View Full Version : introducing myself

03-30-2012, 05:02 AM
hi everyone,

im quite new to webgl, but all i have to say about -> this piece is such a rocking thing!!! :D

thanks guys for developing that!

here is one solo projekt im working on. it should became one day a old school manic shooter, but with a huge touch of the present and future techniques and ideas.

most of things are dummy object and will be replaced soon. (depends on my time and my motivation ;) ) so dont mind everything, its just a rough first step into developing stage of this game.


here is a shader which ive wrote. i love to have an fully generic landscape below. of course only if the quality allows it.

http://www.aries-lenov.com/projekte/web ... _wip09.php (http://www.aries-lenov.com/projekte/webgl/dev/fldDH_lawa_islandCREATION_wip09.php)

this shader will be used in two games. on one hand on my solo projekt circle of death (im not sure about name yet) and on the other hand in a game which friends of mine and me is going to develop. i cant and i dont want to speak about the second projekt. it should be a secrete till we going to present our first demo.

regular im a graphics artist but which a drive to programm things. im calling my self a hobby programmer. ;)

so long,

04-06-2012, 02:11 AM
after i got, its senseless to develop on the way i did before, i start with the LSD webgl engine. its in a very early stage.

on my blog you are able to follow the process:


04-13-2012, 04:00 AM
it is very cool!,I`am the new wengl too.but your know,it is spend a lot of time to render,before it is finished,your should give us the Prompt :D

04-26-2012, 03:47 PM
thx, to whatever you tried to say.

04-26-2012, 03:50 PM
:shock: i currently recognize. the island demo wasnt working anymore. thats related to a module i changed in further experiments.

that one is working ;)