View Full Version : Mac OS X and openML

11-23-2007, 12:21 PM

I'm currently thinking in using openML with a project of mine. I haven't heard if anyone has actually successfully gotten openML to work in Mac OS? if so can you help me out. I am open to any IDE.

I've tried with xCode, and once i got things included right, i get roughly 124 error messages when building. I'm using GCC 4.

Any information would help. I'm trying to decide if this is a feasible option, or if i should look elsewhere for a simillar solution.