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art-ganseforth
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art-ganseforth
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04-01-2016
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Today,
09:05 AM
art-ganseforth
replied to a thread
How to write data to uniform-blocks
in
OpenGL: Basic Coding
This is the point where i should rewrite my whole program. One and a half year ago i began to write a new interpreter, with complex memory-managent...
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7 replies | 85 view(s)
Yesterday,
06:19 PM
art-ganseforth
replied to a thread
Combining simple and modern rendering
in
OpenGL: Basic Coding
This i tested immediately without succes. But these lines i put there after having no result without them. Normally all textures are active and the...
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2 replies | 50 view(s)
Yesterday,
05:46 PM
art-ganseforth
replied to a thread
How to write data to uniform-blocks
in
OpenGL: Basic Coding
Hmmmm... I never understood / used "std140 layout" (or std420). To explain my idea before i try to understand it (also because - as you know...
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7 replies | 85 view(s)
Yesterday,
04:29 PM
art-ganseforth
replied to a thread
How to write data to uniform-blocks
in
OpenGL: Basic Coding
Okay, here i've a more theoretical question: what means "slow"? This is something where i was thinking about several times "en passent"... My...
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7 replies | 85 view(s)
Yesterday,
03:03 PM
art-ganseforth
started a thread
Combining simple and modern rendering
in
OpenGL: Basic Coding
Hello, i'm not sure if i expressed it correct: "simple and modern rendering". I have a rendering-thread, rendering 3d-objects with the same light...
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2 replies | 50 view(s)
Yesterday,
02:04 PM
art-ganseforth
started a thread
How to write data to uniform-blocks
in
OpenGL: Basic Coding
Hello everyone, i'd like to use uniform-blocks to transfer two independent sets of parameters to my shader, but i never did this before. I found a...
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7 replies | 85 view(s)
02-11-2019,
03:31 AM
art-ganseforth
replied to a thread
glDrawArrays shader input / layout question
in
OpenGL: Advanced Coding
Arrrgh... I forgot this.
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10 replies | 223 view(s)
02-10-2019,
02:33 PM
art-ganseforth
replied to a thread
glDrawArrays shader input / layout question
in
OpenGL: Advanced Coding
Yes, finally this will be better. So i'll do it now... I found out one more hint concernig the crashes. Currently i use this as vertex-shader...
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10 replies | 223 view(s)
02-10-2019,
01:54 PM
art-ganseforth
replied to a thread
glDrawArrays shader input / layout question
in
OpenGL: Advanced Coding
Okay, here is already the first question... For the beginning (and also because it may be the better for my application) i want to use only one...
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10 replies | 223 view(s)
02-10-2019,
10:49 AM
art-ganseforth
replied to a thread
glDrawArrays shader input / layout question
in
OpenGL: Advanced Coding
Thank you. I was absolutely not sure that i nessecairly have to use glVertexAttribPointer... To implement this will be a lot of work, because...
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10 replies | 223 view(s)
02-09-2019,
05:36 PM
art-ganseforth
replied to a thread
glDrawArrays shader input / layout question
in
OpenGL: Advanced Coding
...but also witout "layout (location=...)" in the shader (just declaring the attributes in the order as they are transfered), doesn't change the...
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10 replies | 223 view(s)
02-09-2019,
05:15 PM
art-ganseforth
replied to a thread
glDrawArrays shader input / layout question
in
OpenGL: Advanced Coding
Thanks for your reply. Maybe it's the point that i still mix up VAO and VBO. I'm still working with VBO(?) without client-specified...
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10 replies | 223 view(s)
02-08-2019,
02:05 PM
art-ganseforth
started a thread
glDrawArrays shader input / layout question
in
OpenGL: Advanced Coding
Hey all! I've problems to understand how i correctly get my vertex-buffer-data into my shader. The data comes as T2F-N3F-V3F-array and i tested...
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10 replies | 223 view(s)
02-03-2019,
03:16 PM
art-ganseforth
replied to a thread
Using a VAO to draw hundreds of disconnected quads
in
OpenGL: Basic Coding
I think concerning the first point, you could maybe use transorm feedback to copy the data into an VBO of different size. Concerning the second...
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2 replies | 122 view(s)
02-02-2019,
06:07 PM
art-ganseforth
replied to a thread
need code for an exact pixel manipulation in second monitor
in
OpenGL: Basic Coding
I think in the end you will have to use "gl_FragCoord" ("fragment" ~ pixel), but everything starts by creating an openGL-context...
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1 replies | 113 view(s)
02-02-2019,
12:46 PM
art-ganseforth
started a thread
Need a little help in coverting glTranlate / glRotate to glm::...
in
OpenGL: Basic Coding
Hi there, i just want to remove depretched function from my source So i'm just replacing the old glRotate, glTranslate, etc. by glm-calculations....
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0 replies | 86 view(s)
02-02-2019,
06:39 AM
art-ganseforth
replied to a thread
opengl & widgets
in
OpenGL: Basic Coding
I just postetd a very short but working source at wxWidgets-forum: https://forums.wxwidgets.org/viewtopic.php?f=1&t=45520&p=188844#p188844
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5 replies | 262 view(s)
01-29-2019,
06:48 PM
art-ganseforth
replied to a thread
A question concerning OpenGL with Intel/Nvidia Win10-notebook
in
OpenGL: Drivers
Yes No - before i used an older ThinkPad with Intel HD 4000 (on-board) As said: I can configure the prefered GPU for OpenGL-rendering in...
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2 replies | 157 view(s)
01-29-2019,
03:41 PM
art-ganseforth
started a thread
A question concerning OpenGL with Intel/Nvidia Win10-notebook
in
OpenGL: Drivers
Hello everyone, after i had to learn that intel-drivers might produce problems, i've now a new notebook with intel 630 (on-bord) and nvidia...
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2 replies | 157 view(s)
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About art-ganseforth
Basic Information
About art-ganseforth
Biography:
In 1994 i wrote my first working c project under DOS - a program for live-video-arts based on setpxel and getpixel.
Now i do it again...
Location:
Berlin / Germany
Interests:
see: www.art-ganseforth.de
Occupation:
see: www.beamitberlin.de
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