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Gravelpunch
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Gravelpunch
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02-08-2019
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02-08-2019,
11:02 PM
Gravelpunch
replied to a thread
Infinite Loop when Raymarching a Cube
in
OpenGL: GLSL
I found out some more information what might cause the error: When the line while(true){ to for(unsigned int i = 0; i < 1000; i++), everything...
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1 replies | 333 view(s)
02-08-2019,
05:57 PM
Gravelpunch
started a thread
Infinite Loop when Raymarching a Cube
in
OpenGL: GLSL
I'm not sure this is the right place to ask this, because this is my first post. I'm working on a simple ray-marcher in OpenGL. The ray marching...
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1 replies | 333 view(s)
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