View Full Version : How to include material when converting x3d to webgl-html?

11-03-2011, 09:37 AM
Hi there,

5min ago I heard from webgl..

So I had an idea....

> downloaded free wine glass model (http://e2-productions.com/repository/modules/PDdownloads/visit.php?agree=1&lid=334&cid=10) with apropriate glas material for Blender
> exported the model from blender 2.6.0 to .x3d-file
> used the converter(http://doc.instantreality.org/tools/x3d_encoding_converter/)to convert x3d to html5
> copied it html-file to apache and opened with firefox 4 and tata...it works :)

But there is still a little problem..the glass material is apparently missing.
(Anyway there are some lighting effects on the glass)

How to get that materials from blender inside webgl?

Btw.: is there maybe a much simpler way to get blender models inside webgl?

03-06-2012, 08:55 AM
Dont forget that the pathing for the materials used in the glass will refer to local places rather than the location of your material that i guess you have uploaded to a server or put into another folder on your computer. You need to make sure the path for the material is correct.

does that help?