max Collada script
  127. Typo in the Cube example in the documentation
  128. Representing patches/surfaces
  129. modo exporter
  130. asset "Y_UP"
  131. Scheduled Server Maintenance
  132. Maya to XSI transform issues causing objects to scatter..
  133. bugfix: absolute image url path in Max Collada exporter
  134. COLLADA roadmap
  135. Addition to Max Collada Export (exporting Specular maps)
  136. Tri Stripping tools
  137. skinned geometry
  138. <instance> element order
  139. sideFX houdini??
  140. SIGGRAPH 2005 - Los Angeles - August 3rd, 2005
  141. ids and semantics in a Collada file describing a morph
  142. 3dsmax sampler, missing inputs
  143. Survey
  144. New to Collada
  145. Eurographics 2005 - Dublin Ireland - September 1st, 2005
  146. Max exporters - how should I get them to work?
  147. Collada Maya - Extra Attributes, and Custom Node Types
  148. XSI Texture Coords revisited...
  149. COLLADA Approved by Khronos Group as Open Standard!
  150. Overriding instance attributes
  151. Typo in spec
  152. 1.3 viewer
  153. input's semantic & accessor
  154. sid usage
  155. 3ds max importer - problems importing skeletal data
  156. Collada on Lightwave and Blender?
  157. 3DSMax 6, C++ exporter
  158. Maya 7.0 support timeframe?
  159. CEDEC 2005 - Tokyo Japan - August 29th, 2005
  160. COLLADA v1.3.1 specification and schema
  161. COLLADA v1.3.1 patch release!
  162. Collada API
  163. two source references under mesh
  164. export policy
  165. Customized JAXB Bindings for COLLADA 1.3.1
  166. cameras
  167. Collada 1.3 Viewer
  168. Open Source COLLADA Converter
  169. Maya/XSI matrices order keeping .obj alive.
  170. Object/group comments
  171. general workflow / provided material
  172. OGRE COLLADA Plugin
  173. max collada plugin feedback
  174. C++ API
  175. Collada skeletal animation format
  176. xml:base attribute in element COLLADA
  177. Khronos Group product list
  178. Blender plug-in
  179. change TRANSPARENT default value?
  180. Light Parameter Definition - COMMON PROFILE
  181. general problems with matrix stack
  182. Collada .XSD in VisualStudio 2003 C# Dataset Designer
  183. Using collada as a default format for our game engine
  184. hierarchical rotations of nodes
  185. Suitability for use outside the games industry?
  186. AGC 2005 - Austin Texas, October 26th 2005
  187. Example renderer and/or help with a simple question
  188. <asset> with multiple authors
  189. frames per second
  190. Some C# code to help get started loading a Collada document
  191. double sided geometry
  192. Maya light decay settings?
  193. testsResults.xls : how to read it
  194. MaxExp-20050922 small bug report: "Name" property
  195. I'm Having trouble expanding the geometry from primitives.
  196. Collada 1.3 Sample data missing Textures
  197. baked animation(s) with Maya and Max
  198. MaxExp-20050922 small bug report: parameter names
  199. joints : meaning of scales (Maya VS Max)
  200. Max exporter: Textures in the Standard Material
  201. Basic COLLADA 1.3 viewer (for Windows) updated v0.2
  202. 1.3 viewer on linux?
  203. animations and nodes
  204. references to other collada files from within a collada file
  205. official max exporter/importer for max8
  206. Several cameras (bis)
  207. texture slot name
  208. 1.4 schema release?
  209. Y_up not applied to scene transformations?
  210. New Logo
  211. Sample source code
  212. COLLADA 1.4.0 is released !
  213. Materials referenced by name instead of by id?
  214. Point caching.
  215. Broken link on welcome page
  216. 3dsmax 1.3 collada exporter material issues
  217. Bézier interpolation, how it work ?
  218. materials
  219. 1.4.0, visual_scene, FCDocument and refs
  220. Maya exporter code suggestions
  221. lattice's
  222. SKELETON with XSI 5
  223. Max exporter : Backface Cull
  224. Max exporter: materials and "amount" of map
  225. Skin exports from 3DSMax
  226. How does "COLLADA" pronounce?
  227. Missing data structures
  228. 3DSmax collada 1.3 exporter
  229. What the 3D industry needs - post VRML and a small request.
  230. COLLADA 1.4 specification and schema
  231. Primitive ordering (index numbering)
  232. more details on Collada FX?
  233. 1.4 Samples / Source Code / Exporters ?
  234. Physics wrapper Gangsta to import collada physics?
  235. Exporting Custom Maya nodes
  236. COLLADA DOM 1.4.0 is released !
  237. COLLADA javadoc
  238. Newbie Questions
  239. data converter
  240. differences in maya and max exporting bone nodes
  241. COLLADA 1.4 DOM source code
  242. maya exporter bug report
  243. maya exporter mirrored bones?
  244. Login Bug?
  245. Collada DOM strangeness
  246. VerteXPath version-controlled asset management
  247. Evaluating Collada for our modeling project
  248. SoftImage Collada imp/exp weirdness
  249. Collada file validation with XSD schema
  250. perpective and orthographic usage