View Full Version : How to apply OpenGL ES on Visual C++ 6.0??

08-12-2003, 09:10 AM
Sorry for asking such a silly question !
I've downloaded the gl.h and egl.h
but where should I put them and what library should I include inorder to use them on Visual C++?

08-15-2003, 12:13 AM
Please see my other reply in the other topic.
The first implementations of OpenGL ES will be avilable after the adopter's package is finished.

02-18-2004, 12:08 AM
Hello all ,

I meet the same problem as the Jussal has met . I have read some posts of Claude Knaus but I can't find the way to solve it.
Now ,I have download the implementations of OpenGL ES -- gles-1.0c.gz , but I am sorry that After I unpacked it I don't know how way to use it . Could anyone can help me ?
Thanks very much !

03-24-2004, 02:15 AM

I want to run a sample program using OpenGL ES in VC++.Can any body tell me how can i configure my visual studio environment.What are the header/lib/dll's are required to run the program.Please explain me step by step as I am very new in OpenGL ES.


[ March 24, 2004: Message edited by: Nitin ]

03-24-2004, 06:43 PM
It didn't seem so hard to get this compiled and tested. When you download the .zip file, unzip it. Open the gles-1.0c\vs\vs.dsw project file with Visual C++, select "all" as the project and compile. You will encounter a problem case where a missing (generated) file causes the compiler to stop.


how to fix that problem.

Then select as a project test_cl, for example, build and run.