View Full Version : Improvements and Optimization.

11-02-2010, 09:52 AM
I'm drawing around 200 vgPaths(5different colors max) on my screen at 4 frames a sec and I'm seeing that the vgPaths take a lot of time to show up(usually pop up at around a sec late, which makes me wonder if I'm trying to refresh too fast?). Are there any kind of optimizations i can make to improve this? Are there expensive calls that I should avoid or use minimally?

11-02-2010, 07:15 PM
At the least you should try and re-use the same objects between frames, this can help any caching.