View Full Version : How to apply OpenGL ES on EVC ++3.0 ?

04-14-2004, 05:01 PM
Hi friends,

I've downloaded the gl.h and egl.h
but where should I put them and what library should I include inorder to use them on Visual VC++3.0?

How to write a simple program use Opengles: configure VS environment, step by step...?
Help me ,please!

04-14-2004, 07:46 PM
I am not sure about VC++3.0 but here's what you would do with VC++6.0 and above:

Get and unzip gles-1.0c.gz, http://www.khronos.org/developers/code.html
open vs.dsw.
also get http://t23.homepage.dk/gl_sin.zip which is needed to build vs.dsw.

04-14-2004, 08:55 PM
For embedded VC++ 4.0, you could start here (http://ogl-es.sourceforge.net/getting_started.htm). I do not have Windows Mobile 2002 devices myself, so the VC++ 3.0 workspace is not up to date.

- Martin

04-16-2004, 07:38 AM
Hi Minh Vo Cong,

i think there is some confusion that has not been explained yet:

the reference implementation will not run on PocketPC (neither 2002 nor 2003) since it is built on top of an OpenGL implementation. If there was one for the PocketPC, then there would be no need for OpenGL|ES on these devices...