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  • krOoze's Avatar
    06-22-2018, 09:52 AM
    Well, I am giving increasingly desperate suggestions... The gl_position actually seems to be written outside the projAndGetPos function in the...
    13 replies | 562 view(s)
  • krOoze's Avatar
    06-21-2018, 03:15 PM
    krOoze replied to a thread Very Strange possible Bug in Vulkan
    No worries. C++ community is a bunch of jerk-faces that shall correct you for the smallest infraction. You shall not stay "not very good" for long!...
    5 replies | 303 view(s)
  • krOoze's Avatar
    06-21-2018, 02:23 PM
    Hmmm, try to simplify the expressions. Try just: void main() { vec3 pos = inPos * (32767.0 / 1024.0); gl_Position =...
    13 replies | 562 view(s)
  • krOoze's Avatar
    06-21-2018, 11:34 AM
    pfnCallback: PFN_vkDebugReportCallbackEXT = 1 That's highly suspicious. It should be some kind of pointer, which looks like...
    2 replies | 245 view(s)
  • krOoze's Avatar
    06-20-2018, 06:51 AM
    krOoze replied to a thread Very Strange possible Bug in Vulkan
    Dude. It is also called backtrace in your favorite gdb. Look it up. You won't be able to debug anything ever without knowing what a call stack is. ...
    5 replies | 303 view(s)
  • krOoze's Avatar
    06-19-2018, 10:21 AM
    krOoze replied to a thread Very Strange possible Bug in Vulkan
    What's the crash message and callstack (incl. argument values)?
    5 replies | 303 view(s)
  • krOoze's Avatar
    06-16-2018, 03:13 PM
    You said they fail the EQUAL test. That is not really "z-fighting", is it? Should not your 0-1 subpass debendency be...
    13 replies | 562 view(s)
  • krOoze's Avatar
    06-16-2018, 09:21 AM
    That would be NDC conversion from Vulkan to OpenGL. Maybe a hack in their codebase? Make sure NaNs won't happen. NaN is inequal to everything,...
    13 replies | 562 view(s)
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