About the OpenGL: Basic Coding category
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1
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3118
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May 18, 2020
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Stencil buffer guide or tutorial
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3
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56
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April 26, 2024
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How to read (raw16 format) HardwareBuffer in shader?
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0
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11
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April 26, 2024
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OpenGL cylinder and cone drawing
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0
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47
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April 23, 2024
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Slow rendering upon first call
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7
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154
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April 22, 2024
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How to convert mouse input co-ordinates to the orthographic plane
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1
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86
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April 21, 2024
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OpenGL second Texture is not showing up (OpenGL Texture Unit).
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10
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3774
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April 11, 2024
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How to get a triangle data from perspective camera
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2
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147
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April 11, 2024
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FPC - glEnableVertexAttribArray not found in OpenGL32.dll
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11
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279
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April 4, 2024
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Why are extensions available as function pointers?
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6
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1947
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April 2, 2024
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Modern OpenGL Books recommendations
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3
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1076
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April 1, 2024
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Why can't I have a thread render while resources are loaded
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0
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222
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March 30, 2024
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Cube does not move in a simple 3d viewer
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0
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234
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March 30, 2024
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I'm having problems drawing a vbo
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0
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213
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March 29, 2024
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Question regarding a lag when drawing highlight circles:
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1
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284
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March 24, 2024
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Simple triangle isn't display using JOGL
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0
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260
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March 18, 2024
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Having a problem with tangent/bitangent calculation for my meshes
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3
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355
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March 14, 2024
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Swtiching from offscreen to onscreen
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2
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257
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March 13, 2024
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Rotation of object in opengl
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1
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516
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March 13, 2024
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Compute Shader reading and writing to the same image causing errors
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1
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292
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March 6, 2024
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gllRotatef does not produce a rotation
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6
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463
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March 3, 2024
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How to ping pong a 3D texture?
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6
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388
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March 3, 2024
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Post-processing Anti-Aliasing solution for lines
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2
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349
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March 1, 2024
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How to use a 3D Texture to instance cubes
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2
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383
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February 29, 2024
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Certain errors (program linking) not caught by glDebugMessageCallback
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1
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257
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February 29, 2024
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Problem with rendering a cube
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0
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269
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February 25, 2024
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Loading 3D model from DAE COLLADA using Qt 6. OpenGL lighting works incorrectly on Android and WebAssembly
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2
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347
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February 19, 2024
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Is it typical to duplicate code between shaders?
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3
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315
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February 16, 2024
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glBlitFramebuffer generates GL_INVALID_OPERATION
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5
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366
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February 15, 2024
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Transform Feedback Captures Incorrect Vertices After First Frame
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4
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284
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February 13, 2024
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